clean : deleted all useless scripts
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@@ -4,9 +4,6 @@ using Unheimlich.Core;
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using Unheimlich.Features.Player.Data;
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using Unheimlich.Features.Dialogue;
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using Unheimlich.Core.Interaction;
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using Unheimlich.Features.DetectiveBoard;
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using Unheimlich.Features.Diapason;
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using Unheimlich.Features.OctoArms;
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using Unheimlich.World.CameraSystem;
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using InputManager = Unheimlich.Core.Input.InputManager;
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@@ -27,13 +24,6 @@ namespace Unheimlich.Features.Player
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public Transform CameraTransform { get; private set; }
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public Transform CameraPivot { get; private set; }
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public CameraEffects CameraEffects { get; private set; }
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public CameraPanController CameraPanController { get; private set; }
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public DiapasonListeningHandlerV2 DiapasonHandler { get; private set; }
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public DiapasonEquipmentManager DiapasonEquipment { get; private set; }
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public PlayerInspectionHandler InspectionHandler { get; private set; }
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public DetectiveBoardController DetectiveBoardController { get; private set; }
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public OctoIkArmsImproved ArmsSystem { get; private set; }
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public InputManager Inputs => InputManager.Instance;
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// Cached sprint InputAction — resolved once in OnAwake to avoid per-frame foreach.
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@@ -56,14 +46,8 @@ namespace Unheimlich.Features.Player
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Movement = GetComponent<OctoPlayer>();
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CharController = GetComponent<CharacterController>();
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CameraEffects = GetComponent<CameraEffects>();
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CameraPanController = GetComponent<CameraPanController>();
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DiapasonHandler = GetComponent<DiapasonListeningHandlerV2>();
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DiapasonEquipment = GetComponent<DiapasonEquipmentManager>();
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InspectionHandler = GetComponent<PlayerInspectionHandler>();
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DetectiveBoardController = GetComponent<DetectiveBoardController>();
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PlayerCamera = GetComponentInChildren<Camera>();
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ArmsSystem = GetComponentInChildren<OctoIkArmsImproved>();
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if (PlayerCamera != null)
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{
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