feat: Albedo & Normal textures for main shader

This commit is contained in:
Alexandre Coirier
2026-05-25 22:48:46 +02:00
parent a234ba2a7d
commit 47377b10a1
5 changed files with 1184 additions and 26 deletions
@@ -37,6 +37,14 @@ Material:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -72,7 +80,9 @@ Material:
- _StrokeWidth: 0.324
- _Test: 0
- _TriplanarBlend: 0.8
- _VertexColor: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.8588235, g: 0.8588235, b: 0.8588235, a: 1}
- _GrainColor: {r: 1, g: 1, b: 1, a: 0.09803922}
- _HighlightColor: {r: 2.118547, g: 2.118547, b: 2.118547, a: 1}