diff --git a/Assets/_Content/Models/Characters/TvHead/Materials/M_tvHead_ray.mat b/Assets/_Content/Models/Characters/TvHead/Materials/M_tvHead_ray.mat index 54d74795..91b5a0a5 100644 --- a/Assets/_Content/Models/Characters/TvHead/Materials/M_tvHead_ray.mat +++ b/Assets/_Content/Models/Characters/TvHead/Materials/M_tvHead_ray.mat @@ -68,7 +68,7 @@ Material: - _Stop: 1 - _UV: 0 m_Colors: - - _Color: {r: 0.7329843, g: 1.7174863, b: 2, a: 0.24705882} + - _Color: {r: 0.7329843, g: 1.7174863, b: 2, a: 0.4117647} - _Direction: {r: 0, g: 0, b: 1, a: 0} - _Size: {r: 3, g: 1, b: 0, a: 0} m_BuildTextureStacks: [] diff --git a/Assets/_Content/Models/Environments/HouseOfLeaves/Materials/M_houseOfLeaves_sand.mat b/Assets/_Content/Models/Environments/HouseOfLeaves/Materials/M_houseOfLeaves_sand.mat index 4d0dc763..d491c708 100644 --- a/Assets/_Content/Models/Environments/HouseOfLeaves/Materials/M_houseOfLeaves_sand.mat +++ b/Assets/_Content/Models/Environments/HouseOfLeaves/Materials/M_houseOfLeaves_sand.mat @@ -117,7 +117,7 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 - - _Progression: 0.84 + - _Progression: 0.73 - _QueueControl: 0 - _QueueOffset: 0 - _ReceiveShadows: 1 diff --git a/Assets/_Content/Models/Environments/HouseOfLeaves/Shaders/Sand.shadergraph b/Assets/_Content/Models/Environments/HouseOfLeaves/Shaders/Sand.shadergraph index bb33b3ed..e2c4ef1f 100644 --- a/Assets/_Content/Models/Environments/HouseOfLeaves/Shaders/Sand.shadergraph +++ b/Assets/_Content/Models/Environments/HouseOfLeaves/Shaders/Sand.shadergraph @@ -63,9 +63,6 @@ { "m_Id": "35bd1540c2bc4f159f6f4ea7a1a0ebad" }, - { - "m_Id": "10f1ba1ec3654c338ce8962b9e4229ce" - }, { "m_Id": "b1883eff310e42078035e47f3c481cbe" }, @@ -98,6 +95,30 @@ }, { "m_Id": "936449fb3cf44a2895536346d9b97db7" + }, + { + "m_Id": "f8730c74d73042ea8dee3de0565feeb2" + }, + { + "m_Id": "f258c6539ebc4616bcf34d1c88b6efee" + }, + { + "m_Id": "9059abc1d34e40789f2dc02e1955cb8a" + }, + { + "m_Id": "4f1c99fcca5e4cf1a68902aefdc0f711" + }, + { + "m_Id": "9e5ed479d5f549089f8e7ecf074dc4b3" + }, + { + "m_Id": "bebf0ea10e5f4a729152b62ba3ad3594" + }, + { + "m_Id": "58a41ca826414581b0f293379123fe0c" + }, + { + "m_Id": "a76c3b505e15457c98bdc1c61b6f8980" } ], "m_GroupDatas": [], @@ -173,6 +194,34 @@ "m_SlotId": 0 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "4f1c99fcca5e4cf1a68902aefdc0f711" + }, + "m_SlotId": 3 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "9e5ed479d5f549089f8e7ecf074dc4b3" + }, + "m_SlotId": 2 + } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "58a41ca826414581b0f293379123fe0c" + }, + "m_SlotId": 2 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "a76c3b505e15457c98bdc1c61b6f8980" + }, + "m_SlotId": 0 + } + }, { "m_OutputSlot": { "m_Node": { @@ -204,15 +253,15 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "936449fb3cf44a2895536346d9b97db7" + "m_Id": "9059abc1d34e40789f2dc02e1955cb8a" }, - "m_SlotId": 3 + "m_SlotId": 2 }, "m_InputSlot": { "m_Node": { - "m_Id": "35bd1540c2bc4f159f6f4ea7a1a0ebad" + "m_Id": "4f1c99fcca5e4cf1a68902aefdc0f711" }, - "m_SlotId": 0 + "m_SlotId": 2 } }, { @@ -229,6 +278,20 @@ "m_SlotId": 0 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "95dd652e6b5a4e098d7354863bde6830" + }, + "m_SlotId": 3 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "58a41ca826414581b0f293379123fe0c" + }, + "m_SlotId": 0 + } + }, { "m_OutputSlot": { "m_Node": { @@ -243,6 +306,20 @@ "m_SlotId": 0 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "a6a365a73cb64ff4a59912043d4612f3" + }, + "m_SlotId": 0 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "9059abc1d34e40789f2dc02e1955cb8a" + }, + "m_SlotId": 0 + } + }, { "m_OutputSlot": { "m_Node": { @@ -313,6 +390,20 @@ "m_SlotId": 10 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "bebf0ea10e5f4a729152b62ba3ad3594" + }, + "m_SlotId": 2 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "057b9123e4514f41bf248c9f17e89255" + }, + "m_SlotId": 1 + } + }, { "m_OutputSlot": { "m_Node": { @@ -327,6 +418,20 @@ "m_SlotId": 8 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "f258c6539ebc4616bcf34d1c88b6efee" + }, + "m_SlotId": 2 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "9059abc1d34e40789f2dc02e1955cb8a" + }, + "m_SlotId": 1 + } + }, { "m_OutputSlot": { "m_Node": { @@ -340,6 +445,20 @@ }, "m_SlotId": 0 } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "f8730c74d73042ea8dee3de0565feeb2" + }, + "m_SlotId": 0 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "f258c6539ebc4616bcf34d1c88b6efee" + }, + "m_SlotId": 0 + } } ], "m_VertexContext": { @@ -361,8 +480,8 @@ }, "m_FragmentContext": { "m_Position": { - "x": 0.0, - "y": 200.0 + "x": 0.000011444091796875, + "y": 193.9999542236328 }, "m_Blocks": [ { @@ -375,7 +494,7 @@ "m_Id": "35bd1540c2bc4f159f6f4ea7a1a0ebad" }, { - "m_Id": "10f1ba1ec3654c338ce8962b9e4229ce" + "m_Id": "a76c3b505e15457c98bdc1c61b6f8980" } ] }, @@ -400,6 +519,31 @@ ] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "006056e6fddb49f4b745d7991b895ed2", + "m_Id": 0, + "m_DisplayName": "Edge1", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Edge1", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_LiteralMode": false +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -437,10 +581,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -525.0, - "y": 546.0, - "width": 145.0, - "height": 110.99993896484375 + "x": -1112.0, + "y": 1086.0, + "width": 144.99993896484376, + "height": 111.0 } }, "m_Slots": [ @@ -490,6 +634,47 @@ "m_LiteralMode": false } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "0357fddeccca458cbc095f9d7bc719b8", + "m_Id": 1, + "m_DisplayName": "B", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "B", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_LiteralMode": false +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "036458c91bb848e1bd9677f1ddb66583", + "m_Id": 5, + "m_DisplayName": "Z Buffer Sign", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Z Buffer Sign", + "m_StageCapability": 3, + "m_Value": 1.0, + "m_DefaultValue": 1.0, + "m_Labels": [], + "m_LiteralMode": false +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.SubtractNode", @@ -502,10 +687,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -506.0, - "y": 672.0, - "width": 126.0, - "height": 117.99993896484375 + "x": -1093.0001220703125, + "y": 1212.0001220703125, + "width": 126.00006103515625, + "height": 118.0 } }, "m_Slots": [ @@ -546,10 +731,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -884.0, - "y": 468.0000305175781, + "x": -887.9998779296875, + "y": 460.99993896484377, "width": 206.0, - "height": 130.00003051757813 + "height": 130.0 } }, "m_Slots": [ @@ -570,6 +755,22 @@ "m_Space": 2 } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "0e05281980294c549ea22dab12ae1420", + "m_Id": 2, + "m_DisplayName": "Orthographic", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Orthographic", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [], + "m_LiteralMode": false +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot", @@ -595,36 +796,18 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.BlockNode", - "m_ObjectId": "10f1ba1ec3654c338ce8962b9e4229ce", - "m_Group": { - "m_Id": "" - }, - "m_Name": "SurfaceDescription.AlphaClipThreshold", - "m_DrawState": { - "m_Expanded": true, - "m_Position": { - "serializedVersion": "2", - "x": 0.0, - "y": 0.0, - "width": 0.0, - "height": 0.0 - } - }, - "m_Slots": [ - { - "m_Id": "24cdae2dae4a4e73925dd9ec529ef7a3" - } - ], - "synonyms": [], - "m_Precision": 0, - "m_PreviewExpanded": true, - "m_DismissedVersion": 0, - "m_PreviewMode": 0, - "m_CustomColors": { - "m_SerializableColors": [] - }, - "m_SerializedDescriptor": "SurfaceDescription.AlphaClipThreshold" + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "12b12c06c50640bbb304023893718e56", + "m_Id": 4, + "m_DisplayName": "Far Plane", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Far Plane", + "m_StageCapability": 3, + "m_Value": 1.0, + "m_DefaultValue": 1.0, + "m_Labels": [], + "m_LiteralMode": false } { @@ -696,6 +879,22 @@ "m_SerializedDescriptor": "VertexDescription.Tangent" } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "15418832c3554c1f9f9137f807b78dc6", + "m_Id": 3, + "m_DisplayName": "Near Plane", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Near Plane", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [], + "m_LiteralMode": false +} + { "m_SGVersion": 3, "m_Type": "UnityEditor.ShaderGraph.Internal.ColorShaderProperty", @@ -743,10 +942,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -356.0000305175781, - "y": 601.0, - "width": 126.00004577636719, - "height": 117.99993896484375 + "x": -943.0, + "y": 1141.0, + "width": 126.0, + "height": 118.0 } }, "m_Slots": [ @@ -775,6 +974,54 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot", + "m_ObjectId": "1db8d91f0fb14f2e80ecf7c0ff519ed8", + "m_Id": 0, + "m_DisplayName": "Position", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Position", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "m_Labels": [] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "1fbcc9130ac947c1976a3f2293a4d792", + "m_Id": 2, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_LiteralMode": false +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", @@ -834,17 +1081,74 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "24cdae2dae4a4e73925dd9ec529ef7a3", + "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", + "m_ObjectId": "261cc01d83ed4a0ea2bebbdc2d5b6a69", "m_Id": 0, - "m_DisplayName": "Alpha Clip Threshold", + "m_DisplayName": "A", "m_SlotType": 0, "m_Hidden": false, - "m_ShaderOutputName": "AlphaClipThreshold", - "m_StageCapability": 2, - "m_Value": 0.0010000000474974514, - "m_DefaultValue": 0.5, - "m_Labels": [], + "m_ShaderOutputName": "A", + "m_StageCapability": 3, + "m_Value": { + "e00": 0.0, + "e01": 0.0, + "e02": 0.0, + "e03": 0.0, + "e10": 0.0, + "e11": 0.0, + "e12": 0.0, + "e13": 0.0, + "e20": 0.0, + "e21": 0.0, + "e22": 0.0, + "e23": 0.0, + "e30": 0.0, + "e31": 0.0, + "e32": 0.0, + "e33": 0.0 + }, + "m_DefaultValue": { + "e00": 1.0, + "e01": 0.0, + "e02": 0.0, + "e03": 0.0, + "e10": 0.0, + "e11": 1.0, + "e12": 0.0, + "e13": 0.0, + "e20": 0.0, + "e21": 0.0, + "e22": 1.0, + "e23": 0.0, + "e30": 0.0, + "e31": 0.0, + "e32": 0.0, + "e33": 1.0 + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "2a02119b32d24c8e8dc6085ff999baf1", + "m_Id": 2, + "m_DisplayName": "T", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "T", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, "m_LiteralMode": false } @@ -938,6 +1242,47 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "3ac8330e3cbd494a997a66c31053cfcf", + "m_Id": 6, + "m_DisplayName": "Width", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Width", + "m_StageCapability": 3, + "m_Value": 1.0, + "m_DefaultValue": 1.0, + "m_Labels": [], + "m_LiteralMode": false +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "3b4e98d2ab5d4390a747b3df3741ff64", + "m_Id": 2, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_LiteralMode": false +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", @@ -1013,6 +1358,31 @@ "m_LiteralMode": false } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "3f31d67ae5be4812b599e09613e3725c", + "m_Id": 3, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_LiteralMode": false +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -1123,8 +1493,8 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -823.0, - "y": 641.9999389648438, + "x": -1410.0, + "y": 1182.0, "width": 145.0, "height": 128.0 } @@ -1161,6 +1531,22 @@ "m_LiteralMode": false } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "4bf878e8eac749a081b077bf548ecef7", + "m_Id": 0, + "m_DisplayName": "Alpha Clip Threshold", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "AlphaClipThreshold", + "m_StageCapability": 2, + "m_Value": 0.0, + "m_DefaultValue": 0.5, + "m_Labels": [], + "m_LiteralMode": false +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -1186,6 +1572,108 @@ "m_LiteralMode": false } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.SmoothstepNode", + "m_ObjectId": "4f1c99fcca5e4cf1a68902aefdc0f711", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Smoothstep", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": -1571.0001220703125, + "y": 1437.0001220703125, + "width": 152.0001220703125, + "height": 142.0 + } + }, + "m_Slots": [ + { + "m_Id": "006056e6fddb49f4b745d7991b895ed2" + }, + { + "m_Id": "a63b428f34ce4c19aca84c48a5763702" + }, + { + "m_Id": "60f298651d6b4f5ea45490981b97adcb" + }, + { + "m_Id": "98ba9656d0ab4dadbcafb679ee56bdb7" + } + ], + "synonyms": [ + "curve" + ], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "550a0cc335f14ecd8d2a32291447c743", + "m_Id": 7, + "m_DisplayName": "Height", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Height", + "m_StageCapability": 3, + "m_Value": 1.0, + "m_DefaultValue": 1.0, + "m_Labels": [], + "m_LiteralMode": false +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DitherNode", + "m_ObjectId": "58a41ca826414581b0f293379123fe0c", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Dither", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": -277.9999084472656, + "y": 447.99993896484377, + "width": 200.9999542236328, + "height": 118.0 + } + }, + "m_Slots": [ + { + "m_Id": "85c9fa8ff93f4a85a6ec9809f6e81ada" + }, + { + "m_Id": "c30697f6005b47dcacb4076f6d7f51e6" + }, + { + "m_Id": "1fbcc9130ac947c1976a3f2293a4d792" + } + ], + "synonyms": [ + "blue noise", + "half tone" + ], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", @@ -1282,6 +1770,31 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "60f298651d6b4f5ea45490981b97adcb", + "m_Id": 2, + "m_DisplayName": "In", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "In", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_LiteralMode": false +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -1332,6 +1845,29 @@ "m_SerializedDescriptor": "VertexDescription.Normal" } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot", + "m_ObjectId": "677d5d8d4d5c4d72b37b559ced11c6ad", + "m_Id": 1, + "m_DisplayName": "Direction", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Direction", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.BlockNode", @@ -1458,10 +1994,10 @@ "m_Expanded": false, "m_Position": { "serializedVersion": "2", - "x": -651.0, - "y": 641.9999389648438, + "x": -1238.0, + "y": 1182.0, "width": 119.0, - "height": 77.0 + "height": 76.0001220703125 } }, "m_Slots": [ @@ -1502,10 +2038,10 @@ "m_Id": "22502eb6a0a643caa657cd78dd2db357" }, "m_AllowMaterialOverride": false, - "m_SurfaceType": 1, + "m_SurfaceType": 0, "m_ZTestMode": 4, "m_ZWriteControl": 0, - "m_AlphaMode": 0, + "m_AlphaMode": 3, "m_RenderFace": 2, "m_AlphaClip": true, "m_CastShadows": true, @@ -1633,6 +2169,31 @@ "m_LiteralMode": false } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "85c9fa8ff93f4a85a6ec9809f6e81ada", + "m_Id": 0, + "m_DisplayName": "In", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "In", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_LiteralMode": false +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", @@ -1658,6 +2219,45 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DistanceNode", + "m_ObjectId": "9059abc1d34e40789f2dc02e1955cb8a", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Distance", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + 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"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "98ba9656d0ab4dadbcafb679ee56bdb7", + "m_Id": 3, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_LiteralMode": false +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", @@ -1874,6 +2499,52 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.LerpNode", + "m_ObjectId": "9e5ed479d5f549089f8e7ecf074dc4b3", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Lerp", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": -1395.0001220703125, + "y": 1340.0001220703125, + "width": 126.0001220703125, + "height": 142.0 + } + }, + "m_Slots": [ + { + "m_Id": "d19b56bf09a54fbf8d8c64f407dbbf25" + }, + { + "m_Id": 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@@ -2011,6 +2707,40 @@ "m_PositionSource": 0 } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.BlockNode", + "m_ObjectId": "a76c3b505e15457c98bdc1c61b6f8980", + "m_Group": { + "m_Id": "" + }, + "m_Name": "SurfaceDescription.AlphaClipThreshold", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": 0.0, + "y": 0.0, + "width": 0.0, + "height": 0.0 + } + }, + "m_Slots": [ + { + "m_Id": "4bf878e8eac749a081b077bf548ecef7" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_SerializedDescriptor": "SurfaceDescription.AlphaClipThreshold" +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.PropertyNode", @@ -2047,6 +2777,31 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "a9903101fe0f452eb2e01c18e79a0340", + "m_Id": 1, + "m_DisplayName": "B", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "B", + "m_StageCapability": 3, + "m_Value": { + "x": 2.0, + "y": 2.0, + "z": 2.0, + "w": 2.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_LiteralMode": false +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -2088,6 +2843,54 @@ "m_LiteralMode": false } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", + "m_ObjectId": "adde4c6dd5f1494993004bfa6053c85a", + "m_Id": 2, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "e00": 0.0, + "e01": 0.0, + "e02": 0.0, + "e03": 0.0, + "e10": 0.0, + "e11": 0.0, + "e12": 0.0, + "e13": 0.0, + "e20": 0.0, + "e21": 0.0, + "e22": 0.0, + "e23": 0.0, + "e30": 0.0, + "e31": 0.0, + "e32": 0.0, + "e33": 0.0 + }, + "m_DefaultValue": { + "e00": 1.0, + "e01": 0.0, + "e02": 0.0, + "e03": 0.0, + 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0.0, + "e32": 0.0, + "e33": 1.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.PropertyNode", @@ -2222,7 +3073,7 @@ "m_Hidden": false, "m_ShaderOutputName": "Alpha", "m_StageCapability": 2, - "m_Value": 1.0, + "m_Value": 0.0, "m_DefaultValue": 1.0, "m_Labels": [], "m_LiteralMode": false @@ -2280,6 +3131,74 @@ ] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DivideNode", + "m_ObjectId": "bebf0ea10e5f4a729152b62ba3ad3594", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Divide", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": -1245.0, + "y": 1264.0, + "width": 126.0, + "height": 118.0001220703125 + } + }, + "m_Slots": [ + { + "m_Id": "f439bc65a4764db68fe2e9dfab165c12" + }, + { + "m_Id": "a9903101fe0f452eb2e01c18e79a0340" + }, + { + "m_Id": "3b4e98d2ab5d4390a747b3df3741ff64" + } + ], + "synonyms": [ + "division", + "divided by" + ], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.ScreenPositionMaterialSlot", + "m_ObjectId": "c30697f6005b47dcacb4076f6d7f51e6", + "m_Id": 1, + "m_DisplayName": "Screen Position", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "ScreenPosition", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_Labels": [], + "m_ScreenSpaceType": 0 +} + { "m_SGVersion": 3, "m_Type": "UnityEditor.ShaderGraph.Internal.ColorShaderProperty", @@ -2315,6 +3234,22 @@ "m_ColorMode": 0 } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "c6d6329094154964a828c59e043e34c3", + "m_Id": 2, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [], + "m_LiteralMode": false +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot", @@ -2387,6 +3322,31 @@ "m_Space": 0 } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "d19b56bf09a54fbf8d8c64f407dbbf25", + "m_Id": 0, + "m_DisplayName": "A", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "A", + "m_StageCapability": 3, + "m_Value": { + "x": 1.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_LiteralMode": false +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.PropertyNode", @@ -2439,6 +3399,31 @@ "m_LiteralMode": false } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "da5e41d758724c4eb517014880fa0720", + "m_Id": 0, + "m_DisplayName": "A", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "A", + 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b/Assets/_Content/Scripts/SandController.cs index e4039314..d0b366a9 100644 --- a/Assets/_Content/Scripts/SandController.cs +++ b/Assets/_Content/Scripts/SandController.cs @@ -1,12 +1,98 @@ +using OctoCore.Components; using UnityEngine; public class SandController : MonoBehaviour { - public Renderer SandRenderer; - public float Duration = 15; + [System.Serializable] + public class References + { + public Renderer SandRenderer; + public Transform[] GlitchBlocksLeft; + public Transform[] GlitchBlocksRight; + public Transform[] GlitchBlocksTop; + } + + [System.Serializable] + public class Settings + { + public float Duration = 25; + public float Delay = 2; + } + + [SerializeField] private References _references; + [SerializeField] private Settings _settings; + + private float _time; + private Vector3[] _movesMultiplier = new Vector3[3] { Vector3.left, Vector3.right, Vector3.up }; + private Vector3[] _movesOffset = new Vector3[3] { new Vector3(-2.02f, 1.5f, 0), new Vector3(2.02f, 1.5f, 0), new Vector3(0, 3.52f, 0) }; + + void Start() + { + _time = -_settings.Delay; + + for (int i = 0; i < _references.GlitchBlocksLeft.Length; i++) + SetBlocScale(_references.GlitchBlocksLeft[i], 0); + + for (int i = 0; i < _references.GlitchBlocksRight.Length; i++) + SetBlocScale(_references.GlitchBlocksRight[i], 1); + + for (int i = 0; i < _references.GlitchBlocksTop.Length; i++) + SetBlocScale(_references.GlitchBlocksTop[i], 2); + } void Update() { - SandRenderer.material.SetFloat("_Progression", Time.timeSinceLevelLoad / Duration); + _time += Time.deltaTime; + float progression = Mathf.Clamp01(_time / _settings.Duration); + + _references.SandRenderer.material.SetFloat("_Progression", progression); + + if (!OctoPlayer.Instance) + return; + + Vector3 targetPos = _references.SandRenderer.transform.position; + targetPos.z = OctoPlayer.Instance.transform.position.z; + + _references.SandRenderer.transform.position = targetPos; + //SandRenderer.transform.rotation = OctoPlayer.Instance.transform.rotation; + + for (int i = 0; i < _references.GlitchBlocksLeft.Length; i++) + SetBlocPosition(_references.GlitchBlocksLeft[i], 0); + + for (int i = 0; i < _references.GlitchBlocksRight.Length; i++) + SetBlocPosition(_references.GlitchBlocksRight[i], 1); + + for (int i = 0; i < _references.GlitchBlocksTop.Length; i++) + SetBlocPosition(_references.GlitchBlocksTop[i], 2); + } + + void SetBlocScale(Transform tr, int i) + { + tr.localScale = new Vector3(tr.localScale.x, tr.localScale.y, Mathf.Lerp(2, 4, i * 37.05f % 1)); + } + + void SetBlocPosition(Transform tr, int i) + { + Vector3 moveOffset = _movesOffset[i]; + Vector3 moveMultiplier = _movesMultiplier[i]; + float id = tr.GetSiblingIndex() + i * 9.12f; + + float offset = _time * Mathf.Lerp(1, 1.3f, _time); + offset *= Mathf.Lerp(3, 8, id * 6.23f % 1); + offset += id * 17.23f; + offset = Mathf.Cos(offset); + offset = Mathf.Clamp01(offset * 6 - 2); + + //float amplitude = Time.timeSinceLevelLoad * Mathf.Lerp(.03f, .02f, id * 6.23f % 1); + float amplitude = id * 23.18f % 1; + amplitude *= Mathf.Clamp01(_time); + amplitude *= 1 + _time * .05f; + amplitude *= .3f; + amplitude = Mathf.Clamp01(amplitude); + + Vector3 targetPos = moveOffset - moveMultiplier * offset * amplitude; + targetPos.z = tr.localPosition.z; + + tr.localPosition = targetPos; } } diff --git a/Assets/_Content/Shaders/HouseOfLeaves/Include/HouseOfLeaves.hlsl b/Assets/_Content/Shaders/HouseOfLeaves/Include/HouseOfLeaves.hlsl index ad02b1ac..9cb9741a 100644 --- a/Assets/_Content/Shaders/HouseOfLeaves/Include/HouseOfLeaves.hlsl +++ b/Assets/_Content/Shaders/HouseOfLeaves/Include/HouseOfLeaves.hlsl @@ -72,12 +72,18 @@ void Sand_float out float Alpha ) { - float t = Progression; - t -= RidgedNoise3D(PositionWS, .3, 1, 2, .5) * .3; float depth = length(PositionWS - _WorldSpaceCameraPos.xyz); float arkMask = 0; + float t = Progression; + t -= RidgedNoise3D(PositionWS, .3, 1, 2, .5) * .3; + t -= pow(smoothstep(0, 100, depth), .5) * .6; + //t += pow(abs(PositionWS.x), 3) * .02; + //t -= pow(saturate(1 - abs(PositionWS.x * .5)), 2) * .3; + t += .15; + t = saturate(t); + // Sand float sandLayers = 6; @@ -100,14 +106,19 @@ void Sand_float // Output - Color = ColorRemapLinear(saturate(pow(smoothstep(5, 30, depth * sandPatern), .5)), ColorA, ColorB, ColorC, ColorD, ColorE); Position = PositionWS; Position.y += sandMask; + Position.y *= 1 + saturate(pow(abs(PositionWS.x * .5), 3)) * lerp(-.2, 1.4, sandMask); + + float n = PerlinNoise3D(Position, 50); + + Color = ColorRemapLinear(saturate(pow(smoothstep(5, 30, (Position.z - _WorldSpaceCameraPos.z * .8) * sandPatern), .5)), ColorA, ColorB, ColorC, ColorD, ColorE); + Color *= lerp(1, n, smoothstep(30, 0, depth)); Height = sandMask; - Alpha = smoothstep(1, .5, abs(smoothstep(-20, 20, PositionWS.x) * 2 - 1)); + Alpha = 1 - /*smoothstep(1.5, 1.3, abs(PositionWS.x)) **/ smoothstep(0, .3, abs(Position.y)); } void HouseOfLeaves_float diff --git a/Assets/_Content/Shaders/Postprocess/Include/EnkiBillalFullscreen.hlsl b/Assets/_Content/Shaders/Postprocess/Include/EnkiBillalFullscreen.hlsl index 6e174253..72c1cff0 100644 --- a/Assets/_Content/Shaders/Postprocess/Include/EnkiBillalFullscreen.hlsl +++ b/Assets/_Content/Shaders/Postprocess/Include/EnkiBillalFullscreen.hlsl @@ -267,10 +267,10 @@ void EnkiBillalFullscreen_float // DISTORTION float distortAtten = pow(smoothstep(5, 20, depthMeters), 2); - float nDistort0 = FBMNoise3D(positionWS * float3(1, 2.0, 1) - time * .1 - np0 * .5 + np3 * 3, 1.5, 1, 2, .5) * 2 - 1; - float nDistort1 = FBMNoise3D(positionWS * float3(1, 1.5, 1) - time * .1 - np0 * .5 + np4 * 3, 1.5, 1, 2, .5) * 2 - 1; + float nDistort0 = FBMNoise3D(positionWS * float3(1, 2.0, 1) - time * .2 - np0 * .5, 1.5, 1, 2, .5) * 2 - 1; + float nDistort1 = FBMNoise3D(positionWS * float3(1, 1.5, 1) - time * .2 - np0 * .5, 1.5, 1, 2, .5) * 2 - 1; float2 uvDistort0 = uv0 + nDistort0 * .005; - float2 uvDistort1 = uv0 + nDistort1 * .015; + float2 uvDistort1 = uv0 + nDistort1 * .025; float3 sceneColor2 = SampleSceneColor(uvDistort0); sceneColor2 = lerp(sceneColor2, SampleSceneColor(uvDistort1), .3); float3 cDistort = saturate(sceneColor2 - sceneColor) * distortAtten; @@ -317,7 +317,7 @@ void EnkiBillalFullscreen_float //c = lerp(c, sceneColor2, (greyscale + smoothstep(5, 35, depthMeters) * .8) * .5); //c += sceneColor2 * greyscale * .5; c = lerp(c, outlineColor, outline); - c += cDistort * 1; + c += cDistort * 1.5; //c = ((c + 1) * (sceneColor2 + 0)); //c = smoothstep(-.1, 0, np2); //c = greyscale;