wip : lighting theater

This commit is contained in:
Ferlat Thibaud
2026-06-09 14:40:32 +02:00
parent f77b717afc
commit 53c07af7a7
15 changed files with 5067 additions and 1404 deletions
@@ -0,0 +1,35 @@
#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
public class ReplacWithPrefab : EditorWindow
{
GameObject prefab;
string nameFilter = "spotlight_A";
[MenuItem("Tools/Replace With Prefab")]
static void Open() => GetWindow<ReplacWithPrefab>();
void OnGUI()
{
prefab = (GameObject)EditorGUILayout.ObjectField("Prefab", prefab, typeof(GameObject), false);
nameFilter = EditorGUILayout.TextField("Name filter", nameFilter);
if (GUILayout.Button("Replace") && prefab)
{
var all = FindObjectsByType<GameObject>(FindObjectsSortMode.None);
foreach (var go in all)
{
if (!go.name.StartsWith(nameFilter)) continue;
var instance = (GameObject)PrefabUtility.InstantiatePrefab(prefab, go.transform.parent);
instance.transform.SetPositionAndRotation(go.transform.position, go.transform.rotation);
instance.transform.localScale = go.transform.localScale;
instance.name = go.name;
Undo.RegisterCreatedObjectUndo(instance, "Replace");
Undo.DestroyObjectImmediate(go);
}
}
}
}
#endif
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 59c4a4cbd97f25a4db75c5062141bb84