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b/Assets/_Content/Scripts/SandController.cs @@ -0,0 +1,12 @@ +using UnityEngine; + +public class SandController : MonoBehaviour +{ + public Renderer SandRenderer; + public float Duration = 15; + + void Update() + { + SandRenderer.material.SetFloat("_Progression", Time.timeSinceLevelLoad / Duration); + } +} diff --git a/Assets/_Content/Scripts/SandController.cs.meta b/Assets/_Content/Scripts/SandController.cs.meta new file mode 100644 index 00000000..488504fd --- /dev/null +++ b/Assets/_Content/Scripts/SandController.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 414aab56ce9b44a4d9c772df2d1726e3 \ No newline at end of file diff --git a/Assets/_Content/Settings/PC_RPAsset.asset b/Assets/_Content/Settings/PC_RPAsset.asset index 39e1eb6b..899ffb40 100644 --- a/Assets/_Content/Settings/PC_RPAsset.asset +++ b/Assets/_Content/Settings/PC_RPAsset.asset @@ -41,7 +41,7 @@ MonoBehaviour: m_SupportProbeVolumeScenarios: 0 m_SupportProbeVolumeScenarioBlending: 0 m_ProbeVolumeSHBands: 1 - 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