Wwise / Unity : test & sound working great on AlexTestScene

This commit is contained in:
Alex
2026-03-25 19:20:46 +01:00
parent 3467886a8a
commit 4bbb14439d
82 changed files with 602 additions and 1633 deletions
@@ -73,7 +73,7 @@ MonoBehaviour:
m_MaximumHardwareTimeoutMs: 1000
m_DebugOutOfRangeCheckEnabled: 0
m_DebugOutOfRangeLimit: 16
m_SuspendAudioDuringFocusLoss: 1
m_SuspendAudioDuringFocusLoss: 0
m_RenderDuringFocusLoss: 0
m_SoundBankPersistentDataPath:
m_UseSubFoldersForGeneratedFiles: 0
+1 -2
View File
@@ -61,7 +61,6 @@ MonoBehaviour:
- AdvancedSettings.m_MaximumHardwareTimeoutMs
- AdvancedSettings.m_SpatialAudioSettings.m_DiffractionShadowAttenuationFactor
- AdvancedSettings.m_SpatialAudioSettings.m_DiffractionShadowDegrees
- AdvancedSettings.m_SuspendAudioDuringFocusLoss
- AdvancedSettings.m_RenderDuringFocusLoss
- AdvancedSettings.m_SoundBankPersistentDataPath
- AdvancedSettings.m_DebugOutOfRangeCheckEnabled
@@ -131,7 +130,7 @@ MonoBehaviour:
m_MaximumHardwareTimeoutMs: 1000
m_DebugOutOfRangeCheckEnabled: 0
m_DebugOutOfRangeLimit: 16
m_SuspendAudioDuringFocusLoss: 1
m_SuspendAudioDuringFocusLoss: 0
m_RenderDuringFocusLoss: 0
m_SoundBankPersistentDataPath:
m_UseSubFoldersForGeneratedFiles: 0
+1 -2
View File
@@ -61,7 +61,6 @@ MonoBehaviour:
- AdvancedSettings.m_MaximumHardwareTimeoutMs
- AdvancedSettings.m_SpatialAudioSettings.m_DiffractionShadowAttenuationFactor
- AdvancedSettings.m_SpatialAudioSettings.m_DiffractionShadowDegrees
- AdvancedSettings.m_SuspendAudioDuringFocusLoss
- AdvancedSettings.m_RenderDuringFocusLoss
- AdvancedSettings.m_SoundBankPersistentDataPath
- AdvancedSettings.m_DebugOutOfRangeCheckEnabled
@@ -131,7 +130,7 @@ MonoBehaviour:
m_MaximumHardwareTimeoutMs: 1000
m_DebugOutOfRangeCheckEnabled: 0
m_DebugOutOfRangeLimit: 16
m_SuspendAudioDuringFocusLoss: 1
m_SuspendAudioDuringFocusLoss: 0
m_RenderDuringFocusLoss: 0
m_SoundBankPersistentDataPath:
m_UseSubFoldersForGeneratedFiles: 0