wip : Cleaning not uses & integration liminal spaces
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@@ -4,7 +4,6 @@ using Unheimlich.Core;
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using Unheimlich.Features.Player.Data;
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using Unheimlich.Features.Dialogue;
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using InputManager = Unheimlich.Core.Input.InputManager;
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using OctoCore.Components;
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namespace Unheimlich.Features.Player
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{
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@@ -28,6 +27,11 @@ namespace Unheimlich.Features.Player
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private float _baseFov = -1f;
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private float _currentFovOffset = 0f;
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// External FOV override — when >= 0, UpdateFovKick uses this as the base FOV
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// instead of the locally cached snapshot. Set by HouseOfLeavesController each frame.
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// Consumed once per frame — caller must re-submit every Update.
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private float _externalBaseFov = -1f;
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public bool IsAimLocked { get; private set; }
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public bool HasActiveLookInput { get; private set; }
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public bool IsUsingGamepad { get; private set; }
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@@ -53,24 +57,40 @@ namespace Unheimlich.Features.Player
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ApplyAimAssistInternal(_pendingAimAssistTarget);
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}
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// ── FOV Kick ─────────────────────────────────────────────────────────────
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// ── FOV Kick ──────────────────────────────────────────────────────────────
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private void UpdateFovKick()
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{
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if (Settings == null || PlayerController.Instance?.PlayerCamera == null) return;
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// Capture base FOV once (handles cases where FOV is changed externally before Start).
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if (_baseFov < 0f)
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_baseFov = PlayerController.Instance.PlayerCamera.fieldOfView;
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// Use the external override if submitted this frame, otherwise fall back
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// to the locally cached base FOV.
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float effectiveBase = _externalBaseFov >= 0f ? _externalBaseFov : _baseFov;
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float targetOffset = PlayerController.Instance.IsRunning ? Settings.fovKickAmount : 0f;
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_currentFovOffset = Mathf.Lerp(_currentFovOffset, targetOffset, Time.deltaTime * Settings.fovKickSpeed);
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if (effectiveBase < 0f)
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{
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effectiveBase = PlayerController.Instance.PlayerCamera.fieldOfView;
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_baseFov = effectiveBase;
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}
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PlayerController.Instance.PlayerCamera.fieldOfView = _baseFov + _currentFovOffset;
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float targetOffset = PlayerController.Instance.IsRunning ? Settings.fovKickAmount : 0f;
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_currentFovOffset = Mathf.Lerp(_currentFovOffset, targetOffset, Time.deltaTime * Settings.fovKickSpeed);
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PlayerController.Instance.PlayerCamera.fieldOfView = effectiveBase + _currentFovOffset;
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// Consume the override — must be re-submitted next frame by the caller.
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_externalBaseFov = -1f;
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}
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/// <summary>
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/// Resets the base FOV reference. Call this if the camera FOV is changed intentionally at runtime.
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/// Overrides the base FOV used by the sprint kick for this frame.
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/// Call every Update from HouseOfLeavesController — consumed automatically after use.
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/// Must be called before CameraEffects.Update runs (use Script Execution Order -10).
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/// </summary>
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public void SetBaseFovOverride(float fov) => _externalBaseFov = fov;
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/// <summary>
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/// Resets the locally cached base FOV to the camera's current fieldOfView.
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/// </summary>
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public void ResetBaseFov()
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{
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@@ -105,7 +125,7 @@ namespace Unheimlich.Features.Player
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if (_shakeTimer <= 0f)
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{
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_shakeTimer = _shakeInterval * amplitude;
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_shakeTimer = _shakeInterval * amplitude;
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_shakeOriginalPos = PlayerController.Instance.CameraPivot.position;
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float x = Random.Range(-1f, 1f) * amplitude;
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@@ -132,7 +152,7 @@ namespace Unheimlich.Features.Player
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public void ApplyAimAssist(Vector3 targetCenter)
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{
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_pendingAimAssistTarget = targetCenter;
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_hasAimAssistTarget = true;
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_hasAimAssistTarget = true;
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}
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private void ApplyAimAssistInternal(Vector3 targetCenter)
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@@ -147,30 +167,27 @@ namespace Unheimlich.Features.Player
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IsAimLocked = false;
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Vector3 directionToTarget = (targetCenter - PlayerController.Instance.CameraTransform.position).normalized;
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float angleError = Vector3.Angle(PlayerController.Instance.CameraTransform.forward, directionToTarget);
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float angleError = Vector3.Angle(PlayerController.Instance.CameraTransform.forward, directionToTarget);
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if (IsAimLocked || angleError < Settings.aimAssistMaxAngle)
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{
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Vector3 targetDirection = directionToTarget;
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float targetYaw = Mathf.Atan2(targetDirection.x, targetDirection.z) * Mathf.Rad2Deg;
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float targetPitch = -Mathf.Asin(targetDirection.y) * Mathf.Rad2Deg;
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float targetYaw = Mathf.Atan2(targetDirection.x, targetDirection.z) * Mathf.Rad2Deg;
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float targetPitch = -Mathf.Asin(targetDirection.y) * Mathf.Rad2Deg;
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float currentYaw = OctoPlayer.Instance.State.Yaw;
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float currentPitch = OctoPlayer.Instance.State.Pitch;
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float currentYaw = PlayerController.Instance.Movement.Yaw;
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float currentPitch = PlayerController.Instance.Movement.Pitch;
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float newYaw = Mathf.LerpAngle(currentYaw, targetYaw, Settings.aimAssistStrength * Time.deltaTime);
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float newPitch = Mathf.Lerp(currentPitch, targetPitch, Settings.aimAssistStrength * Time.deltaTime);
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float newYaw = Mathf.LerpAngle(currentYaw, targetYaw, Settings.aimAssistStrength * Time.deltaTime);
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float newPitch = Mathf.Lerp(currentPitch, targetPitch, Settings.aimAssistStrength * Time.deltaTime);
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OctoPlayer.Instance.SetYaw(newYaw);
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OctoPlayer.Instance.SetPitch(newPitch);
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PlayerController.Instance.Movement.Yaw = newYaw;
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PlayerController.Instance.Movement.Pitch = newPitch;
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}
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_hasAimAssistTarget = false;
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}
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public void LockAim(bool locked)
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{
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IsAimLocked = locked;
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}
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public void LockAim(bool locked) => IsAimLocked = locked;
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}
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}
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}
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