wip : subtitles & flash hallu

This commit is contained in:
Ferlat Thibaud
2026-05-29 17:48:08 +02:00
parent 23be332bc7
commit 5a091c80a8
16 changed files with 2825 additions and 5213 deletions
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using UnityEngine;
using OctoCore.Localization;
using OctoFramework = OctoCore.OctoCore;
using Unheimlich.UI;
namespace Unheimlich.Features.Dialogue
{
/// <summary>
/// Bridges OctoLocalizedText and PerLetterFontShifter.
/// OctoLocalizedText writes to the source TMP, which is disabled by the shifter —
/// this component intercepts Localize() and forwards the result to SetText() instead.
/// </summary>
[RequireComponent(typeof(OctoLocalizedText))]
[RequireComponent(typeof(PerLetterFontShifter))]
public class LocalizedSubtitle : MonoBehaviour
{
private OctoLocalizedText _localizedText;
private PerLetterFontShifter _shifter;
private void Awake()
{
_localizedText = GetComponent<OctoLocalizedText>();
_shifter = GetComponent<PerLetterFontShifter>();
}
private void Start()
{
// OctoLocalizedText.Awake() has already run and called Localize() into the dead TMP.
// Pull the resolved text back out and push it into the shifter.
Refresh();
// Re-hook on language change so the shifter stays in sync.
if (OctoFramework.Instance)
OctoFramework.Instance.Localization.SubscribeOnLanguageWrittenChange(Refresh);
}
private void OnDestroy()
{
if (OctoFramework.Instance)
OctoFramework.Instance.Localization.UnsubscribeOnLanguageWrittenChange(Refresh);
}
/// <summary>
/// Pulls the current localized string and pushes it to the shifter.
/// </summary>
private void Refresh()
{
// Force OctoLocalizedText to re-resolve the string into the source TMP.
_localizedText.Localize();
// Read it back from the source TMP (it's disabled but the .text field is still set).
string resolved = GetComponent<TMPro.TextMeshProUGUI>().text;
_shifter.SetText(resolved);
}
}
}
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