Add utils + refacto
This commit is contained in:
@@ -0,0 +1,66 @@
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using UnityEngine;
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namespace Unheimlich.Utility
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{
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public static class RaycastHelper
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{
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private static readonly Vector3 ViewportCenter = new Vector3(0.5f, 0.5f, 0f);
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public static bool RaycastFromCameraCenter(Camera camera, float maxDistance,
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LayerMask layerMask, out RaycastHit hit)
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{
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if (camera == null)
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{
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hit = default;
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return false;
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}
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Ray ray = camera.ViewportPointToRay(ViewportCenter);
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return Physics.Raycast(ray, out hit, maxDistance, layerMask);
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}
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public static bool RaycastFromCameraCenter<T>(Camera camera, float maxDistance,
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LayerMask layerMask, out T component) where T : Component
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{
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component = null;
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if (RaycastFromCameraCenter(camera, maxDistance, layerMask, out RaycastHit hit))
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{
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component = hit.collider.GetComponent<T>();
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return component != null;
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}
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return false;
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}
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public static bool ThrottledRaycast(ref float timer, float interval,
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Camera camera, float maxDistance, LayerMask layerMask, out RaycastHit hit)
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{
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timer += Time.deltaTime;
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if (timer >= interval)
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{
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timer = 0f;
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return RaycastFromCameraCenter(camera, maxDistance, layerMask, out hit);
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}
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hit = default;
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return false;
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}
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public static bool ThrottledRaycastComponent<T>(ref float timer, float interval,
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Camera camera, float maxDistance, LayerMask layerMask, out T component) where T : Component
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{
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timer += Time.deltaTime;
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if (timer >= interval)
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{
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timer = 0f;
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return RaycastFromCameraCenter(camera, maxDistance, layerMask, out component);
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}
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component = null;
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return false;
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: f37b9866154109148b3f7d2d3c121c36
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@@ -0,0 +1,224 @@
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using UnityEngine;
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using TMPro;
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namespace Unheimlich.Utility
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{
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public static class TweenHelper
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{
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public static int FadeCanvasGroup(CanvasGroup canvasGroup, float targetAlpha,
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float duration, System.Action onComplete = null,
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LeanTweenType easeType = LeanTweenType.easeInQuad)
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{
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if (canvasGroup == null) return -1;
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LeanTween.cancel(canvasGroup.gameObject);
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return LeanTween.alphaCanvas(canvasGroup, targetAlpha, duration)
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.setEase(easeType)
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.setOnComplete(onComplete)
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.id;
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}
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public static int FadeText(TextMeshProUGUI text, float targetAlpha,
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float duration, System.Action onComplete = null,
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LeanTweenType easeType = LeanTweenType.easeInQuad)
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{
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return FadeText(text?.gameObject, text, null, targetAlpha, duration, 1f, onComplete, easeType);
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}
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public static int FadeText(GameObject targetObject, TextMeshProUGUI mainText,
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TextMeshProUGUI ghostText, float targetAlpha, float duration,
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float ghostAlphaRatio, System.Action onComplete = null,
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LeanTweenType easeType = LeanTweenType.easeInQuad)
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{
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if (mainText == null || targetObject == null) return -1;
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float startAlpha = mainText.color.a;
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LeanTween.cancel(targetObject);
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return LeanTween.value(targetObject, startAlpha, targetAlpha, duration)
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.setEase(easeType)
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.setOnUpdate((float val) => {
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if (mainText != null)
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{
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Color c = mainText.color;
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c.a = val;
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mainText.color = c;
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}
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if (ghostText != null)
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{
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Color gc = ghostText.color;
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gc.a = val * ghostAlphaRatio;
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ghostText.color = gc;
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}
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})
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.setOnComplete(onComplete)
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.id;
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}
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public static int ScaleLocal(GameObject target, Vector3 targetScale,
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float duration, System.Action onComplete = null,
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LeanTweenType easeType = LeanTweenType.easeInOutQuad)
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{
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if (target == null) return -1;
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LeanTween.cancel(target);
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return LeanTween.scale(target, targetScale, duration)
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.setEase(easeType)
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.setOnComplete(onComplete)
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.id;
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}
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public static int MoveLocal(GameObject target, Vector3 targetPosition,
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float duration, System.Action onComplete = null,
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LeanTweenType easeType = LeanTweenType.easeInOutQuad)
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{
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if (target == null) return -1;
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LeanTween.cancel(target);
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return LeanTween.moveLocal(target, targetPosition, duration)
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.setEase(easeType)
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.setOnComplete(onComplete)
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.id;
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}
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public static int RotateLocal(GameObject target, Vector3 targetRotation,
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float duration, System.Action onComplete = null,
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LeanTweenType easeType = LeanTweenType.easeInOutQuad)
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{
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if (target == null) return -1;
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LeanTween.cancel(target);
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return LeanTween.rotate(target, targetRotation, duration)
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.setEase(easeType)
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.setOnComplete(onComplete)
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.id;
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}
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public static int MoveLocalWithCurve(GameObject target, Vector3 targetPosition,
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float duration, AnimationCurve curve, System.Action onComplete = null)
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{
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if (target == null) return -1;
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LeanTween.cancel(target);
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return LeanTween.moveLocal(target, targetPosition, duration)
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.setEase(curve)
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.setOnComplete(onComplete)
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.id;
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}
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public static int FadeVolume(AudioSource source, float targetVolume,
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float duration, System.Action onComplete = null,
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LeanTweenType easeType = LeanTweenType.easeInOutQuad)
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{
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if (source == null) return -1;
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GameObject sourceObject = source.gameObject;
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LeanTween.cancel(sourceObject);
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return LeanTween.value(sourceObject, source.volume, targetVolume, duration)
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.setEase(easeType)
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.setOnUpdate((float val) => {
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if (source != null)
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source.volume = val;
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})
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.setOnComplete(onComplete)
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.id;
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}
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public static int FadeVolume(GameObject target, float targetVolume,
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float duration, System.Action onComplete = null,
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LeanTweenType easeType = LeanTweenType.linear)
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{
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if (target == null) return -1;
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float startVolume = AudioListener.volume;
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LeanTween.cancel(target);
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return LeanTween.value(target, startVolume, targetVolume, duration)
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.setEase(easeType)
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.setOnUpdate((float val) => {
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AudioListener.volume = val;
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})
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.setOnComplete(onComplete)
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.id;
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}
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public static int FloatAnimation(GameObject target, Vector3 basePosition,
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float amplitude, float duration, float delay = 0f, Axis axis = Axis.Y)
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{
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if (target == null) return -1;
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LeanTween.cancel(target);
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return LeanTween.value(target, 0f, Mathf.PI * 2f, duration)
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.setDelay(delay)
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.setOnUpdate((float val) => {
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if (target != null)
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{
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Vector3 newPos = basePosition;
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float offset = Mathf.Sin(val) * amplitude;
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switch (axis)
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{
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case Axis.X: newPos.x += offset; break;
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case Axis.Y: newPos.y += offset; break;
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case Axis.Z: newPos.z += offset; break;
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}
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target.transform.localPosition = newPos;
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}
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})
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.setLoopClamp()
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.setEase(LeanTweenType.linear)
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.id;
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}
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public static int RotateAround(GameObject target, Vector3 axis, float degreesPerSecond)
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{
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if (target == null || degreesPerSecond <= 0f) return -1;
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float duration = 360f / degreesPerSecond;
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LeanTween.cancel(target);
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return LeanTween.rotateAroundLocal(target, axis, 360f, duration)
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.setLoopClamp()
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.setEase(LeanTweenType.linear)
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.id;
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}
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public static int AnimateMaterialFloat(GameObject target, Material material,
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int propertyID, float fromValue, float toValue, float duration,
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System.Action onComplete = null,
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LeanTweenType easeType = LeanTweenType.easeInOutQuad)
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{
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if (target == null || material == null) return -1;
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LeanTween.cancel(target);
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return LeanTween.value(target, fromValue, toValue, duration)
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.setEase(easeType)
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.setOnUpdate((float val) => {
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if (material != null)
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material.SetFloat(propertyID, val);
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})
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.setOnComplete(onComplete)
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.id;
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}
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public static void CancelTween(ref int tweenId)
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{
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if (tweenId != -1)
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{
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LeanTween.cancel(tweenId);
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tweenId = -1;
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}
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}
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}
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public enum Axis
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{
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X, Y, Z
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: f70df97fd94f86a4aa2cb00353624ba4
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@@ -0,0 +1,47 @@
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using UnityEngine;
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namespace Unheimlich.Utility
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{
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public static class UnityExtensions
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{
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public static void SafeInvoke(this System.Action action)
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{
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action?.Invoke();
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}
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public static void SafeInvoke<T>(this System.Action<T> action, T arg)
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{
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action?.Invoke(arg);
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}
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public static Color WithAlpha(this Color color, float alpha)
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{
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color.a = alpha;
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return color;
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}
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public static Vector3 WithY(this Vector3 vector, float y)
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{
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vector.y = y;
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return vector;
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}
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public static Vector3 WithX(this Vector3 vector, float x)
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{
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vector.x = x;
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return vector;
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}
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public static Vector3 WithZ(this Vector3 vector, float z)
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{
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vector.z = z;
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return vector;
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}
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public static void CancelAllTweens(this GameObject gameObject)
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{
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if (gameObject != null)
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LeanTween.cancel(gameObject);
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: b5c8821940a7678458f26015ee167fdf
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