fix: Reduce levitation speed on Theatre
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@@ -68,7 +68,7 @@ public class LevitationObject : MonoBehaviour
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_references.Rigidbody.isKinematic = true;
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_references.Rigidbody.useGravity = false;
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float t = Time.timeSinceLevelLoad;
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float t = Time.timeSinceLevelLoad * LevitationManager.Instance.Spped;
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t += _settings.Seed * 7.63f;
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float cosT0 = Mathf.Cos(t * .3f);
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