wip: Main shader detail map

This commit is contained in:
Alexandre Coirier
2026-06-01 21:55:23 +02:00
parent d873676d01
commit 2f3cd8dc7e
13 changed files with 1004 additions and 1602 deletions
@@ -45,6 +45,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMap:
m_Texture: {fileID: 2800000, guid: 2da59fbd756c92a4bb2018abf06c4e07, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EnkiBillalCustomFunction_c5d342277052409f87283f2c60ccf3a1_DetailTex_13_Texture2D:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture2DAsset_b3776c2a7e3d445796b136eb1d802867_Out_0_Texture2D:
m_Texture: {fileID: 2800000, guid: dffef66376be4fa480fb02b19edbe903, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -68,6 +80,7 @@ Material:
- _MaskID: 2
- _MaskInvert: 1
- _MaskValueOnDisabled: 1
- _ProjectionBlend: 0.1
- _QueueControl: 0
- _QueueOffset: 0
- _ShadowMax: 0.2