add : scarecrow & bodies in water integrations
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@@ -25,7 +25,7 @@ Transform:
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m_GameObject: {fileID: 43424399303367168}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 28}
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m_LocalPosition: {x: 0, y: 0.2, z: 28}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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@@ -62,8 +62,8 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 220955821978768985}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: 1, z: -0, w: 0}
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m_LocalPosition: {x: -0.03358, y: -0.023490071, z: -5.28218}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: -11.55}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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@@ -263,7 +263,7 @@ MeshRenderer:
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m_RenderingLayerMask: 2
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: 83debf0cf9dcd6c4890fad903ef1af51, type: 2}
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- {fileID: 2100000, guid: f5850cf16beae0d4d976c88f12b22847, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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