Add utils + refacto
This commit is contained in:
+18
-17
@@ -4,6 +4,7 @@ using System.Collections.Generic;
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using Unheimlich.Data.Dialogues;
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using Unheimlich.Managers;
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using Unheimlich.Gameplay.Player;
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using Unheimlich.Utility;
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namespace Unheimlich.Interactions.FloatingWords
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{
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@@ -219,12 +220,15 @@ namespace Unheimlich.Interactions.FloatingWords
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if (_choiceTextComponent == null)
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return;
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if (_textScaleTweenId >= 0)
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LeanTween.cancel(_textScaleTweenId);
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TweenHelper.CancelTween(ref _textScaleTweenId);
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_textScaleTweenId = LeanTween.scale(_choiceTextComponent.gameObject, Vector3.one * targetScale, duration)
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.setEase(LeanTweenType.easeOutQuad)
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.id;
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_textScaleTweenId = TweenHelper.ScaleLocal(
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_choiceTextComponent.gameObject,
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Vector3.one * targetScale,
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duration,
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null,
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LeanTweenType.easeOutQuad
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);
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}
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public void ResetTextScale(float duration = 0.3f)
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@@ -510,23 +514,20 @@ namespace Unheimlich.Interactions.FloatingWords
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{
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LeanTween.cancel(gameObject);
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if (_textScaleTweenId >= 0)
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LeanTween.cancel(_textScaleTweenId);
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TweenHelper.CancelTween(ref _textScaleTweenId);
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StopOrganicShake();
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ResetSketchFade();
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LeanTween.moveLocal(gameObject, _startLocalPos, duration)
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.setEase(LeanTweenType.easeOutQuad)
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.setOnComplete(() => {
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_positionCaptured = false;
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TweenHelper.MoveLocal(gameObject, _startLocalPos, duration, () => {
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_positionCaptured = false;
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if (DialogueManager.Instance != null)
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DialogueManager.Instance.UnlockFocus();
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if (DialogueManager.Instance != null)
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DialogueManager.Instance.UnlockFocus();
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StartOrganicShake();
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});
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StartOrganicShake();
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}, LeanTweenType.easeOutQuad);
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transform.localScale = Vector3.one * _originalScale;
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+20
-20
@@ -2,14 +2,10 @@ using UnityEngine;
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using System.Collections.Generic;
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using Unheimlich.Data.Dialogues;
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using Unheimlich.Gameplay.Player;
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using Unheimlich.Utility;
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namespace Unheimlich.Interactions.FloatingWords
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{
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/// <summary>
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/// Utility class for spawning floating 3D text choices in world space.
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/// Used for both dialogue choices and object descriptions. Handles positioning,
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/// rotation, animations (spawn, merge, floating) using LeanTween for smooth effects.
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/// </summary>
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public static class FloatingWordsSpawner
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{
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private const float ROTATOR_SCALE = 0.01f;
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@@ -249,26 +245,32 @@ namespace Unheimlich.Interactions.FloatingWords
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CanvasGroup canvasGroup = words[i].GetComponent<CanvasGroup>();
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if (canvasGroup != null)
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{
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LeanTween.value(words[i].gameObject, 1f, 0f, config.MergeDuration)
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.setOnUpdate((float val) => { canvasGroup.alpha = val; })
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.setEaseInQuad();
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TweenHelper.FadeCanvasGroup(canvasGroup, 0f, config.MergeDuration, null, LeanTweenType.easeInQuad);
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}
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}
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}
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if (words.Count > 0 && words[0] != null)
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{
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LeanTween.scale(words[0].gameObject, Vector3.one * config.MergeScalePulse, config.MergeDuration / 2f)
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.setEaseOutBack()
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.setOnComplete(() =>
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TweenHelper.ScaleLocal(
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words[0].gameObject,
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Vector3.one * config.MergeScalePulse,
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config.MergeDuration / 2f,
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() =>
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{
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if (words.Count > 0 && words[0] != null)
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{
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LeanTween.scale(words[0].gameObject, Vector3.one, config.MergeDuration / 2f)
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.setEaseInBack()
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.setOnComplete(() => onMergeComplete?.Invoke());
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TweenHelper.ScaleLocal(
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words[0].gameObject,
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Vector3.one,
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config.MergeDuration / 2f,
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() => onMergeComplete.SafeInvoke(),
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LeanTweenType.easeInBack
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);
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}
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});
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},
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LeanTweenType.easeOutBack
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);
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}
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}
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@@ -292,13 +294,11 @@ namespace Unheimlich.Interactions.FloatingWords
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{
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if (words[i] != null)
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{
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LeanTween.cancel(words[i].gameObject);
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words[i].gameObject.CancelAllTweens();
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CanvasGroup canvasGroup = words[i].GetComponent<CanvasGroup>();
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if (canvasGroup != null)
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{
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LeanTween.value(words[i].gameObject, canvasGroup.alpha, 1f, config.MergeDuration)
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.setOnUpdate((float val) => { canvasGroup.alpha = val; })
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.setEaseOutQuad();
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TweenHelper.FadeCanvasGroup(canvasGroup, 1f, config.MergeDuration, null, LeanTweenType.easeOutQuad);
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}
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words[i].transform.localScale = Vector3.one;
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}
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@@ -306,7 +306,7 @@ namespace Unheimlich.Interactions.FloatingWords
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if (words.Count > 0 && words[0] != null)
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{
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LeanTween.cancel(words[0].gameObject);
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words[0].gameObject.CancelAllTweens();
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words[0].transform.localScale = Vector3.one;
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}
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}
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+41
-59
@@ -1,6 +1,7 @@
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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using Unheimlich.Utility;
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namespace Unheimlich.Interactions.FloatingWords
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{
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@@ -93,42 +94,41 @@ namespace Unheimlich.Interactions.FloatingWords
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_isEffectActive = true;
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_scribbleTweenId = LeanTween.value(gameObject, 0f, 1f, scribbleDuration)
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.setEase(LeanTweenType.easeInOutQuad)
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.setOnUpdate((float val) => {
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if (_scribbleMaterialInstance != null)
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_scribbleMaterialInstance.SetFloat(ProgressID, val);
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})
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.setOnComplete(() => {
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_scribbleTweenId = TweenHelper.AnimateMaterialFloat(
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gameObject,
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_scribbleMaterialInstance,
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ProgressID,
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0f,
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1f,
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scribbleDuration,
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() => {
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_scribbleTweenId = -1;
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float ghostAlphaRatio = _ghostTextComponent != null ? (_originalGhostColor.a / _originalTextColor.a) : 0f;
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_fadeTweenId = LeanTween.value(gameObject, _originalTextColor.a, finalAlpha, fadeDuration)
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.setEase(LeanTweenType.easeInQuad)
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.setOnUpdate((float val) => {
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if (_textComponent != null)
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{
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Color textColor = _textComponent.color;
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textColor.a = val;
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_textComponent.color = textColor;
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_textComponent.color = _textComponent.color.WithAlpha(val);
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}
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if (_ghostTextComponent != null)
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{
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Color ghostColor = _ghostTextComponent.color;
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ghostColor.a = val * (_originalGhostColor.a / _originalTextColor.a);
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_ghostTextComponent.color = ghostColor;
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_ghostTextComponent.color = _ghostTextComponent.color.WithAlpha(val * ghostAlphaRatio);
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}
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if (_scribbleOverlay != null)
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{
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Color scribbleColor = _scribbleOverlay.color;
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scribbleColor.a = val;
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_scribbleOverlay.color = scribbleColor;
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_scribbleOverlay.color = _scribbleOverlay.color.WithAlpha(val);
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}
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})
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.setOnComplete(() => {
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_fadeTweenId = -1;
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}).id;
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}).id;
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},
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LeanTweenType.easeInOutQuad);
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}
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public void ResetEffect()
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@@ -141,17 +141,19 @@ namespace Unheimlich.Interactions.FloatingWords
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if (currentProgress > 0f)
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{
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_scribbleTweenId = LeanTween.value(gameObject, currentProgress, 0f, 0.3f)
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.setEase(LeanTweenType.easeOutQuad)
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.setOnUpdate((float val) => {
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if (_scribbleMaterialInstance != null)
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_scribbleMaterialInstance.SetFloat(ProgressID, val);
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})
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.setOnComplete(() => {
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_scribbleTweenId = TweenHelper.AnimateMaterialFloat(
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gameObject,
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_scribbleMaterialInstance,
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ProgressID,
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currentProgress,
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0f,
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0.3f,
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() => {
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_scribbleTweenId = -1;
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if (_scribbleOverlay != null)
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_scribbleOverlay.gameObject.SetActive(false);
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}).id;
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},
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LeanTweenType.easeOutQuad);
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}
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}
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@@ -161,34 +163,23 @@ namespace Unheimlich.Interactions.FloatingWords
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if (currentAlpha < _originalTextColor.a)
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{
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_fadeTweenId = LeanTween.value(gameObject, currentAlpha, _originalTextColor.a, 0.3f)
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.setEase(LeanTweenType.easeOutQuad)
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.setOnUpdate((float val) => {
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if (_textComponent != null)
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{
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Color c = _textComponent.color;
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c.a = val;
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_textComponent.color = c;
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}
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if (_ghostTextComponent != null)
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{
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Color c = _ghostTextComponent.color;
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c.a = val * (_originalGhostColor.a / _originalTextColor.a);
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_ghostTextComponent.color = c;
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}
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})
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.setOnComplete(() => {
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_fadeTweenId = -1;
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}).id;
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float ghostAlphaRatio = _ghostTextComponent != null ? (_originalGhostColor.a / _originalTextColor.a) : 0f;
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_fadeTweenId = TweenHelper.FadeText(
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gameObject,
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_textComponent,
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_ghostTextComponent,
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_originalTextColor.a,
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0.3f,
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ghostAlphaRatio,
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() => { _fadeTweenId = -1; },
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LeanTweenType.easeOutQuad);
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}
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}
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if (_scribbleOverlay != null)
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{
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Color c = _scribbleOverlay.color;
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c.a = 1f;
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_scribbleOverlay.color = c;
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_scribbleOverlay.color = _scribbleOverlay.color.WithAlpha(1f);
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}
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_isEffectActive = false;
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@@ -196,17 +187,8 @@ namespace Unheimlich.Interactions.FloatingWords
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private void CancelActiveTweens()
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{
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if (_scribbleTweenId != -1)
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{
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LeanTween.cancel(_scribbleTweenId);
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_scribbleTweenId = -1;
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}
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if (_fadeTweenId != -1)
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{
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LeanTween.cancel(_fadeTweenId);
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_fadeTweenId = -1;
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}
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TweenHelper.CancelTween(ref _scribbleTweenId);
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TweenHelper.CancelTween(ref _fadeTweenId);
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}
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private void OnDestroy()
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@@ -1,15 +1,12 @@
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using UnityEngine;
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using Unheimlich.Core;
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using Unheimlich.Managers;
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using Unheimlich.Utility;
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namespace Unheimlich.Interactions.Core
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{
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/// <summary>
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/// Detects interactable objects in front of the player camera using raycasts.
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/// Triggers interaction when player presses interact button while looking at an interactable.
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/// </summary>
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public class InteractionHandler : MonoBehaviour
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{
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public static InteractionHandler Instance { get; private set; }
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public class InteractionHandler : Singleton<InteractionHandler>
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{
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[Header("Settings")]
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[SerializeField] private float _interactionRange = 1f;
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@@ -19,50 +16,32 @@ namespace Unheimlich.Interactions.Core
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private InteractableBase _currentInteractable;
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private Camera _playerCamera;
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private float _raycastTimer;
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private static readonly Vector3 ViewportCenter = new Vector3(0.5f, 0.5f, 0f);
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private void Awake()
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protected override void OnAwake()
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{
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if (Instance != null && Instance != this)
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{
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Destroy(this);
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return;
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}
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Instance = this;
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_playerCamera = GetComponent<Camera>();
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}
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private void Update()
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{
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_raycastTimer += Time.deltaTime;
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if (_raycastTimer >= _raycastInterval)
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if (RaycastHelper.ThrottledRaycastComponent(
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ref _raycastTimer,
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_raycastInterval,
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_playerCamera,
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_interactionRange,
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_interactableLayers,
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out InteractableBase interactable))
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{
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CheckForInteractable();
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_raycastTimer = 0f;
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_currentInteractable = interactable;
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}
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else if (_raycastTimer == 0f)
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{
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_currentInteractable = null;
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}
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HandleInteractionInput();
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}
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/// <summary>
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/// Performs raycast from camera center to detect interactable objects within range.
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/// Updates the current interactable reference for input handling.
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/// </summary>
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private void CheckForInteractable()
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{
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Ray ray = _playerCamera.ViewportPointToRay(ViewportCenter);
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if (Physics.Raycast(ray, out RaycastHit hit, _interactionRange, _interactableLayers))
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{
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InteractableBase hitInteractable = hit.collider.GetComponent<InteractableBase>();
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_currentInteractable = hitInteractable;
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}
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else
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_currentInteractable = null;
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}
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private void HandleInteractionInput()
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{
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if (PlayerInputManager.Instance != null &&
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@@ -79,7 +58,8 @@ namespace Unheimlich.Interactions.Core
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{
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Gizmos.color = _currentInteractable != null ? Color.green : Color.red;
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Ray ray = _playerCamera.ViewportPointToRay(ViewportCenter);
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Vector3 viewportCenter = new Vector3(0.5f, 0.5f, 0f);
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Ray ray = _playerCamera.ViewportPointToRay(viewportCenter);
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Gizmos.DrawRay(ray.origin, ray.direction * _interactionRange);
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}
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}
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@@ -1,14 +1,18 @@
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using System.Collections;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using Unheimlich.Core;
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using Unheimlich.Gameplay.Items;
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using InputManager = Unheimlich.Managers.PlayerInputManager;
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namespace Unheimlich.Interactions.Core
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{
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public class PlayerInspectionHandler : MonoBehaviour
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/// <summary>
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/// Handles player item inspection mode.
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/// When inspecting, disables player movement and allows item rotation using look input.
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/// </summary>
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public class PlayerInspectionHandler : Singleton<PlayerInspectionHandler>
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{
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public static PlayerInspectionHandler Instance { get; private set; }
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[Header("Components")]
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[SerializeField] private Transform _inspectionHoldPoint;
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@@ -19,21 +23,7 @@ namespace Unheimlich.Interactions.Core
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private Coroutine _interactionListener;
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private bool _isUsingGamepad = false;
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private void Awake()
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{
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if (Instance != null && Instance != this)
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{
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Destroy(this);
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return;
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}
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Instance = this;
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}
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/// <summary>
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/// Toggles inspection mode for an item. When inspecting, disables player movement
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/// and allows item rotation using look input until interaction key is pressed again.
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/// </summary>
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public void ToggleInspection(InspectableItem item)
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{
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if (!IsInspecting)
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Reference in New Issue
Block a user