Add utils + refacto
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using Unheimlich.Core;
|
||||
using Unheimlich.Gameplay.Player;
|
||||
|
||||
namespace Unheimlich.Managers
|
||||
@@ -10,7 +11,7 @@ namespace Unheimlich.Managers
|
||||
/// Supports different input contexts (Normal, Dialogue, Listening) to control which inputs are active.
|
||||
/// </summary>
|
||||
[RequireComponent(typeof(PlayerInput))]
|
||||
public class PlayerInputManager : MonoBehaviour
|
||||
public class PlayerInputManager : Singleton<PlayerInputManager>
|
||||
{
|
||||
/// <summary>
|
||||
/// Defines different input contexts that control which player actions are enabled.
|
||||
@@ -22,8 +23,6 @@ namespace Unheimlich.Managers
|
||||
Listening // Only look enabled, movement disabled (for diapason camera pan)
|
||||
}
|
||||
|
||||
public static PlayerInputManager Instance { get; private set; }
|
||||
|
||||
[Header("Input Values (Read only)")]
|
||||
public Vector2 MoveInput;
|
||||
public Vector2 LookInput;
|
||||
@@ -44,15 +43,8 @@ namespace Unheimlich.Managers
|
||||
private PlayerLook _playerLook;
|
||||
private CameraHeadBob _headBob;
|
||||
|
||||
private void Awake()
|
||||
protected override void OnAwake()
|
||||
{
|
||||
if (Instance != null && Instance != this)
|
||||
{
|
||||
Destroy(this);
|
||||
return;
|
||||
}
|
||||
Instance = this;
|
||||
|
||||
IsInputEnabled = true;
|
||||
|
||||
PlayerInput playerInput = GetComponent<PlayerInput>();
|
||||
|
||||
Reference in New Issue
Block a user