feat: Theatre portal
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@@ -72,7 +72,7 @@ public class LevitationObject : MonoBehaviour
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t += _settings.Seed * 7.63f;
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float cosT0 = Mathf.Cos(t * .3f);
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float cosT1 = Mathf.Cos(t);
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float cosT1 = Mathf.Cos(t * .6f);
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float sinT0 = Mathf.Sin(t * .3f);
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Vector3 offset = GetTargetCenter();
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