Mix Living Walls in Wwise and emitter unity

This commit is contained in:
Alex
2026-06-16 21:30:45 +02:00
parent 354b0b0a97
commit 44a453d1e2
66 changed files with 128855 additions and 1971 deletions
@@ -0,0 +1,18 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c945e91273b87a045b723cc8ddded56c, type: 3}
m_Name: EEDF9784-1780-406D-9230-DBD4B06785B8
m_EditorClassIdentifier: AK.Wwise.Unity.API.WwiseTypes::WwiseEventReference
objectName: Play_AMB_Theatre_Emitter_LivingWalls_Loop
id: 3690331127
guid: EEDF9784-1780-406D-9230-DBD4B06785B8
IsInUserDefinedSoundBank: 0
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 74d4624db272fc6499fa0bc3973b38f8
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant: