Test : Toon shader
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@@ -40,7 +40,7 @@ Material:
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serializedVersion: 3
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m_TexEnvs:
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- _BASE_COLOR_MAP:
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m_Texture: {fileID: 2800000, guid: 5c71696475cd5404ebc149780dc73b57, type: 3}
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m_Texture: {fileID: 2800000, guid: a37387cab49fc0c47b67cb052c3dbb5b, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EMISSION_COLOR_MAP:
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@@ -869,6 +869,9 @@ MonoBehaviour:
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minIntensity: 2
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maxIntensity: 10
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flickerSpeed: 5
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glitchChance: 0.15
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glitchMinDuration: 0.02
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glitchMaxDuration: 0.12
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targetRenderer: {fileID: 0}
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opacityProperty: _Opacity
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minOpacity: 0.1
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@@ -887,7 +890,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: Unity.RenderPipelines.Core.Runtime::UnityEngine.Rendering.LensFlareComponentSRP
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m_LensFlareData: {fileID: 11400000, guid: 92caae32ff3990f44b92b2f8f7c71817, type: 2}
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version: 0
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intensity: 2
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intensity: 3.5
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maxAttenuationDistance: 40
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maxAttenuationScale: 20
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distanceAttenuationCurve:
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+1
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@@ -166,7 +166,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: Unity.RenderPipelines.Core.Runtime::UnityEngine.Rendering.LensFlareComponentSRP
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m_LensFlareData: {fileID: 11400000, guid: 756375d9d7913214ca47d8f64b51fb19, type: 2}
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version: 0
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intensity: 6
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intensity: 7
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maxAttenuationDistance: 100
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maxAttenuationScale: 60
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distanceAttenuationCurve:
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