wip : scenes transitions
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@@ -225,12 +225,14 @@ namespace OctoCore
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{
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/// <summary>
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/// Fade in duration in seconds.
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/// Also used as the eyelid opening duration for blink transitions.
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/// </summary>
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[Tooltip("Fade in duration")]
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public float FadeInDuration = 0.5f;
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/// <summary>
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/// Fade out duration in seconds.
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/// Also used as the eyelid closing duration for blink transitions.
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/// </summary>
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[Tooltip("Fade out duration")]
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public float FadeOutDuration = 0.5f;
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@@ -240,6 +242,27 @@ namespace OctoCore
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/// </summary>
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[Tooltip("Fade color")]
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public Color FadeColor = Color.black;
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/// <summary>
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/// Time to hold the eyelids fully closed before reopening, on top of
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/// whatever time the scene load or teleport itself takes.
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/// </summary>
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[Tooltip("Time to hold the eyelids fully closed before reopening")]
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public float HoldClosedDuration = 0.1f;
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/// <summary>
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/// Fallback video clip used when a scene or teleporter doesn't specify
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/// its own TransitionClip. Leave empty for a plain blink by default.
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/// </summary>
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[Tooltip("Fallback video clip used when a scene/teleporter has none assigned")]
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public UnityEngine.Video.VideoClip DefaultTransitionClip;
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/// <summary>
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/// Fallback material applied to the video overlay when a scene or
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/// teleporter doesn't specify its own TransitionMaterial.
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/// </summary>
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[Tooltip("Fallback material used when a scene/teleporter has none assigned")]
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public Material DefaultTransitionMaterial;
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}
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/// <summary>
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