fix : added AkInitializer script to Octocore prefab to fix duplicate WwiseGlobal
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@@ -4155,76 +4155,6 @@ Transform:
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m_CorrespondingSourceObject: {fileID: -8380213319930610923, guid: 026d90e6b31bf0f47b6072ba92aef39a, type: 3}
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m_PrefabInstance: {fileID: 1720943979}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &473823044
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 473823046}
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- component: {fileID: 473823045}
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- component: {fileID: 473823047}
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m_Layer: 0
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m_Name: WwiseGlobal
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!114 &473823045
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 473823044}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: ca8082afa1214454c828fd22641b8692, type: 3}
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m_Name:
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m_EditorClassIdentifier: AK.Wwise.Unity.MonoBehaviour::AkInitializer
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InitializationSettings: {fileID: 11400000, guid: de5fd82fbf79ed247b9046e375a4b249, type: 2}
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basePath:
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language:
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defaultPoolSize: 0
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lowerPoolSize: 0
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streamingPoolSize: 0
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memoryCutoffThreshold: 0
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monitorPoolSize: 0
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monitorQueuePoolSize: 0
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callbackManagerBufferSize: 0
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spatialAudioPoolSize: 0
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maxSoundPropagationDepth: 0
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engineLogging: 0
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--- !u!4 &473823046
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 473823044}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &473823047
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 473823044}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a732b4b9bbfc16c4ab4d5c50a810287d, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::WwiseGlobalGuard
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--- !u!1 &478876090
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GameObject:
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m_ObjectHideFlags: 0
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@@ -25884,4 +25814,3 @@ SceneRoots:
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- {fileID: 235456880}
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- {fileID: 1669380717}
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- {fileID: 212095546}
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- {fileID: 473823046}
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