fix : save breathing script on prefab
This commit is contained in:
@@ -43,7 +43,6 @@ GameObject:
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- component: {fileID: 3666612565151794712}
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- component: {fileID: 3666612565151794712}
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- component: {fileID: 6053283114444666027}
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- component: {fileID: 6053283114444666027}
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- component: {fileID: 6989128982853398086}
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- component: {fileID: 6989128982853398086}
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- component: {fileID: 522399111239992785}
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- component: {fileID: 9197788650853038383}
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- component: {fileID: 9197788650853038383}
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- component: {fileID: 7467899538166521570}
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- component: {fileID: 7467899538166521570}
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- component: {fileID: 4479918178055018832}
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- component: {fileID: 4479918178055018832}
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@@ -175,23 +174,6 @@ MonoBehaviour:
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m_VarianceClampScale: 0.9
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m_VarianceClampScale: 0.9
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m_ContrastAdaptiveSharpening: 0
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m_ContrastAdaptiveSharpening: 0
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m_Version: 2
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m_Version: 2
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--- !u!114 &522399111239992785
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2101508725665932610}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d96ceb0ee513b1e4197e55e9b926269b, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Unheimlich.Interactions.Core.InteractionHandler
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_interactionRange: 5
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_interactableLayers:
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serializedVersion: 2
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m_Bits: 8
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_raycastInterval: 0
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--- !u!114 &9197788650853038383
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--- !u!114 &9197788650853038383
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -467,9 +449,9 @@ GameObject:
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- component: {fileID: 5295567073180248356}
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- component: {fileID: 5295567073180248356}
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- component: {fileID: 688176918831081180}
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- component: {fileID: 688176918831081180}
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- component: {fileID: 3522630547589622128}
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- component: {fileID: 3522630547589622128}
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- component: {fileID: 4152409555847978467}
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- component: {fileID: 4484393045093388587}
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- component: {fileID: 4484393045093388587}
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- component: {fileID: 2442273134423229941}
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- component: {fileID: 2442273134423229941}
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- component: {fileID: 8933622434396077949}
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m_Layer: 0
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m_Layer: 0
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m_Name: OctoPlayerFP
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m_Name: OctoPlayerFP
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m_TagString: Player
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m_TagString: Player
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@@ -531,12 +513,13 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: c85c0434d95406f4da8daa149ba90838, type: 3}
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m_Script: {fileID: 11500000, guid: c85c0434d95406f4da8daa149ba90838, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier: OctoCore.Runtime::OctoCore.Components.OctoPlayer
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m_EditorClassIdentifier: OctoCore.Runtime::OctoCore.Components.OctoPlayer
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State:
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_state:
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IsFocussed: 0
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IsFocussed: 0
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IsPaused: 0
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IsPaused: 0
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IsRunning: 0
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IsRunning: 0
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Yaw: 0
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Yaw: 0
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Pitch: 0
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Pitch: 0
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SpeedMultiplier: 1
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Driver: {fileID: 0}
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Driver: {fileID: 0}
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_references:
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_references:
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Controller: {fileID: 1735456339091181674}
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Controller: {fileID: 1735456339091181674}
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@@ -545,6 +528,8 @@ MonoBehaviour:
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Orientation: 1
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Orientation: 1
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AllowMove: 1
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AllowMove: 1
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AllowLook: 1
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AllowLook: 1
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AllowRun: 1
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AllowJump: 1
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WalkSpeed: 10
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WalkSpeed: 10
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RunSpeed: 20
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RunSpeed: 20
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JumpDuration: 0.4
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JumpDuration: 0.4
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@@ -561,6 +546,8 @@ MonoBehaviour:
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SensitivityY: 0.1
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SensitivityY: 0.1
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MinPitch: -80
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MinPitch: -80
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MaxPitch: 80
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MaxPitch: 80
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ReferenceYaw: 0
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RangeYaw: 360
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--- !u!114 &688176918831081180
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--- !u!114 &688176918831081180
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -586,19 +573,6 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Unheimlich.Gameplay.Player.CameraEffects
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m_EditorClassIdentifier: Assembly-CSharp::Unheimlich.Gameplay.Player.CameraEffects
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Settings: {fileID: 11400000, guid: 28f72f5bbd71f384a86c547567dbb5bf, type: 2}
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Settings: {fileID: 11400000, guid: 28f72f5bbd71f384a86c547567dbb5bf, type: 2}
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--- !u!114 &4152409555847978467
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8162540767767967414}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 464960797e705e84a9eb87ecce4e9311, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Unheimlich.Interactions.Core.PlayerInspectionHandler
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_inspectionHoldPoint: {fileID: 6579694192787271975}
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--- !u!114 &4484393045093388587
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--- !u!114 &4484393045093388587
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -644,3 +618,19 @@ MonoBehaviour:
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_groundLayer:
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_groundLayer:
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serializedVersion: 2
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serializedVersion: 2
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m_Bits: 4294967295
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m_Bits: 4294967295
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--- !u!114 &8933622434396077949
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8162540767767967414}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 84fb04a3132ab974e96cb88e98eb4d4e, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Audio_BreathControl
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PlayerBreath:
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idInternal: 0
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valueGuidInternal:
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WwiseObjectReference: {fileID: 11400000, guid: 6bbb87b9e5c5efc4984e49f95d6c683d, type: 2}
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