Add utils + refacto
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using UnityEngine;
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namespace Unheimlich.Utility
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{
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public static class UnityExtensions
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{
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public static void SafeInvoke(this System.Action action)
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{
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action?.Invoke();
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}
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public static void SafeInvoke<T>(this System.Action<T> action, T arg)
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{
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action?.Invoke(arg);
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}
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public static Color WithAlpha(this Color color, float alpha)
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{
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color.a = alpha;
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return color;
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}
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public static Vector3 WithY(this Vector3 vector, float y)
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{
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vector.y = y;
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return vector;
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}
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public static Vector3 WithX(this Vector3 vector, float x)
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{
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vector.x = x;
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return vector;
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}
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public static Vector3 WithZ(this Vector3 vector, float z)
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{
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vector.z = z;
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return vector;
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}
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public static void CancelAllTweens(this GameObject gameObject)
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{
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if (gameObject != null)
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LeanTween.cancel(gameObject);
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}
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}
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}
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