SD Shrine wip
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@@ -4,6 +4,13 @@
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<WorkUnit Name="Shrine" ID="{3642CD3B-0A2A-4F0C-9793-0BC88A8BA1F7}" OwnerID="{27582449-9B9B-4D7A-8DC9-2D5111868C03}" PersistMode="Nested">
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<ChildrenList>
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<BlendContainer Name="AMB_Shrine_Bed" ID="{7699296C-EB16-464D-BDB0-C35FC7F748FE}" ShortID="226556581">
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<PropertyList>
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<Property Name="Volume" Type="Real64">
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<ValueList>
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<Value>6</Value>
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</ValueList>
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</Property>
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</PropertyList>
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<ReferenceList>
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<Reference Name="Conversion">
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<ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{16AA8EB9-7498-45FF-B66E-783ABF47004A}"/>
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@@ -23,7 +30,7 @@
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<Property Name="UseGameAuxSends" Type="bool" Value="True"/>
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<Property Name="Volume" Type="Real64">
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<ValueList>
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<Value>-18</Value>
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<Value>-13</Value>
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</ValueList>
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</Property>
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</PropertyList>
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@@ -57,7 +64,9 @@
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<PropertyList>
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<Property Name="FilterTypeBand1" Type="int32" Value="1"/>
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<Property Name="FrequencyBand1" Type="Real32" Value="70"/>
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<Property Name="OnOffBand2" Type="bool" Value="False"/>
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<Property Name="FrequencyBand2" Type="Real32" Value="139.6583"/>
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<Property Name="GainBand2" Type="Real32" Value="-5"/>
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<Property Name="QFactorBand2" Type="Real32" Value="4"/>
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<Property Name="RolloffRateBand1" Type="int32" Value="24"/>
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</PropertyList>
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</Effect>
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@@ -80,7 +89,7 @@
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<Property Name="UseGameAuxSends" Type="bool" Value="True"/>
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<Property Name="Volume" Type="Real64">
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<ValueList>
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<Value>-8</Value>
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<Value>-3</Value>
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</ValueList>
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</Property>
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</PropertyList>
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