Advanced POC - portals, dialogue system + floating words, room loading

This commit is contained in:
2026-01-26 20:31:27 +01:00
parent b5ca4763b3
commit 203b00578a
426 changed files with 123482 additions and 29 deletions
@@ -0,0 +1,45 @@
using System.Collections.Generic;
using UnityEngine;
namespace Unheimlich.Data.Dialogues
{
[CreateAssetMenu(fileName = "NewDialogueNode", menuName = "Unheimlich/Dialogue/Dialogue Node")]
public class DialogueNode : ScriptableObject
{
[Header("Content")]
[TextArea(3, 10)]
[Tooltip("Text displayed for this dialogue node")]
public string DialogueText;
[Header("Localization")]
[Tooltip("Localization key for the dialogue text")]
public string DialogueTextLocalizationKey;
[Header("Choices")]
[Tooltip("List of available choices for this dialogue. If empty, this is an end node")]
public List<DialogueChoiceData> Choices = new List<DialogueChoiceData>();
[Header("End Node Settings")]
[Tooltip("For end nodes (no choices), delay in seconds before automatic close. 0 = requires player interaction to close")]
public float AutoCloseDelay = 3f;
public bool IsEndNode()
{
return Choices == null || Choices.Count == 0;
}
public bool HasValidChoices()
{
if (Choices == null || Choices.Count == 0)
return false;
foreach (var choice in Choices)
{
if (choice != null && choice.NextNode != null)
return true;
}
return false;
}
}
}