wip : breath settings for each scenes

This commit is contained in:
Hugo Le Bolloc'h
2026-05-27 17:01:49 +02:00
parent 0655860489
commit 6bdf50c40d
21 changed files with 787 additions and 270 deletions
+59
View File
@@ -1017,6 +1017,11 @@ PrefabInstance:
insertIndex: -1
addedObject: {fileID: 126892898}
m_SourcePrefab: {fileID: 100100000, guid: 6493d77978c5c1246a0410d1f9204524, type: 3}
--- !u!1 &126892894 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 8162540767767967414, guid: 6493d77978c5c1246a0410d1f9204524, type: 3}
m_PrefabInstance: {fileID: 126892893}
m_PrefabAsset: {fileID: 0}
--- !u!4 &126892895 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 5410551608337962707, guid: 6493d77978c5c1246a0410d1f9204524, type: 3}
@@ -1453,6 +1458,7 @@ Transform:
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 620676193}
- {fileID: 1798950481}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &388702211 stripped
@@ -3816,6 +3822,59 @@ GameObject:
m_CorrespondingSourceObject: {fileID: 8829451551789304542, guid: 8206b722d11501a449d6a278cca2adfa, type: 3}
m_PrefabInstance: {fileID: 1715108805}
m_PrefabAsset: {fileID: 0}
--- !u!1 &1798950480
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1798950481}
- component: {fileID: 1798950482}
m_Layer: 0
m_Name: BreathSettings
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1798950481
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1798950480}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 380412243}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1798950482
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1798950480}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 248105068f0589c40b0dfd7ca39a26e5, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Audio_SwitchTrigger
wwiseSwitch:
idInternal: 0
valueGuidInternal:
groupIdInternal: 0
groupGuidInternal:
WwiseObjectReference: {fileID: 11400000, guid: 0874a05c32d66134ba26d69c426a7e74, type: 2}
switchTarget: {fileID: 126892894}
filterTag: Player
conditions: 01000000
--- !u!1 &1814031572 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 8829451551789304542, guid: 8206b722d11501a449d6a278cca2adfa, type: 3}