WIP : Props placement & lighting test

This commit is contained in:
Ferlat Thibaud
2026-03-31 12:32:27 +02:00
parent 79f6514c2c
commit 50f8b41e57
375 changed files with 28273 additions and 3939 deletions
@@ -8,12 +8,12 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Shader Graphs_VolumLight
m_Shader: {fileID: -6465566751694194690, guid: 8c746b48b6577f944896eb77e2fad645, type: 3}
m_Shader: {fileID: -6465566751694194690, guid: b76f86d9bd3a4bc4c84563b733e334b5, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 2
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
@@ -24,19 +24,43 @@ Material:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _SampleTexture2D_34658eb90496441dad29f1a4afb70b6e_Texture_1_Texture2D:
m_Texture: {fileID: 2800000, guid: 14e9599bab0390d468e5637061f549aa, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_5b03db3605074cb78ef02a9a6e94d438_Texture_1_Texture2D:
m_Texture: {fileID: 2800000, guid: 31ba657129aff5c4b898681120563c3e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_b8e2b5c3e00c0a8899618af96df9284b_Texture_1_Texture2D:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_c6f65b9506e82b898d9ede5fb27de09f_Texture_1_Texture2D:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
@@ -44,6 +68,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -58,22 +86,51 @@ Material:
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- Boolean_52C16ADA: 0
- Vector1_C436030E: 2
- Vector1_D9BD7578: 5.59
- _Ambient_Occlusion: 0
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Ambient_Occlusion: 1
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _Edg: 10
- _Emission: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metalic: 0
- _Opacity: 0.2
- _Power: 1.18
- _Metallic: 0
- _OcclusionStrength: 1
- _Opacity: 0.63
- _Parallax: 0.005
- _Power: 3.6
- _QueueControl: 0
- _QueueOffset: 0
- _Smoothness: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _Texture: 1
- _WorkflowMode: 1
- _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- Color_686BCB55: {r: 1, g: 1, b: 1, a: 0}
- _Color: {r: 0.5849056, g: 0.31964183, b: 0, a: 0.039215688}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.015686275, g: 0.3764706, b: 0.4627451, a: 0.039215688}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &6656787299696832730