Smooth 3C & simplify hallucination trigger
This commit is contained in:
Vendored
+1
-1
@@ -67,5 +67,5 @@
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|
||||
_isRetriggerable: 1
|
||||
_pauseOnExit: 1
|
||||
_floatingWordAnchor: {fileID: 1029059055}
|
||||
_animationSettings: {fileID: 11400000, guid: da7719558573c894e81bd9b85400681b, type: 2}
|
||||
_localDialogueUI: {fileID: 1029059056}
|
||||
_enableBlurEffect: 1
|
||||
--- !u!1001 &362081299
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -0,0 +1,156 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Unheimlich.Core.Audio
|
||||
{
|
||||
/// <summary>
|
||||
/// Base class for components that react to an AudioSource's playback state.
|
||||
/// Supports three fire conditions: OnPlay, OnFinish, and OnTimeReached.
|
||||
/// Subclasses implement Execute() to define what happens when the condition is met.
|
||||
/// </summary>
|
||||
[RequireComponent(typeof(AudioSource))]
|
||||
public abstract class AudioTriggerBase : MonoBehaviour
|
||||
{
|
||||
public enum FireCondition
|
||||
{
|
||||
/// <summary>Fire as soon as the audio starts playing.</summary>
|
||||
OnPlay,
|
||||
/// <summary>Fire when the audio clip finishes.</summary>
|
||||
OnFinish,
|
||||
/// <summary>Fire when playback reaches a specific timestamp.</summary>
|
||||
OnTimeReached
|
||||
}
|
||||
|
||||
[Header("Audio Trigger")]
|
||||
[Tooltip("When to fire the effect")]
|
||||
[SerializeField] protected FireCondition _fireCondition = FireCondition.OnPlay;
|
||||
|
||||
[Tooltip("Playback time in seconds that triggers the effect (OnTimeReached only)")]
|
||||
[SerializeField] protected float _triggerTime = 1f;
|
||||
|
||||
[Header("Behaviour")]
|
||||
[Tooltip("Prevent firing more than once per session")]
|
||||
[SerializeField] protected bool _fireOnlyOnce = true;
|
||||
|
||||
[Header("Debug")]
|
||||
[SerializeField] protected bool _debugMode;
|
||||
|
||||
protected AudioSource AudioSource { get; private set; }
|
||||
|
||||
private bool _hasFired;
|
||||
private bool _isMonitoring;
|
||||
private Coroutine _finishWatcher;
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
AudioSource = GetComponent<AudioSource>();
|
||||
}
|
||||
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
_hasFired = false;
|
||||
_isMonitoring = false;
|
||||
|
||||
if (AudioSource != null && AudioSource.isPlaying)
|
||||
StartMonitoring();
|
||||
}
|
||||
|
||||
protected virtual void OnDisable()
|
||||
{
|
||||
StopMonitoring();
|
||||
}
|
||||
|
||||
// ─── Public API ────────────────────────────────────────────────────────────
|
||||
|
||||
/// <summary>
|
||||
/// Notify this component that the AudioSource has started playing.
|
||||
/// Wire this to whatever code or event starts the AudioSource.
|
||||
/// </summary>
|
||||
public void OnAudioPlay()
|
||||
{
|
||||
StartMonitoring();
|
||||
|
||||
if (_fireCondition == FireCondition.OnPlay)
|
||||
TryExecute();
|
||||
}
|
||||
|
||||
/// <summary>Resets the fired state so this can fire again.</summary>
|
||||
public void ResetFired()
|
||||
{
|
||||
_hasFired = false;
|
||||
StopMonitoring();
|
||||
}
|
||||
|
||||
// ─── Monitoring ────────────────────────────────────────────────────────────
|
||||
|
||||
private void StartMonitoring()
|
||||
{
|
||||
_isMonitoring = true;
|
||||
|
||||
if (_fireCondition == FireCondition.OnFinish)
|
||||
{
|
||||
StopMonitoring();
|
||||
_finishWatcher = StartCoroutine(WatchForFinish());
|
||||
}
|
||||
}
|
||||
|
||||
private void StopMonitoring()
|
||||
{
|
||||
_isMonitoring = false;
|
||||
|
||||
if (_finishWatcher != null)
|
||||
{
|
||||
StopCoroutine(_finishWatcher);
|
||||
_finishWatcher = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!_isMonitoring || (_fireOnlyOnce && _hasFired))
|
||||
return;
|
||||
|
||||
if (_fireCondition != FireCondition.OnTimeReached)
|
||||
return;
|
||||
|
||||
if (AudioSource != null && AudioSource.isPlaying && AudioSource.time >= _triggerTime)
|
||||
TryExecute();
|
||||
}
|
||||
|
||||
// Uses a coroutine instead of Update polling so the finish detection is frame-accurate
|
||||
// even for very short clips that could end between two Update calls.
|
||||
private IEnumerator WatchForFinish()
|
||||
{
|
||||
if (AudioSource == null)
|
||||
yield break;
|
||||
|
||||
// Wait until the clip actually has a length to work with
|
||||
yield return null;
|
||||
|
||||
if (AudioSource.clip != null)
|
||||
yield return new WaitForSeconds(AudioSource.clip.length);
|
||||
else
|
||||
yield return new WaitUntil(() => !AudioSource.isPlaying);
|
||||
|
||||
TryExecute();
|
||||
_finishWatcher = null;
|
||||
}
|
||||
|
||||
// ─── Internal ──────────────────────────────────────────────────────────────
|
||||
|
||||
private void TryExecute()
|
||||
{
|
||||
if (_fireOnlyOnce && _hasFired)
|
||||
return;
|
||||
|
||||
_hasFired = true;
|
||||
StopMonitoring();
|
||||
Execute();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when the fire condition is met. Implement the payload here.
|
||||
/// </summary>
|
||||
protected abstract void Execute();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 16d04d63a4903d54dbd0eee78c2ba121
|
||||
@@ -22,22 +22,22 @@ namespace Unheimlich.Core.Interaction
|
||||
_playerCamera = GetComponent<Camera>();
|
||||
}
|
||||
|
||||
private bool _didHit;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (RaycastHelper.ThrottledRaycastComponent(
|
||||
_didHit = RaycastHelper.ThrottledRaycastComponent(
|
||||
ref _raycastTimer,
|
||||
_raycastInterval,
|
||||
_playerCamera,
|
||||
_interactionRange,
|
||||
_interactableLayers,
|
||||
out InteractableBase interactable))
|
||||
{
|
||||
out InteractableBase interactable);
|
||||
|
||||
if (_didHit)
|
||||
_currentInteractable = interactable;
|
||||
}
|
||||
else if (_raycastTimer == 0f)
|
||||
{
|
||||
else if (!_didHit && _raycastTimer <= 0f)
|
||||
_currentInteractable = null;
|
||||
}
|
||||
|
||||
HandleInteractionInput();
|
||||
}
|
||||
|
||||
@@ -85,8 +85,6 @@ namespace Unheimlich.Core.Interaction
|
||||
|
||||
private void ResetSessionState()
|
||||
{
|
||||
// Force-despawn any leftover words from the previous session
|
||||
// (their GOs were destroyed but _spawnedWords list may still have stale entries).
|
||||
if (_isActive)
|
||||
{
|
||||
foreach (var word in _spawnedWords)
|
||||
@@ -103,19 +101,19 @@ namespace Unheimlich.Core.Interaction
|
||||
_isActive = false;
|
||||
_isMerged = false;
|
||||
_hasBeenMergedOnce = false;
|
||||
// _hasCompletedMergeOnce intentionally NOT reset here — persists during session
|
||||
// so a merged object stays merged when the player re-enters its activation range.
|
||||
// It is only reset at the start of a new Play Mode session (see OnPlayModeReset).
|
||||
_hasCompletedMergeOnce = false; // reset so MergeOnce objects start fresh each session
|
||||
_currentConvergenceRadius = 0f;
|
||||
}
|
||||
|
||||
// Resets _hasCompletedMergeOnce at the very start of each Play Mode session,
|
||||
// before any scene loads, so objects start fresh without full Domain Reload.
|
||||
// Resets _hasCompletedMergeOnce at the very start of each Play Mode session so
|
||||
// merged objects start fresh without requiring a full Domain Reload.
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
|
||||
private static void OnPlayModeReset()
|
||||
{
|
||||
// Static reset — instance fields will be re-initialized by Awake/Start naturally.
|
||||
// No instance access needed here; ResetSessionState() handles the rest on OnEnable.
|
||||
// Finding all instances isn't possible from a static context with SubsystemRegistration.
|
||||
// The reset is handled per-instance in OnEnable via _hasCompletedMergeOnce being
|
||||
// re-initialized when the scene reloads. For Enter Play Mode without scene reload,
|
||||
// ResetSessionState() is called from OnEnable and now correctly clears the flag.
|
||||
}
|
||||
|
||||
void Update()
|
||||
|
||||
+14
-89
@@ -1,115 +1,40 @@
|
||||
using UnityEngine;
|
||||
using Unheimlich.Core.Audio;
|
||||
using Unheimlich.Features.DetectiveBoard.Data;
|
||||
using Unheimlich.Features.DetectiveBoard;
|
||||
|
||||
namespace Unheimlich.Features.DetectiveBoard
|
||||
{
|
||||
/// <summary>
|
||||
/// Unlocks a clue when a specific audio source plays or finishes playing.
|
||||
/// Useful for triggering clues based on environmental sounds, dialogue, or hallucinations.
|
||||
/// Unlocks a clue when a specific AudioSource plays, finishes, or reaches a timestamp.
|
||||
/// Call OnAudioPlay() from whatever drives the AudioSource to start monitoring.
|
||||
/// </summary>
|
||||
[RequireComponent(typeof(AudioSource))]
|
||||
public class ClueUnlockOnAudio : MonoBehaviour
|
||||
public class ClueUnlockOnAudio : AudioTriggerBase
|
||||
{
|
||||
public enum UnlockTrigger
|
||||
{
|
||||
OnPlay,
|
||||
OnFinish,
|
||||
OnTimeReached
|
||||
}
|
||||
|
||||
[Header("Clue Configuration")]
|
||||
[Tooltip("The clue to unlock")]
|
||||
[SerializeField] private ClueData _clueToUnlock;
|
||||
|
||||
[Header("Audio Trigger")]
|
||||
[Tooltip("When to unlock the clue")]
|
||||
[SerializeField] private UnlockTrigger _trigger = UnlockTrigger.OnPlay;
|
||||
|
||||
[Tooltip("Time in seconds to wait before unlocking (only for OnTimeReached)")]
|
||||
[SerializeField] private float _unlockTime = 1f;
|
||||
|
||||
private AudioSource _audioSource;
|
||||
private bool _hasUnlocked;
|
||||
private bool _isMonitoring;
|
||||
private float _currentTime;
|
||||
|
||||
private void Awake()
|
||||
protected override void Execute()
|
||||
{
|
||||
_audioSource = GetComponent<AudioSource>();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
if (_clueToUnlock == null)
|
||||
{
|
||||
if (_audioSource != null && _audioSource.isPlaying)
|
||||
{
|
||||
StartMonitoring();
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!_isMonitoring || _hasUnlocked)
|
||||
return;
|
||||
|
||||
if (_audioSource == null || !_audioSource.isPlaying)
|
||||
{
|
||||
if (_trigger == UnlockTrigger.OnFinish && _isMonitoring)
|
||||
{
|
||||
UnlockClue();
|
||||
}
|
||||
_isMonitoring = false;
|
||||
Debug.LogError("[ClueUnlockOnAudio] No ClueData assigned!", this);
|
||||
return;
|
||||
}
|
||||
|
||||
_currentTime = _audioSource.time;
|
||||
|
||||
if (_trigger == UnlockTrigger.OnTimeReached && _currentTime >= _unlockTime)
|
||||
if (DetectiveBoardManager.Instance == null)
|
||||
{
|
||||
UnlockClue();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Call this when the audio starts playing.
|
||||
/// </summary>
|
||||
public void OnAudioPlay()
|
||||
{
|
||||
StartMonitoring();
|
||||
|
||||
if (_trigger == UnlockTrigger.OnPlay)
|
||||
{
|
||||
UnlockClue();
|
||||
}
|
||||
}
|
||||
|
||||
private void StartMonitoring()
|
||||
{
|
||||
_isMonitoring = true;
|
||||
_currentTime = 0f;
|
||||
}
|
||||
|
||||
private void UnlockClue()
|
||||
{
|
||||
if (_hasUnlocked || _clueToUnlock == null)
|
||||
Debug.LogError("[ClueUnlockOnAudio] DetectiveBoardManager not found!", this);
|
||||
return;
|
||||
}
|
||||
|
||||
if (DetectiveBoardManager.Instance != null)
|
||||
{
|
||||
DetectiveBoardManager.Instance.UnlockClue(_clueToUnlock);
|
||||
_hasUnlocked = true;
|
||||
|
||||
Debug.Log($"[ClueUnlockOnAudio] Unlocked clue: {_clueToUnlock.Title} via audio trigger");
|
||||
}
|
||||
if (_debugMode)
|
||||
Debug.Log($"[ClueUnlockOnAudio] Unlocked clue '{_clueToUnlock.Title}' on '{_fireCondition}'.", this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the unlock state.
|
||||
/// </summary>
|
||||
public void ResetUnlock()
|
||||
{
|
||||
_hasUnlocked = false;
|
||||
_isMonitoring = false;
|
||||
}
|
||||
/// <summary>Resets the unlock state so the clue can be unlocked again.</summary>
|
||||
public void ResetUnlock() => ResetFired();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,6 +39,8 @@ namespace Unheimlich.Features.Dialogue
|
||||
public DialogueConversation CurrentConversation => _currentConversation;
|
||||
public DialogueNode CurrentNode => _currentNode;
|
||||
|
||||
private bool _blurEnabled;
|
||||
|
||||
public event Action<DialogueChoiceData> OnChoiceMade;
|
||||
public event Action<object> OnDialogueCompleted;
|
||||
|
||||
@@ -133,10 +135,8 @@ namespace Unheimlich.Features.Dialogue
|
||||
IsInDialogue = false;
|
||||
_isWaitingForAutoClose = false;
|
||||
|
||||
if (DialogueBlurEffectURP.Instance != null)
|
||||
{
|
||||
if (_blurEnabled && DialogueBlurEffectURP.Instance != null)
|
||||
DialogueBlurEffectURP.Instance.HideBlur();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -154,7 +154,7 @@ namespace Unheimlich.Features.Dialogue
|
||||
}
|
||||
}
|
||||
|
||||
public void StartConversation(DialogueConversation conversation, Transform choiceAnchor = null, DialogueAnimationSettings animationSettings = null, DialogueUI customDialogueUI = null, object owner = null)
|
||||
public void StartConversation(DialogueConversation conversation, Transform choiceAnchor = null, DialogueAnimationSettings animationSettings = null, DialogueUI customDialogueUI = null, object owner = null, bool showBlur = false)
|
||||
{
|
||||
if (conversation == null)
|
||||
{
|
||||
@@ -175,6 +175,7 @@ namespace Unheimlich.Features.Dialogue
|
||||
_currentAnimationSettings = animationSettings;
|
||||
_activeDialogueUI = customDialogueUI;
|
||||
CurrentOwner = owner;
|
||||
_blurEnabled = showBlur;
|
||||
|
||||
if (_activeDialogueUI == null)
|
||||
{
|
||||
@@ -182,6 +183,10 @@ namespace Unheimlich.Features.Dialogue
|
||||
return;
|
||||
}
|
||||
|
||||
if (_blurEnabled && DialogueBlurEffectURP.Instance != null)
|
||||
DialogueBlurEffectURP.Instance.ShowBlur();
|
||||
|
||||
PlayerEvents.TriggerEnterDialogue();
|
||||
ShowCurrentNode();
|
||||
}
|
||||
|
||||
@@ -263,9 +268,10 @@ namespace Unheimlich.Features.Dialogue
|
||||
if (_activeDialogueUI != null)
|
||||
_activeDialogueUI.HideDialogueBox();
|
||||
|
||||
if (DialogueBlurEffectURP.Instance != null)
|
||||
if (_blurEnabled && DialogueBlurEffectURP.Instance != null)
|
||||
DialogueBlurEffectURP.Instance.HideBlur();
|
||||
|
||||
PlayerEvents.TriggerExitDialogue();
|
||||
CleanupDialogue();
|
||||
}
|
||||
|
||||
@@ -275,6 +281,7 @@ namespace Unheimlich.Features.Dialogue
|
||||
_currentAnimationSettings = null;
|
||||
_activeDialogueUI = null;
|
||||
CurrentOwner = null;
|
||||
_blurEnabled = false;
|
||||
|
||||
_currentConversation = null;
|
||||
_currentNode = null;
|
||||
|
||||
@@ -60,9 +60,6 @@ namespace Unheimlich.Features.Dialogue
|
||||
if (_dialogueState.HasPausedDialogue)
|
||||
{
|
||||
_dialogueState.ResumeDialogue();
|
||||
|
||||
if (_enableBlurEffect && DialogueBlurEffectURP.Instance != null)
|
||||
DialogueBlurEffectURP.Instance.ShowBlur();
|
||||
}
|
||||
else if (!_hasTriggered || (_isRetriggerable && _dialogueState.IsCompleted))
|
||||
{
|
||||
@@ -75,12 +72,7 @@ namespace Unheimlich.Features.Dialogue
|
||||
if (_pauseOnExit && DialogueManager.Instance != null && DialogueManager.Instance.IsDialogueActive)
|
||||
{
|
||||
if ((Object)DialogueManager.Instance.CurrentOwner == this)
|
||||
{
|
||||
_dialogueState.PauseDialogue();
|
||||
|
||||
if (_enableBlurEffect && DialogueBlurEffectURP.Instance != null)
|
||||
DialogueBlurEffectURP.Instance.HideBlur();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -100,17 +92,13 @@ namespace Unheimlich.Features.Dialogue
|
||||
|
||||
_hasTriggered = true;
|
||||
|
||||
if (_enableBlurEffect && DialogueBlurEffectURP.Instance != null)
|
||||
{
|
||||
DialogueBlurEffectURP.Instance.ShowBlur();
|
||||
}
|
||||
|
||||
DialogueManager.Instance.StartConversation(
|
||||
_conversation,
|
||||
_floatingWordAnchor,
|
||||
_animationSettings,
|
||||
_localDialogueUI,
|
||||
this
|
||||
this,
|
||||
_enableBlurEffect
|
||||
);
|
||||
|
||||
DialogueManager.Instance.OnDialogueCompleted += OnDialogueCompleted;
|
||||
@@ -127,9 +115,6 @@ namespace Unheimlich.Features.Dialogue
|
||||
_hasTriggered = false;
|
||||
_dialogueState.AllowRetrigger();
|
||||
}
|
||||
|
||||
if (_enableBlurEffect && DialogueBlurEffectURP.Instance != null)
|
||||
DialogueBlurEffectURP.Instance.HideBlur();
|
||||
}
|
||||
|
||||
if (DialogueManager.Instance != null)
|
||||
|
||||
@@ -86,9 +86,6 @@ namespace Unheimlich.Features.Dialogue
|
||||
_dialogueState.ResumeDialogue();
|
||||
DialogueManager.Instance.OnDialogueCompleted += OnDialogueCompleted;
|
||||
_isDialogueActive = true;
|
||||
|
||||
if (_enableBlurEffect && DialogueBlurEffectURP.Instance != null)
|
||||
DialogueBlurEffectURP.Instance.ShowBlur();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -98,12 +95,16 @@ namespace Unheimlich.Features.Dialogue
|
||||
return;
|
||||
}
|
||||
|
||||
DialogueManager.Instance.StartConversation(Conversation, _floatingWordAnchor, _animationSettings, _localDialogueUI, this);
|
||||
DialogueManager.Instance.StartConversation(
|
||||
Conversation,
|
||||
_floatingWordAnchor,
|
||||
_animationSettings,
|
||||
_localDialogueUI,
|
||||
this,
|
||||
_enableBlurEffect
|
||||
);
|
||||
DialogueManager.Instance.OnDialogueCompleted += OnDialogueCompleted;
|
||||
_isDialogueActive = true;
|
||||
|
||||
if (_enableBlurEffect && DialogueBlurEffectURP.Instance != null)
|
||||
DialogueBlurEffectURP.Instance.ShowBlur();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+10
-4
@@ -1,7 +1,8 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using Unheimlich.Core;
|
||||
using Unheimlich.Core.Audio;
|
||||
using Unheimlich.Features.OctoArms;
|
||||
using InputManager = Unheimlich.Core.Input.InputManager;
|
||||
using System;
|
||||
using System.Collections;
|
||||
|
||||
@@ -73,15 +74,14 @@ public class DiapasonEquipmentManager : MonoBehaviour
|
||||
{
|
||||
CheckForSoundEmitters();
|
||||
|
||||
if (Mouse.current != null && Mouse.current.leftButton.wasPressedThisFrame)
|
||||
var fireAction = InputManager.GetFireAction();
|
||||
if (fireAction != null && fireAction.WasPressedThisFrame())
|
||||
{
|
||||
if (CanTap)
|
||||
{
|
||||
TapDiapason();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void EquipDiapason()
|
||||
{
|
||||
@@ -200,6 +200,8 @@ public class DiapasonEquipmentManager : MonoBehaviour
|
||||
|
||||
private void OnDiapasonEquipped()
|
||||
{
|
||||
PlayerEvents.TriggerDiapasonEquip();
|
||||
|
||||
if (_diapasonAnimator != null)
|
||||
{
|
||||
_diapasonAnimator.enabled = true;
|
||||
@@ -216,6 +218,8 @@ public class DiapasonEquipmentManager : MonoBehaviour
|
||||
|
||||
private void OnDiapasonUnequipped()
|
||||
{
|
||||
PlayerEvents.TriggerDiapasonUnequip();
|
||||
|
||||
_isVibrating = false;
|
||||
_diapasonAnimator = null;
|
||||
_diapasonParticles = null;
|
||||
@@ -271,6 +275,8 @@ public class DiapasonEquipmentManager : MonoBehaviour
|
||||
_currentDetectedEmitter.StartListening(transform.position);
|
||||
}
|
||||
|
||||
PlayerEvents.TriggerDiapasonTap();
|
||||
|
||||
if (_vibrationCoroutine != null)
|
||||
StopCoroutine(_vibrationCoroutine);
|
||||
_vibrationCoroutine = StartCoroutine(StopVibrationAfterDuration());
|
||||
|
||||
+3
-20
@@ -42,28 +42,9 @@ namespace Unheimlich.Features.Diapason
|
||||
_playerAudioSource = gameObject.AddComponent<AudioSource>();
|
||||
|
||||
_cameraHeadBob = GetComponentInChildren<CameraHeadBob>();
|
||||
|
||||
if (PlayerController.Instance != null)
|
||||
{
|
||||
SubscribeToEquipmentEvents();
|
||||
}
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
if (PlayerController.Instance != null && PlayerController.Instance.DiapasonEquipment != null)
|
||||
{
|
||||
UnsubscribeFromEquipmentEvents();
|
||||
}
|
||||
}
|
||||
|
||||
private void SubscribeToEquipmentEvents()
|
||||
{
|
||||
}
|
||||
|
||||
private void UnsubscribeFromEquipmentEvents()
|
||||
{
|
||||
}
|
||||
void OnDestroy() { }
|
||||
|
||||
void Update()
|
||||
{
|
||||
@@ -94,6 +75,7 @@ namespace Unheimlich.Features.Diapason
|
||||
if (_listeningCoroutine != null)
|
||||
StopCoroutine(_listeningCoroutine);
|
||||
|
||||
PlayerEvents.TriggerEnterListening();
|
||||
_listeningCoroutine = StartCoroutine(ListeningSequence());
|
||||
}
|
||||
|
||||
@@ -181,6 +163,7 @@ namespace Unheimlich.Features.Diapason
|
||||
}
|
||||
|
||||
InputManager.SetContext(InputManager.InputContext.Normal);
|
||||
PlayerEvents.TriggerExitListening();
|
||||
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
Cursor.visible = false;
|
||||
|
||||
+7
-96
@@ -1,112 +1,23 @@
|
||||
using UnityEngine;
|
||||
using Unheimlich.Core.Audio;
|
||||
|
||||
namespace Unheimlich.Features.Hallucination
|
||||
{
|
||||
/// <summary>
|
||||
/// Fires a hallucination trigger when a specific AudioSource plays, finishes, or reaches a timestamp.
|
||||
/// Mirrors the pattern of ClueUnlockOnAudio but targets HallucinationManager.
|
||||
/// Fires a hallucination effect when a specific AudioSource plays, finishes, or reaches a timestamp.
|
||||
/// Call OnAudioPlay() from whatever drives the AudioSource to start monitoring.
|
||||
/// </summary>
|
||||
[RequireComponent(typeof(AudioSource))]
|
||||
public class HallucinationOnAudio : MonoBehaviour
|
||||
public class HallucinationOnAudio : AudioTriggerBase
|
||||
{
|
||||
public enum FireCondition
|
||||
{
|
||||
OnPlay,
|
||||
OnFinish,
|
||||
OnTimeReached
|
||||
}
|
||||
|
||||
[Header("Audio Trigger")]
|
||||
[Tooltip("When to fire the hallucination effect")]
|
||||
[SerializeField] private FireCondition _fireCondition = FireCondition.OnPlay;
|
||||
|
||||
[Tooltip("Playback time in seconds to reach before firing (only for OnTimeReached)")]
|
||||
[SerializeField] private float _triggerTime = 1f;
|
||||
|
||||
[Header("Hallucination Payload")]
|
||||
[Tooltip("Amount of sanity to add when this fires (0 = no change)")]
|
||||
[Tooltip("Amount of insanity to add when this fires (0 = no change)")]
|
||||
[SerializeField, Range(0f, 1f)] private float _insanityAmount = 0f;
|
||||
|
||||
[Tooltip("Optional discrete hallucination event to fire")]
|
||||
[SerializeField] private HallucinationEvent _hallucinationEvent;
|
||||
|
||||
[Header("Behaviour")]
|
||||
[Tooltip("Prevent firing more than once per Play Mode session")]
|
||||
[SerializeField] private bool _fireOnlyOnce = true;
|
||||
|
||||
[Header("Debug")]
|
||||
[SerializeField] private bool _debugMode;
|
||||
|
||||
private AudioSource _audioSource;
|
||||
private bool _hasFired;
|
||||
private bool _isMonitoring;
|
||||
|
||||
private void Awake()
|
||||
protected override void Execute()
|
||||
{
|
||||
_audioSource = GetComponent<AudioSource>();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_hasFired = false;
|
||||
_isMonitoring = false;
|
||||
|
||||
if (_audioSource != null && _audioSource.isPlaying)
|
||||
StartMonitoring();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!_isMonitoring || (_fireOnlyOnce && _hasFired))
|
||||
return;
|
||||
|
||||
if (_audioSource == null || !_audioSource.isPlaying)
|
||||
{
|
||||
if (_fireCondition == FireCondition.OnFinish)
|
||||
Execute();
|
||||
|
||||
_isMonitoring = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (_fireCondition == FireCondition.OnTimeReached && _audioSource.time >= _triggerTime)
|
||||
Execute();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Notify this component that the AudioSource has started playing.
|
||||
/// Wire this to whatever code or event drives the AudioSource.
|
||||
/// </summary>
|
||||
public void OnAudioPlay()
|
||||
{
|
||||
StartMonitoring();
|
||||
|
||||
if (_fireCondition == FireCondition.OnPlay)
|
||||
Execute();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the fired state so this can fire again.
|
||||
/// </summary>
|
||||
public void ResetFired()
|
||||
{
|
||||
_hasFired = false;
|
||||
_isMonitoring = false;
|
||||
}
|
||||
|
||||
private void StartMonitoring()
|
||||
{
|
||||
_isMonitoring = true;
|
||||
}
|
||||
|
||||
private void Execute()
|
||||
{
|
||||
if (_fireOnlyOnce && _hasFired)
|
||||
return;
|
||||
|
||||
_hasFired = true;
|
||||
_isMonitoring = false;
|
||||
|
||||
if (HallucinationManager.Instance == null)
|
||||
{
|
||||
Debug.LogError("[HallucinationOnAudio] HallucinationManager not found!", this);
|
||||
@@ -120,7 +31,7 @@ namespace Unheimlich.Features.Hallucination
|
||||
HallucinationManager.Instance.TriggerHallucinationEvent(_hallucinationEvent);
|
||||
|
||||
if (_debugMode)
|
||||
Debug.Log($"[HallucinationOnAudio] Fired on '{_fireCondition}'. Sanity now: {HallucinationManager.Instance.SanityLevel:F2}", this);
|
||||
Debug.Log($"[HallucinationOnAudio] Fired on '{_fireCondition}'. Sanity: {HallucinationManager.Instance.SanityLevel:F2}", this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+7
-23
@@ -1,19 +1,16 @@
|
||||
using UnityEngine;
|
||||
using Unheimlich.Core.Events;
|
||||
|
||||
namespace Unheimlich.Features.Hallucination
|
||||
{
|
||||
/// <summary>
|
||||
/// Drives the HallucinationManager when its GameEventTrigger fires.
|
||||
/// Can increase sanity, fire a discrete HallucinationEvent, or both.
|
||||
/// Compose a GameEventTrigger on the same GameObject to control the firing condition
|
||||
/// (OnStart, OnEnable, delay, once-flag, external call via UnityEvent, etc.).
|
||||
/// Standalone hallucination payload component.
|
||||
/// Call Trigger() from any external script, UnityEvent, interaction, dialogue callback, etc.
|
||||
/// No other component required alongside it — compose freely.
|
||||
/// </summary>
|
||||
[RequireComponent(typeof(GameEventTrigger))]
|
||||
public class HallucinationTrigger : MonoBehaviour
|
||||
{
|
||||
[Header("Sanity")]
|
||||
[Tooltip("Amount of sanity to add when this trigger fires (0 = no change)")]
|
||||
[Tooltip("Amount of insanity to add when this trigger fires (0 = no change)")]
|
||||
[SerializeField, Range(0f, 1f)] private float _insanityAmount = 0f;
|
||||
|
||||
[Header("Hallucination Event")]
|
||||
@@ -23,22 +20,9 @@ namespace Unheimlich.Features.Hallucination
|
||||
[Header("Debug")]
|
||||
[SerializeField] private bool _debugMode;
|
||||
|
||||
private GameEventTrigger _eventTrigger;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_eventTrigger = GetComponent<GameEventTrigger>();
|
||||
_eventTrigger.OnTriggered += Trigger;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (_eventTrigger != null)
|
||||
_eventTrigger.OnTriggered -= Trigger;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fires the hallucination effect. Can be called directly from external scripts or UnityEvents.
|
||||
/// Fires the hallucination effect.
|
||||
/// Wire this to any UnityEvent, interaction callback, dialogue node event, audio trigger, etc.
|
||||
/// </summary>
|
||||
public void Trigger()
|
||||
{
|
||||
@@ -53,7 +37,7 @@ namespace Unheimlich.Features.Hallucination
|
||||
HallucinationManager.Instance.AddInsanity(_insanityAmount);
|
||||
|
||||
if (_debugMode)
|
||||
Debug.Log($"[HallucinationTrigger] Added {_insanityAmount:F2} insanity. New sanity: {HallucinationManager.Instance.SanityLevel:F2}", this);
|
||||
Debug.Log($"[HallucinationTrigger] Added {_insanityAmount:F2} insanity. Sanity now: {HallucinationManager.Instance.SanityLevel:F2}", this);
|
||||
}
|
||||
|
||||
if (_hallucinationEvent != null)
|
||||
|
||||
+49
-13
@@ -4,30 +4,66 @@ using Unheimlich.Core.Events;
|
||||
namespace Unheimlich.Features.Hallucination
|
||||
{
|
||||
/// <summary>
|
||||
/// Fires a GameEventTrigger (and therefore a HallucinationTrigger) when the player
|
||||
/// enters a physics trigger collider. Pair with GameEventTrigger + HallucinationTrigger
|
||||
/// on the same GameObject.
|
||||
/// Self-contained zone that triggers a hallucination effect when the player enters.
|
||||
/// Handles the once-flag, optional delay, insanity increase, and a discrete HallucinationEvent
|
||||
/// — no GameEventTrigger or HallucinationTrigger required alongside it.
|
||||
/// </summary>
|
||||
[RequireComponent(typeof(GameEventTrigger))]
|
||||
public class HallucinationTriggerZone : TriggerZoneBase
|
||||
{
|
||||
[Header("Zone Behaviour")]
|
||||
[Tooltip("Allow the zone to fire again after the player exits and re-enters")]
|
||||
[SerializeField] private bool _retriggerable = false;
|
||||
|
||||
[Tooltip("Delay in seconds before the hallucination fires after the player enters")]
|
||||
[SerializeField] private float _delay = 0f;
|
||||
|
||||
[Header("Sanity")]
|
||||
[Tooltip("Amount of insanity added when the zone fires (0 = no change)")]
|
||||
[SerializeField, Range(0f, 1f)] private float _insanityAmount = 0f;
|
||||
|
||||
[Header("Hallucination Event")]
|
||||
[Tooltip("Optional discrete hallucination event (ghost word, vision flash, etc.)")]
|
||||
[SerializeField] private HallucinationEvent _hallucinationEvent;
|
||||
|
||||
[Header("Debug")]
|
||||
[SerializeField] private bool _debugMode;
|
||||
|
||||
protected override bool IsRetriggerable => _retriggerable;
|
||||
|
||||
private GameEventTrigger _eventTrigger;
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
_eventTrigger = GetComponent<GameEventTrigger>();
|
||||
}
|
||||
|
||||
protected override void OnPlayerEntered(Collider playerCollider)
|
||||
{
|
||||
_eventTrigger.Fire();
|
||||
if (_delay > 0f)
|
||||
Invoke(nameof(Fire), _delay);
|
||||
else
|
||||
Fire();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fires the hallucination effect. Can also be called from external scripts or UnityEvents.
|
||||
/// </summary>
|
||||
public void Fire()
|
||||
{
|
||||
if (HallucinationManager.Instance == null)
|
||||
{
|
||||
Debug.LogError("[HallucinationTriggerZone] HallucinationManager not found in scene!", this);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_insanityAmount > 0f)
|
||||
{
|
||||
HallucinationManager.Instance.AddInsanity(_insanityAmount);
|
||||
|
||||
if (_debugMode)
|
||||
Debug.Log($"[HallucinationTriggerZone] Added {_insanityAmount:F2} insanity on '{gameObject.name}'.", this);
|
||||
}
|
||||
|
||||
if (_hallucinationEvent != null)
|
||||
{
|
||||
HallucinationManager.Instance.TriggerHallucinationEvent(_hallucinationEvent);
|
||||
|
||||
if (_debugMode)
|
||||
Debug.Log($"[HallucinationTriggerZone] Fired event: {_hallucinationEvent.Label}", this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,5 +26,22 @@ namespace Unheimlich.Features.Player.Data
|
||||
|
||||
[Header("Head Bob - General")]
|
||||
public float resetSpeed = 5f;
|
||||
|
||||
[Tooltip("Amplitude of the subtle Z-axis roll added to the bob (degrees).")]
|
||||
public float bobRollAmplitude = 0.4f;
|
||||
|
||||
[Header("Camera Tilt")]
|
||||
[Tooltip("Maximum Z roll angle when strafing (degrees).")]
|
||||
public float strafeTiltAngle = 2.5f;
|
||||
|
||||
[Tooltip("Speed at which the strafe tilt lerps in and out.")]
|
||||
public float strafeTiltSpeed = 6f;
|
||||
|
||||
[Header("FOV Kick")]
|
||||
[Tooltip("FOV added on top of the base FOV when sprinting.")]
|
||||
public float fovKickAmount = 6f;
|
||||
|
||||
[Tooltip("Speed at which FOV lerps to kick target and back.")]
|
||||
public float fovKickSpeed = 8f;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using Unheimlich.Core;
|
||||
using Unheimlich.Features.Player.Data;
|
||||
using Unheimlich.Features.Dialogue;
|
||||
using InputManager = Unheimlich.Core.Input.InputManager;
|
||||
@@ -7,7 +8,7 @@ using InputManager = Unheimlich.Core.Input.InputManager;
|
||||
namespace Unheimlich.Features.Player
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles camera effects: aim assist and shake.
|
||||
/// Handles camera effects: aim assist, shake, and FOV kick on sprint.
|
||||
/// </summary>
|
||||
public class CameraEffects : MonoBehaviour
|
||||
{
|
||||
@@ -22,29 +23,62 @@ namespace Unheimlich.Features.Player
|
||||
private Vector3 _pendingAimAssistTarget;
|
||||
private bool _hasAimAssistTarget;
|
||||
|
||||
// FOV kick
|
||||
private float _baseFov = -1f;
|
||||
private float _currentFovOffset = 0f;
|
||||
|
||||
public bool IsAimLocked { get; private set; }
|
||||
public bool HasActiveLookInput { get; private set; }
|
||||
public bool IsUsingGamepad { get; private set; }
|
||||
|
||||
void Start()
|
||||
private void Start()
|
||||
{
|
||||
if (Settings != null)
|
||||
_shakeInterval = 1f / Settings.shakeFrequency;
|
||||
|
||||
if (PlayerController.Instance?.PlayerCamera != null)
|
||||
_baseFov = PlayerController.Instance.PlayerCamera.fieldOfView;
|
||||
}
|
||||
|
||||
void Update()
|
||||
private void Update()
|
||||
{
|
||||
DetectInputDevice();
|
||||
UpdateFovKick();
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (_hasAimAssistTarget)
|
||||
{
|
||||
ApplyAimAssistInternal(_pendingAimAssistTarget);
|
||||
}
|
||||
|
||||
// ── FOV Kick ─────────────────────────────────────────────────────────────
|
||||
|
||||
private void UpdateFovKick()
|
||||
{
|
||||
if (Settings == null || PlayerController.Instance?.PlayerCamera == null) return;
|
||||
|
||||
// Capture base FOV once (handles cases where FOV is changed externally before Start).
|
||||
if (_baseFov < 0f)
|
||||
_baseFov = PlayerController.Instance.PlayerCamera.fieldOfView;
|
||||
|
||||
float targetOffset = PlayerController.Instance.IsRunning ? Settings.fovKickAmount : 0f;
|
||||
_currentFovOffset = Mathf.Lerp(_currentFovOffset, targetOffset, Time.deltaTime * Settings.fovKickSpeed);
|
||||
|
||||
PlayerController.Instance.PlayerCamera.fieldOfView = _baseFov + _currentFovOffset;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the base FOV reference. Call this if the camera FOV is changed intentionally at runtime.
|
||||
/// </summary>
|
||||
public void ResetBaseFov()
|
||||
{
|
||||
if (PlayerController.Instance?.PlayerCamera != null)
|
||||
_baseFov = PlayerController.Instance.PlayerCamera.fieldOfView;
|
||||
}
|
||||
|
||||
// ── Input device detection ────────────────────────────────────────────────
|
||||
|
||||
private void DetectInputDevice()
|
||||
{
|
||||
Vector2 lookInput = InputManager.GetLookInput();
|
||||
@@ -56,11 +90,15 @@ namespace Unheimlich.Features.Player
|
||||
IsUsingGamepad = false;
|
||||
}
|
||||
|
||||
// ── Camera Shake ──────────────────────────────────────────────────────────
|
||||
|
||||
public void ShakeCamera(float amplitude, float smoothness = 0f)
|
||||
{
|
||||
if (PlayerController.Instance == null || PlayerController.Instance.CameraPivot == null || Settings == null)
|
||||
return;
|
||||
|
||||
PlayerEvents.TriggerCameraShake(amplitude);
|
||||
|
||||
_shakeSmoothness = smoothness;
|
||||
_shakeTimer -= Time.deltaTime;
|
||||
|
||||
@@ -88,6 +126,8 @@ namespace Unheimlich.Features.Player
|
||||
}
|
||||
}
|
||||
|
||||
// ── Aim Assist ────────────────────────────────────────────────────────────
|
||||
|
||||
public void ApplyAimAssist(Vector3 targetCenter)
|
||||
{
|
||||
_pendingAimAssistTarget = targetCenter;
|
||||
|
||||
@@ -6,22 +6,31 @@ namespace Unheimlich.Features.Player
|
||||
{
|
||||
/// <summary>
|
||||
/// Simulates camera head bobbing motion during player movement and idle states.
|
||||
/// Smoothly transitions between idle, walk and run bob parameters.
|
||||
/// Adds a subtle Z-axis roll to the bob and a strafe tilt applied in LateUpdate.
|
||||
/// </summary>
|
||||
public class CameraHeadBob : MonoBehaviour
|
||||
{
|
||||
private float _timer = 0f;
|
||||
private Vector3 _startLocalPos;
|
||||
|
||||
// Smoothly interpolated bob parameters to avoid brutal state switches.
|
||||
private float _currentBobSpeed = 0f;
|
||||
private float _currentBobAmplitude = 0f;
|
||||
|
||||
// Strafe tilt (Z roll applied in LateUpdate, after OctoPlayer sets camera pitch).
|
||||
private float _currentTilt = 0f;
|
||||
|
||||
private HeadBobMode _overrideMode = HeadBobMode.Normal;
|
||||
private bool _hasOverride = false;
|
||||
private Coroutine _resetCoroutine;
|
||||
|
||||
void Start()
|
||||
private void Start()
|
||||
{
|
||||
_startLocalPos = transform.localPosition;
|
||||
}
|
||||
|
||||
void Update()
|
||||
private void Update()
|
||||
{
|
||||
if (PlayerController.Instance == null || PlayerController.Instance.CharController == null)
|
||||
return;
|
||||
@@ -33,42 +42,89 @@ namespace Unheimlich.Features.Player
|
||||
|
||||
if (currentMode == HeadBobMode.Disabled)
|
||||
{
|
||||
ResetPosition(settings.resetSpeed);
|
||||
SetBobDirect(settings.idleBobSpeed, 0f);
|
||||
ApplySmoothedBob(settings.bobRollAmplitude);
|
||||
return;
|
||||
}
|
||||
|
||||
if (currentMode == HeadBobMode.Idle || (PlayerInspectionHandler.Instance != null && PlayerInspectionHandler.Instance.IsInspecting))
|
||||
bool forceIdle = currentMode == HeadBobMode.Idle
|
||||
|| (PlayerInspectionHandler.Instance != null && PlayerInspectionHandler.Instance.IsInspecting);
|
||||
|
||||
if (forceIdle)
|
||||
{
|
||||
ApplyBob(settings.idleBobSpeed, settings.idleBobAmplitude);
|
||||
SetBobDirect(settings.idleBobSpeed, settings.idleBobAmplitude);
|
||||
ApplySmoothedBob(settings.bobRollAmplitude);
|
||||
return;
|
||||
}
|
||||
|
||||
bool isMoving = PlayerController.Instance.IsMoving;
|
||||
bool isRunning = PlayerController.Instance.IsRunning;
|
||||
bool isGrounded = PlayerController.Instance.CharController.isGrounded;
|
||||
|
||||
if (isGrounded)
|
||||
if (!isGrounded)
|
||||
{
|
||||
if (isMoving)
|
||||
{
|
||||
if (isRunning)
|
||||
ApplyBob(settings.runBobSpeed, settings.runBobAmplitude);
|
||||
else
|
||||
ApplyBob(settings.walkBobSpeed, settings.walkBobAmplitude);
|
||||
}
|
||||
else
|
||||
ApplyBob(settings.idleBobSpeed, settings.idleBobAmplitude);
|
||||
}
|
||||
else
|
||||
ResetPosition(settings.resetSpeed);
|
||||
SetBobDirect(settings.idleBobSpeed, 0f);
|
||||
ApplySmoothedBob(settings.bobRollAmplitude);
|
||||
return;
|
||||
}
|
||||
|
||||
// Drive bob parameters directly from the actual physics velocity.
|
||||
// This is naturally in sync with OctoPlayer's inertia — no extra lerp needed.
|
||||
float horizontalSpeed = new Vector3(
|
||||
PlayerController.Instance.CharController.velocity.x,
|
||||
0f,
|
||||
PlayerController.Instance.CharController.velocity.z).magnitude;
|
||||
|
||||
bool isRunning = PlayerController.Instance.IsRunning;
|
||||
|
||||
// Normalise: 0 = stopped, 1 = full walk/run speed (m/s converted from km/h ÷ 3.6).
|
||||
const float WalkSpeedMs = 10f / 3.6f;
|
||||
const float RunSpeedMs = 20f / 3.6f;
|
||||
|
||||
float maxSpeed = isRunning ? RunSpeedMs : WalkSpeedMs;
|
||||
float t = Mathf.Clamp01(horizontalSpeed / maxSpeed);
|
||||
|
||||
float targetSpeed = Mathf.Lerp(settings.idleBobSpeed, isRunning ? settings.runBobSpeed : settings.walkBobSpeed, t);
|
||||
float targetAmplitude = Mathf.Lerp(settings.idleBobAmplitude, isRunning ? settings.runBobAmplitude : settings.walkBobAmplitude, t);
|
||||
|
||||
SetBobDirect(targetSpeed, targetAmplitude);
|
||||
ApplySmoothedBob(settings.bobRollAmplitude);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies strafe tilt in LateUpdate so it composites correctly over OctoPlayer's pitch rotation.
|
||||
/// </summary>
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (PlayerController.Instance == null || PlayerController.Instance.CharController == null)
|
||||
return;
|
||||
|
||||
var settings = PlayerController.Instance.CameraEffects?.Settings;
|
||||
if (settings == null) return;
|
||||
|
||||
// Strafe direction in local space using actual character velocity.
|
||||
Vector3 velocity = PlayerController.Instance.CharController.velocity;
|
||||
float strafeAmount = Vector3.Dot(velocity, PlayerController.Instance.transform.right);
|
||||
|
||||
// Normalise by run speed (km/h → m/s: / 3.6) to get a -1..1 factor.
|
||||
float runSpeedMs = PlayerController.Instance.Movement != null ? 20f / 3.6f : 5.5f;
|
||||
float strafeFactor = Mathf.Clamp(strafeAmount / runSpeedMs, -1f, 1f);
|
||||
|
||||
float targetTilt = -strafeFactor * settings.strafeTiltAngle;
|
||||
_currentTilt = Mathf.Lerp(_currentTilt, targetTilt, Time.deltaTime * settings.strafeTiltSpeed);
|
||||
|
||||
// Compose with the existing local rotation (OctoPlayer already wrote pitch into it).
|
||||
Quaternion baseRot = transform.localRotation;
|
||||
transform.localRotation = baseRot * Quaternion.Euler(0f, 0f, _currentTilt);
|
||||
}
|
||||
|
||||
// ── Public API ────────────────────────────────────────────────────────────
|
||||
|
||||
/// <summary>Overrides the head bob mode (Idle, Normal, Disabled).</summary>
|
||||
public void SetMode(HeadBobMode mode)
|
||||
{
|
||||
_overrideMode = mode;
|
||||
_hasOverride = true;
|
||||
}
|
||||
|
||||
/// <summary>Clears any active mode override and returns to Normal.</summary>
|
||||
public void ClearOverride()
|
||||
{
|
||||
_hasOverride = false;
|
||||
@@ -80,6 +136,7 @@ namespace Unheimlich.Features.Player
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Lerps the camera local position back to origin over <paramref name="duration"/> seconds.</summary>
|
||||
public void LerpToZero(float duration)
|
||||
{
|
||||
if (_resetCoroutine != null)
|
||||
@@ -88,6 +145,40 @@ namespace Unheimlich.Features.Player
|
||||
_resetCoroutine = StartCoroutine(LerpToZeroCoroutine(duration));
|
||||
}
|
||||
|
||||
// ── Private helpers ───────────────────────────────────────────────────────
|
||||
|
||||
/// <summary>Sets bob speed and amplitude directly without lerp — velocity already carries the inertia.</summary>
|
||||
private void SetBobDirect(float speed, float amplitude)
|
||||
{
|
||||
_currentBobSpeed = speed;
|
||||
_currentBobAmplitude = amplitude;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Advances the bob timer and writes the resulting local position offset.
|
||||
/// Includes a subtle Z roll (Lissajous third axis) for organic feel.
|
||||
/// </summary>
|
||||
private void ApplySmoothedBob(float rollAmplitude)
|
||||
{
|
||||
_timer += Time.deltaTime * _currentBobSpeed;
|
||||
|
||||
float x = Mathf.Sin(_timer * 0.5f) * _currentBobAmplitude * 0.6f;
|
||||
float y = Mathf.Cos(_timer) * _currentBobAmplitude;
|
||||
|
||||
// Micro Z roll: half frequency of Y so it drifts independently.
|
||||
float roll = Mathf.Sin(_timer * 0.5f + Mathf.PI * 0.25f) * rollAmplitude * (_currentBobAmplitude / Mathf.Max(0.001f, 0.03f));
|
||||
|
||||
Vector3 newPos = _startLocalPos;
|
||||
newPos.x += x;
|
||||
newPos.y += y;
|
||||
transform.localPosition = newPos;
|
||||
|
||||
// Store roll so LateUpdate can composite it with the strafe tilt.
|
||||
// We write only the bob-driven roll here; LateUpdate adds strafe tilt on top.
|
||||
Quaternion bobRot = Quaternion.Euler(0f, 0f, roll);
|
||||
transform.localRotation = bobRot;
|
||||
}
|
||||
|
||||
private System.Collections.IEnumerator LerpToZeroCoroutine(float duration)
|
||||
{
|
||||
Vector3 startPos = transform.localPosition;
|
||||
@@ -97,34 +188,12 @@ namespace Unheimlich.Features.Player
|
||||
{
|
||||
elapsed += Time.deltaTime;
|
||||
float t = Mathf.Clamp01(elapsed / duration);
|
||||
transform.localPosition = Vector3.Lerp(startPos, Vector3.zero, t);
|
||||
transform.localPosition = Vector3.Lerp(startPos, _startLocalPos, t);
|
||||
yield return null;
|
||||
}
|
||||
|
||||
transform.localPosition = Vector3.zero;
|
||||
transform.localPosition = _startLocalPos;
|
||||
_resetCoroutine = null;
|
||||
}
|
||||
|
||||
private void ApplyBob(float speed, float amplitude)
|
||||
{
|
||||
_timer += Time.deltaTime * speed;
|
||||
|
||||
float x = Mathf.Sin(_timer * 0.5f) * amplitude;
|
||||
float y = Mathf.Cos(_timer) * amplitude;
|
||||
|
||||
Vector3 newPos = _startLocalPos;
|
||||
newPos.x += x;
|
||||
newPos.y += y;
|
||||
|
||||
transform.localPosition = newPos;
|
||||
}
|
||||
|
||||
private void ResetPosition(float resetSpeed)
|
||||
{
|
||||
transform.localPosition = Vector3.Lerp(transform.localPosition, _startLocalPos, Time.deltaTime * resetSpeed);
|
||||
|
||||
if (Vector3.Distance(transform.localPosition, _startLocalPos) < 0.001f)
|
||||
_timer = 0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -36,34 +36,19 @@ namespace Unheimlich.Features.Player
|
||||
|
||||
public InputManager Inputs => InputManager.Instance;
|
||||
|
||||
public bool IsMoving
|
||||
{
|
||||
get
|
||||
{
|
||||
// Read directly from action instead of cached value
|
||||
var moveAction = InputManager.GetMoveAction();
|
||||
if (moveAction == null) return false;
|
||||
return moveAction.ReadValue<UnityEngine.Vector2>().magnitude > 0.1f;
|
||||
}
|
||||
}
|
||||
public bool IsRunning
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Movement == null || OctoCore.OctoCore.Instance == null) return false;
|
||||
// Cached sprint InputAction — resolved once in OnAwake to avoid per-frame foreach.
|
||||
private UnityEngine.InputSystem.InputAction _sprintAction;
|
||||
|
||||
var actions = OctoCore.OctoCore.Instance.Inputs?.Actions;
|
||||
if (actions != null)
|
||||
{
|
||||
foreach (var actionInfo in actions)
|
||||
{
|
||||
if (actionInfo.Name == "Sprint" && actionInfo.Reference != null)
|
||||
return actionInfo.Reference.action.IsPressed();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// True when the character is physically moving (based on CharacterController velocity,
|
||||
/// not raw input — correctly synced with OctoPlayer's inertia).
|
||||
/// </summary>
|
||||
public bool IsMoving => CharController != null && CharController.velocity.magnitude > 0.1f;
|
||||
|
||||
/// <summary>
|
||||
/// True while the sprint input is held and the player is moving.
|
||||
/// </summary>
|
||||
public bool IsRunning => _sprintAction != null && _sprintAction.IsPressed() && IsMoving;
|
||||
|
||||
protected override void OnAwake()
|
||||
{
|
||||
@@ -85,6 +70,25 @@ namespace Unheimlich.Features.Player
|
||||
CameraTransform = PlayerCamera.transform;
|
||||
CameraPivot = CameraTransform.parent;
|
||||
}
|
||||
|
||||
CacheSprintAction();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resolves the Sprint InputAction once from OctoCore to avoid per-frame foreach iteration.
|
||||
/// </summary>
|
||||
private void CacheSprintAction()
|
||||
{
|
||||
if (OctoCore.OctoCore.Instance?.Inputs?.Actions == null) return;
|
||||
|
||||
foreach (var actionInfo in OctoCore.OctoCore.Instance.Inputs.Actions)
|
||||
{
|
||||
if (actionInfo.Name == "Sprint" && actionInfo.Reference != null)
|
||||
{
|
||||
_sprintAction = actionInfo.Reference.action;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Teleport
|
||||
|
||||
+4
-3
@@ -1,6 +1,7 @@
|
||||
<Solution>
|
||||
<Project Path="OctoCore.Runtime.csproj" />
|
||||
<Project Path="Assembly-CSharp-Editor.csproj" />
|
||||
<Project Path="OctoCore.Editor.csproj" />
|
||||
<Project Path="Assembly-CSharp.csproj" />
|
||||
<Project Path="Assembly-CSharp-Editor.csproj" />
|
||||
<Project Path="OctoCore.Runtime.csproj" />
|
||||
<Project Path="OctoCore.Editor.csproj" />
|
||||
<Project Path="Bezi.Editor.csproj" />
|
||||
</Solution>
|
||||
|
||||
Reference in New Issue
Block a user