feat: Main shader two sided

This commit is contained in:
Alexandre Coirier
2026-06-01 10:28:18 +02:00
parent 516038c309
commit 4515945ca2
@@ -102,6 +102,9 @@
}, },
{ {
"m_Id": "4ae9f85504784bd8a4c0b331d786d017" "m_Id": "4ae9f85504784bd8a4c0b331d786d017"
},
{
"m_Id": "71a76904d2c7441096e1ea97290cea15"
} }
], ],
"m_Nodes": [ "m_Nodes": [
@@ -2721,6 +2724,14 @@
} }
} }
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.CategoryData",
"m_ObjectId": "71a76904d2c7441096e1ea97290cea15",
"m_Name": "Fog",
"m_ChildObjectList": []
}
{ {
"m_SGVersion": 0, "m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.BooleanMaterialSlot", "m_Type": "UnityEditor.ShaderGraph.BooleanMaterialSlot",
@@ -3228,7 +3239,7 @@
"m_ZTestMode": 4, "m_ZTestMode": 4,
"m_ZWriteControl": 0, "m_ZWriteControl": 0,
"m_AlphaMode": 0, "m_AlphaMode": 0,
"m_RenderFace": 2, "m_RenderFace": 0,
"m_AlphaClip": true, "m_AlphaClip": true,
"m_CastShadows": true, "m_CastShadows": true,
"m_ReceiveShadows": true, "m_ReceiveShadows": true,