fix: fixed resonance plugin issue and update integration of wwise in project

This commit is contained in:
Hugo Le Bolloc'h
2026-05-24 19:30:37 +02:00
parent 190206434e
commit 22837d357d
100 changed files with 1087 additions and 3527 deletions
@@ -275,7 +275,7 @@ GameObject:
- component: {fileID: 44782118}
m_Layer: 21
m_Name: stair_05
m_TagString: Untagged
m_TagString: stone
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -2575,6 +2575,18 @@ PrefabInstance:
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5295567073180248356, guid: bfb9a06a57603714ca245d62fcd622f1, type: 3}
propertyPath: _settings.RunSpeed
value: 15
objectReference: {fileID: 0}
- target: {fileID: 5295567073180248356, guid: bfb9a06a57603714ca245d62fcd622f1, type: 3}
propertyPath: _settings.AllowLook
value: 1
objectReference: {fileID: 0}
- target: {fileID: 5295567073180248356, guid: bfb9a06a57603714ca245d62fcd622f1, type: 3}
propertyPath: _settings.WalkSpeed
value: 7
objectReference: {fileID: 0}
- target: {fileID: 6053283114444666027, guid: bfb9a06a57603714ca245d62fcd622f1, type: 3}
propertyPath: m_Enabled
value: 0
@@ -2595,6 +2607,10 @@ PrefabInstance:
propertyPath: _rayDistance
value: 0.5
objectReference: {fileID: 0}
- target: {fileID: 8671514338638212349, guid: bfb9a06a57603714ca245d62fcd622f1, type: 3}
propertyPath: _stepInterval
value: 0.8
objectReference: {fileID: 0}
- target: {fileID: 8725966219179855439, guid: bfb9a06a57603714ca245d62fcd622f1, type: 3}
propertyPath: m_LocalPosition.x
value: 0
@@ -3798,7 +3814,7 @@ GameObject:
- component: {fileID: 794689840}
m_Layer: 0
m_Name: ground
m_TagString: Untagged
m_TagString: stone
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -4024,7 +4040,7 @@ GameObject:
- component: {fileID: 819603071}
m_Layer: 21
m_Name: stair_07
m_TagString: Untagged
m_TagString: stone
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -5092,7 +5108,7 @@ GameObject:
- component: {fileID: 1026168399}
m_Layer: 21
m_Name: stair_01
m_TagString: Untagged
m_TagString: stone
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -5752,7 +5768,7 @@ GameObject:
- component: {fileID: 1162934185}
m_Layer: 21
m_Name: stair_06
m_TagString: Untagged
m_TagString: stone
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -6117,7 +6133,7 @@ GameObject:
- component: {fileID: 1291651439}
m_Layer: 21
m_Name: stair_03
m_TagString: Untagged
m_TagString: stone
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -9012,6 +9028,10 @@ PrefabInstance:
propertyPath: m_Name
value: theatre
objectReference: {fileID: 0}
- target: {fileID: 919132149155446097, guid: 026d90e6b31bf0f47b6072ba92aef39a, type: 3}
propertyPath: m_TagString
value: stone
objectReference: {fileID: 0}
- target: {fileID: 919132149155446097, guid: 026d90e6b31bf0f47b6072ba92aef39a, type: 3}
propertyPath: m_StaticEditorFlags
value: 2147483647
@@ -10674,7 +10694,7 @@ GameObject:
- component: {fileID: 1812677565}
m_Layer: 21
m_Name: stair_04
m_TagString: Untagged
m_TagString: stone
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -10940,7 +10960,7 @@ GameObject:
- component: {fileID: 1895333870}
m_Layer: 0
m_Name: Ground
m_TagString: Untagged
m_TagString: stone
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -11301,7 +11321,7 @@ GameObject:
- component: {fileID: 2010439097}
m_Layer: 21
m_Name: stair_02
m_TagString: Untagged
m_TagString: stone
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -64,7 +64,7 @@ public class Audio_FootstepsController : MonoBehaviour
else
{
defaultSwitch.SetValue(gameObject);
Debug.LogWarning($"[Footsteps] No GroundSurface component on '{hit.collider.name}'. Utilisation du switch par défaut.");
Debug.Log($"[Footsteps] No GroundSurface component on '{hit.collider.name}'. Utilisation du switch par défaut.");
}