fix: remove multiple execution call onPlayerLookAt from OctoWorldEvent

This commit is contained in:
Alexandre Coirier
2026-06-02 23:52:03 +02:00
parent b19c218962
commit 259e859aa6
@@ -147,6 +147,12 @@ namespace OctoCore.Components
EvaluateTrigger(col, false);
}
public void ResetLookAt()
{
_lookAtTimer = 0f;
_lookAtTriggered = false;
}
void TriggerWithCondition()
{
switch (_condition)
@@ -255,7 +261,7 @@ namespace OctoCore.Components
else
{
_lookAtTimer = 0f;
_lookAtTriggered = false;
//_lookAtTriggered = false;
}
}