add : deployed uvs for theater & fix sam fog
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@@ -0,0 +1,15 @@
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using UnityEngine;
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public class InitShader : MonoBehaviour
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{
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void Start()
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{
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var renderers = GetComponentsInChildren<Renderer>();
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float startTime = Time.time;
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foreach (var renderer in renderers)
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{
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renderer.material.SetFloat("_FogStartTime", startTime);
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}
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}
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}
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