WIP : Props placement & lighting test

This commit is contained in:
Ferlat Thibaud
2026-03-31 12:32:27 +02:00
parent 79f6514c2c
commit 50f8b41e57
375 changed files with 28273 additions and 3939 deletions
@@ -11,7 +11,8 @@ namespace FBXImporter
foreach (var obj in Selection.objects)
{
string path = AssetDatabase.GetAssetPath(obj);
if (!path.EndsWith(".fbx", System.StringComparison.OrdinalIgnoreCase)) continue;
if (!path.EndsWith(".fbx", System.StringComparison.OrdinalIgnoreCase) &&
!path.EndsWith(".obj", System.StringComparison.OrdinalIgnoreCase)) continue;
var source = FBXSourceDetector.Detect(path);
FBXImportDialog.Show(path, source);
}
@@ -20,7 +21,8 @@ namespace FBXImporter
[MenuItem("Assets/FBX Importer/Process this FBX", true)]
static bool ProcessSingleValidate() =>
Selection.objects.Any(o => AssetDatabase.GetAssetPath(o)
.EndsWith(".fbx", System.StringComparison.OrdinalIgnoreCase));
.EndsWith(".fbx", System.StringComparison.OrdinalIgnoreCase) ||
AssetDatabase.GetAssetPath(o).EndsWith(".obj", System.StringComparison.OrdinalIgnoreCase));
[MenuItem("Assets/FBX Importer/Remove from registry", false, 1001)]
static void RemoveFromRegistry()
@@ -28,15 +30,17 @@ namespace FBXImporter
foreach (var obj in Selection.objects)
{
string path = AssetDatabase.GetAssetPath(obj);
if (path.EndsWith(".fbx", System.StringComparison.OrdinalIgnoreCase))
if (path.EndsWith(".fbx", System.StringComparison.OrdinalIgnoreCase) ||
path.EndsWith(".obj", System.StringComparison.OrdinalIgnoreCase))
ProcessedFBXRegistry.Unregister(path);
}
}
[MenuItem("Assets/FBX Importer/Remove from registry", true)]
static bool RemoveFromRegistryValidate() =>
Selection.objects.Any(o => AssetDatabase.GetAssetPath(o)
.EndsWith(".fbx", System.StringComparison.OrdinalIgnoreCase));
Selection.objects.Any(o => AssetDatabase.GetAssetPath(o)
.EndsWith(".fbx", System.StringComparison.OrdinalIgnoreCase) ||
AssetDatabase.GetAssetPath(o).EndsWith(".obj", System.StringComparison.OrdinalIgnoreCase));
[MenuItem("Assets/FBX Importer/Create Asset Folder Structure", false, 1020)]
static void CreateFolderStructure()