Advanced POC - portals, dialogue system + floating words, room loading
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using UnityEngine;
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using Unheimlich.Interactions.Core;
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namespace Unheimlich.Gameplay.Environment
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{
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public class DoorInteractable : InteractableBase
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{
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[Header("Door Settings")]
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public bool IsOpen = false;
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[SerializeField] private float _openAngle = 90f;
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[SerializeField] private float _animationDuration = 0.5f;
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[SerializeField] private LeanTweenType _easeType = LeanTweenType.easeInOutQuad;
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private Quaternion _closedRotation;
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private Quaternion _openRotation;
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protected virtual void Start()
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{
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_closedRotation = transform.rotation;
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_openRotation = _closedRotation * Quaternion.Euler(0, _openAngle, 0);
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InteractionText = IsOpen ? "Close" : "Open";
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}
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public override void Interact(GameObject interactor)
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{
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ToggleDoor();
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}
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public void ToggleDoor()
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{
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LeanTween.cancel(gameObject);
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if (!IsOpen)
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{
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LeanTween.rotate(gameObject, _openRotation.eulerAngles, _animationDuration)
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.setEase(_easeType);
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IsOpen = true;
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InteractionText = "Close";
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}
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else
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{
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LeanTween.rotate(gameObject, _closedRotation.eulerAngles, _animationDuration)
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.setEase(_easeType);
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IsOpen = false;
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InteractionText = "Open";
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}
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}
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}
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}
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