wip : footstep system for sand in house
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@@ -56,8 +56,17 @@ public class Audio_FootstepsController : MonoBehaviour
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RaycastHit hit;
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if (Physics.Raycast(transform.position + Vector3.up * 0.1f, Vector3.down, out hit, _rayDistance, _groundLayer))
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defaultSwitch.SetValue(gameObject);
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defaultSwitch.SetValue(gameObject);
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Debug.Log($"[Footsteps] No GroundSurface component on '{hit.collider.name}'. Utilisation du switch par défaut.");
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}
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}
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footstepEvent.Post(gameObject);
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footstepEvent.Post(gameObject);
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}
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}
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@@ -0,0 +1,42 @@
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using UnityEngine;
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using AK.Wwise;
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public class Audio_TimerRTPCController : MonoBehaviour
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{
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[Header("Timer Settings")]
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[SerializeField] private float _duration = 10f;
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[SerializeField] private float _updateInterval = 0.5f;
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[Header("Wwise")]
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[SerializeField] private string _rtpcName = "MyRTPC";
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private float _elapsed = 0f;
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private float _timeSinceLastUpdate = 0f;
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private bool _isRunning = true;
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private void Start()
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{
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AkUnitySoundEngine.SetRTPCValue(_rtpcName, 0f);
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}
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private void Update()
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{
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if (!_isRunning) return;
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_elapsed += Time.deltaTime;
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if (_elapsed >= _duration)
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{
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AkUnitySoundEngine.SetRTPCValue(_rtpcName, _duration);
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_isRunning = false;
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return;
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}
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if (_timeSinceLastUpdate >= _updateInterval)
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{
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_timeSinceLastUpdate = 0f;
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AkUnitySoundEngine.SetRTPCValue(_rtpcName, _elapsed);
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}
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version https://git-lfs.github.com/spec/v1
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version https://git-lfs.github.com/spec/v1
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|
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|
||||||
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|
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||||||
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|
||||||
|
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<?xml version="1.0" encoding="utf-8"?>
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<WwiseDocument Type="Project" SchemaVersion="133" WwiseVersion="v2025.1.6" WwiseBuild="9117">
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|
<PhysicalFolder Path="Metadata">
|
||||||
<WorkUnit Name="Metadata" ID="{B6F4A62E-4F9B-45A6-B280-C80685E65296}" PersistMode="Standalone"/>
|
<WorkUnit Name="Metadata" ID="{B6F4A62E-4F9B-45A6-B280-C80685E65296}" PersistMode="Standalone" />
|
||||||
</PhysicalFolder>
|
</PhysicalFolder>
|
||||||
<PhysicalFolder Path="Mixing Sessions">
|
<PhysicalFolder Path="Mixing Sessions">
|
||||||
<WorkUnit Name="Mixing Sessions" ID="{6477AAF7-E365-4990-A392-E59B824B6418}" PersistMode="Standalone"/>
|
<WorkUnit Name="Mixing Sessions" ID="{6477AAF7-E365-4990-A392-E59B824B6418}" PersistMode="Standalone" />
|
||||||
</PhysicalFolder>
|
</PhysicalFolder>
|
||||||
<PhysicalFolder Path="Modulators">
|
<PhysicalFolder Path="Modulators">
|
||||||
<WorkUnit Name="Modulators" ID="{14C37342-3847-49FF-A05C-5007991BED50}" PersistMode="Standalone"/>
|
<WorkUnit Name="Modulators" ID="{14C37342-3847-49FF-A05C-5007991BED50}" PersistMode="Standalone" />
|
||||||
</PhysicalFolder>
|
</PhysicalFolder>
|
||||||
<PhysicalFolder Path="Presets">
|
<PhysicalFolder Path="Presets">
|
||||||
<WorkUnit Name="Presets" ID="{34C55C34-79EE-4678-860F-4C7DBE71D6DF}" PersistMode="Standalone"/>
|
<WorkUnit Name="Presets" ID="{34C55C34-79EE-4678-860F-4C7DBE71D6DF}" PersistMode="Standalone" />
|
||||||
</PhysicalFolder>
|
</PhysicalFolder>
|
||||||
<PhysicalFolder Path="Queries">
|
<PhysicalFolder Path="Queries">
|
||||||
<WorkUnit Name="Queries" ID="{23EC2DE3-3ED8-4B82-AC99-92E25F2E4C6B}" PersistMode="Standalone"/>
|
<WorkUnit Name="Queries" ID="{23EC2DE3-3ED8-4B82-AC99-92E25F2E4C6B}" PersistMode="Standalone" />
|
||||||
</PhysicalFolder>
|
</PhysicalFolder>
|
||||||
<PhysicalFolder Path="Sidechain Mixes">
|
<PhysicalFolder Path="Sidechain Mixes">
|
||||||
<WorkUnit Name="Sidechain Mixes" ID="{BF11189D-4362-4250-8C76-B828ACBAD977}" PersistMode="Standalone"/>
|
<WorkUnit Name="Sidechain Mixes" ID="{BF11189D-4362-4250-8C76-B828ACBAD977}" PersistMode="Standalone" />
|
||||||
</PhysicalFolder>
|
</PhysicalFolder>
|
||||||
<PhysicalFolder Path="SoundBanks">
|
<PhysicalFolder Path="SoundBanks">
|
||||||
<WorkUnit Name="SoundBanks" ID="{C98E673F-A24C-48A8-960F-10565FFE70A0}" PersistMode="Standalone"/>
|
<WorkUnit Name="SoundBanks" ID="{C98E673F-A24C-48A8-960F-10565FFE70A0}" PersistMode="Standalone" />
|
||||||
</PhysicalFolder>
|
</PhysicalFolder>
|
||||||
<PhysicalFolder Path="Soundcaster Sessions">
|
<PhysicalFolder Path="Soundcaster Sessions">
|
||||||
<WorkUnit Name="Soundcaster Sessions" ID="{4C96B38B-3DB4-40C7-91C9-665510E38993}" PersistMode="Standalone"/>
|
<WorkUnit Name="Soundcaster Sessions" ID="{4C96B38B-3DB4-40C7-91C9-665510E38993}" PersistMode="Standalone" />
|
||||||
</PhysicalFolder>
|
</PhysicalFolder>
|
||||||
<PhysicalFolder Path="States">
|
<PhysicalFolder Path="States">
|
||||||
<WorkUnit Name="States" ID="{59A9E7B9-61C9-461A-A96F-4997B541A59C}" PersistMode="Standalone"/>
|
<WorkUnit Name="States" ID="{59A9E7B9-61C9-461A-A96F-4997B541A59C}" PersistMode="Standalone" />
|
||||||
</PhysicalFolder>
|
</PhysicalFolder>
|
||||||
<PhysicalFolder Path="Switches">
|
<PhysicalFolder Path="Switches">
|
||||||
<WorkUnit Name="Switches" ID="{CB6175F1-6080-4A23-92EF-0807E304D0C1}" PersistMode="Standalone"/>
|
<WorkUnit Name="Switches" ID="{CB6175F1-6080-4A23-92EF-0807E304D0C1}" PersistMode="Standalone" />
|
||||||
</PhysicalFolder>
|
</PhysicalFolder>
|
||||||
<PhysicalFolder Path="Triggers">
|
<PhysicalFolder Path="Triggers">
|
||||||
<WorkUnit Name="Triggers" ID="{6C7657FC-4758-4D41-BD4C-68B09F91DB29}" PersistMode="Standalone"/>
|
<WorkUnit Name="Triggers" ID="{6C7657FC-4758-4D41-BD4C-68B09F91DB29}" PersistMode="Standalone" />
|
||||||
</PhysicalFolder>
|
</PhysicalFolder>
|
||||||
<PhysicalFolder Path="Virtual Acoustics">
|
<PhysicalFolder Path="Virtual Acoustics">
|
||||||
<WorkUnit Name="Virtual Acoustics" ID="{32CD8547-A946-4547-BBB1-69F44E796139}" PersistMode="Standalone"/>
|
<WorkUnit Name="Virtual Acoustics" ID="{32CD8547-A946-4547-BBB1-69F44E796139}" PersistMode="Standalone" />
|
||||||
</PhysicalFolder>
|
</PhysicalFolder>
|
||||||
</PhysicalFolderList>
|
</PhysicalFolderList>
|
||||||
<EnvironmentalCurves Name="Physically_Based" ID="{7AF96D5E-B0A7-4524-B96B-04F53DEAEC94}"/>
|
<EnvironmentalCurves Name="Physically_Based" ID="{7AF96D5E-B0A7-4524-B96B-04F53DEAEC94}" />
|
||||||
</Project>
|
</Project>
|
||||||
</ProjectInfo>
|
</ProjectInfo>
|
||||||
</WwiseDocument>
|
</WwiseDocument>
|
||||||
|
|||||||
Reference in New Issue
Block a user