wip: Main shader detail map
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@@ -45,6 +45,18 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMap:
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m_Texture: {fileID: 2800000, guid: 2da59fbd756c92a4bb2018abf06c4e07, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EnkiBillalCustomFunction_c5d342277052409f87283f2c60ccf3a1_DetailTex_13_Texture2D:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Texture2DAsset_b3776c2a7e3d445796b136eb1d802867_Out_0_Texture2D:
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m_Texture: {fileID: 2800000, guid: dffef66376be4fa480fb02b19edbe903, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_Lightmaps:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@@ -68,6 +80,7 @@ Material:
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- _MaskID: 2
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- _MaskInvert: 1
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- _MaskValueOnDisabled: 1
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- _ProjectionBlend: 0.1
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- _QueueControl: 0
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- _QueueOffset: 0
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- _ShadowMax: 0.2
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