Mix Living Walls in Wwise and emitter unity
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@@ -145,6 +145,7 @@
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<MusicPlaylistContainer Name="01_Theater" ID="{3734EAC3-1C80-4DA4-86F7-EEE4764FD158}" ShortID="700391617">
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<PropertyList>
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<Property Name="OverrideClockSettings" Type="bool" Value="True"/>
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<Property Name="OverrideEffect" Type="bool" Value="True"/>
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<Property Name="Tempo" Type="Real64" Value="85"/>
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<Property Name="UserAuxSendVolume0" Type="Real64">
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<ValueList>
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@@ -153,7 +154,7 @@
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</Property>
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<Property Name="Volume" Type="Real64">
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<ValueList>
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<Value>-12</Value>
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<Value>-13</Value>
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</ValueList>
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</Property>
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</PropertyList>
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@@ -727,6 +728,29 @@
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</ObjectLists>
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</MusicSegment>
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</ChildrenList>
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<ObjectLists>
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<ObjectList Name="Effects">
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<EffectSlot Name="" ID="{2DBC7567-739D-485A-866A-19A8B4A904B3}" ShortID="399737106">
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<PropertyList>
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<Property Name="Render" Type="bool" Value="True"/>
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</PropertyList>
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<ReferenceList>
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<Reference Name="Effect">
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<Custom CreatedFrom="{F9627628-0B10-4272-BC30-D4C20423CB38}">
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<Effect Name="High_Pass_60Hz (Custom)" ID="{05A6B975-9676-4F2E-A654-35C72C280496}" ShortID="240907385" PluginName="Wwise Parametric EQ" CompanyID="0" PluginID="105" PluginType="3">
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<PropertyList>
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<Property Name="FilterTypeBand1" Type="int32" Value="1"/>
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<Property Name="FrequencyBand1" Type="Real32" Value="80"/>
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<Property Name="OnOffBand2" Type="bool" Value="False"/>
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<Property Name="RolloffRateBand1" Type="int32" Value="24"/>
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</PropertyList>
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</Effect>
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</Custom>
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</Reference>
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</ReferenceList>
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</EffectSlot>
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</ObjectList>
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</ObjectLists>
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</MusicPlaylistContainer>
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<MusicPlaylistContainer Name="02_Staircase" ID="{ACA3E38F-6C63-4B25-AA6B-E7CD4CCD39AC}" ShortID="597281045">
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<PropertyList>
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@@ -6,13 +6,21 @@
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<Sound Name="AMB_Theatre_Emitter_LivingWalls_Loop" ID="{01B24C79-E68D-43D7-AADC-8322A756F7B7}" ShortID="39231598">
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<PropertyList>
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<Property Name="3DSpatialization" Type="int16" Value="2"/>
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<Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
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<Property Name="OverridePositioning" Type="bool" Value="True"/>
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<Property Name="Volume" Type="Real64">
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<Property Name="GameAuxSendVolume" Type="Real64">
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<ValueList>
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<Value>-96</Value>
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</ValueList>
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</Property>
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<Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
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<Property Name="OverrideEffect" Type="bool" Value="True"/>
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<Property Name="OverrideGameAuxSends" Type="bool" Value="True"/>
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<Property Name="OverridePositioning" Type="bool" Value="True"/>
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<Property Name="SpeakerPanning3DSpatializationMix" Type="int32" Value="80"/>
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<Property Name="Volume" Type="Real64">
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<ValueList>
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<Value>9</Value>
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</ValueList>
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</Property>
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</PropertyList>
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<ReferenceList>
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<Reference Name="Attenuation">
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@@ -34,6 +42,29 @@
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</MediaIDList>
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</AudioFileSource>
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</ChildrenList>
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<ObjectLists>
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<ObjectList Name="Effects">
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<EffectSlot Name="" ID="{78BBCFAA-886A-4BAE-98BA-2FBE682E5F9C}" ShortID="949932179">
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<PropertyList>
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<Property Name="Render" Type="bool" Value="True"/>
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</PropertyList>
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<ReferenceList>
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<Reference Name="Effect">
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<Custom CreatedFrom="{F9627628-0B10-4272-BC30-D4C20423CB38}">
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<Effect Name="High_Pass_60Hz (Custom)" ID="{8144A3C4-5E8D-4A7F-A11C-76D90A77CFB6}" ShortID="958987131" PluginName="Wwise Parametric EQ" CompanyID="0" PluginID="105" PluginType="3">
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<PropertyList>
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<Property Name="FilterTypeBand1" Type="int32" Value="1"/>
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<Property Name="FrequencyBand1" Type="Real32" Value="70"/>
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<Property Name="OnOffBand2" Type="bool" Value="False"/>
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<Property Name="RolloffRateBand1" Type="int32" Value="48"/>
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</PropertyList>
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</Effect>
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</Custom>
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</Reference>
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</ReferenceList>
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</EffectSlot>
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</ObjectList>
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</ObjectLists>
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<ActiveSourceList>
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<ActiveSource Name="AMB_Theatre_Emitter_LivingWalls_Loop" ID="{1D09F598-2D7D-4F60-B16A-81A399DB1D06}" Platform="Linked"/>
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</ActiveSourceList>
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