Advanced POC - portals, dialogue system + floating words, room loading

This commit is contained in:
2026-01-26 20:31:27 +01:00
parent b5ca4763b3
commit 203b00578a
426 changed files with 123482 additions and 29 deletions
@@ -0,0 +1,78 @@
using UnityEngine;
using Unheimlich.Interactions.Core;
namespace Unheimlich.Gameplay.Player
{
/// <summary>
/// Simulates camera head bobbing motion during player movement and idle states.
/// Applies subtle oscillation based on player grounded and movement state.
/// </summary>
public class CameraHeadBob : MonoBehaviour
{
[Header("Bob Settings - Idle")]
[SerializeField] private float _idleBobSpeed = 1f;
[SerializeField] private float _idleBobAmplitude = 0.005f;
[Header("Bob Settings - Walk")]
[SerializeField] private float _walkBobSpeed = 12f;
[SerializeField] private float _walkBobAmplitude = 0.02f;
[SerializeField] private float _resetSpeed = 5f;
private PlayerMovement _playerMovement;
private float _timer = 0f;
private Vector3 _startLocalPos;
void Start()
{
_playerMovement = PlayerMovement.Instance;
_startLocalPos = transform.localPosition;
}
void Update()
{
if (_playerMovement == null || _playerMovement.CharacterController == null)
return;
if (PlayerInspectionHandler.Instance != null && PlayerInspectionHandler.Instance.IsInspecting)
{
ApplyBob(_idleBobSpeed, _idleBobAmplitude);
return;
}
bool isMoving = _playerMovement.IsMoving;
bool isGrounded = _playerMovement.CharacterController.isGrounded;
if (isGrounded)
{
if (isMoving)
ApplyBob(_walkBobSpeed, _walkBobAmplitude);
else
ApplyBob(_idleBobSpeed, _idleBobAmplitude);
}
else
ResetPosition();
}
private void ApplyBob(float speed, float amplitude)
{
_timer += Time.deltaTime * speed;
float x = Mathf.Sin(_timer * 0.5f) * amplitude;
float y = Mathf.Cos(_timer) * amplitude;
Vector3 newPos = _startLocalPos;
newPos.x += x;
newPos.y += y;
transform.localPosition = newPos;
}
private void ResetPosition()
{
transform.localPosition = Vector3.Lerp(transform.localPosition, _startLocalPos, Time.deltaTime * _resetSpeed);
if (Vector3.Distance(transform.localPosition, _startLocalPos) < 0.001f)
_timer = 0f;
}
}
}