wip : lighting theater

This commit is contained in:
Ferlat Thibaud
2026-06-09 14:40:32 +02:00
parent f77b717afc
commit 53c07af7a7
15 changed files with 5067 additions and 1404 deletions
@@ -19,7 +19,10 @@ namespace Unheimlich.VFX
private float _randomOffset;
void Start()
[Header("Glitch Object")]
public GameObject glitchObject;
void OnEnable()
{
_randomOffset = Random.Range(0f, 1000f);
StartCoroutine(FlickerRoutine());
@@ -32,27 +35,38 @@ namespace Unheimlich.VFX
{
while (true)
{
float t = Mathf.PerlinNoise(Time.time * flickerSpeed + _randomOffset, 0f);
ApplyFlicker(t);
if (flickerSpeed > 0f)
{
float t = Mathf.PerlinNoise(Time.time * flickerSpeed + _randomOffset, 0f);
ApplyFlicker(t);
}
else
{
if (targetLight) targetLight.intensity = 0f;
}
if (Random.value < glitchChance)
if (Random.value < glitchChance * Time.deltaTime)
yield return StartCoroutine(GlitchBurst());
yield return null;
}
}
private IEnumerator GlitchBurst()
{
float elapsed = 0f;
float duration = Random.Range(glitchMinDuration, glitchMaxDuration);
if (glitchObject) glitchObject.SetActive(true);
while (elapsed < duration)
{
ApplyFlicker(Random.value);
elapsed += Time.deltaTime;
yield return null;
}
if (glitchObject) glitchObject.SetActive(false);
if (targetLight) targetLight.intensity = 0f;
}
private void ApplyFlicker(float t)