fix : added AkInitializer script to Octocore prefab to fix duplicate WwiseGlobal

This commit is contained in:
Hugo Le Bolloc'h
2026-05-29 10:48:02 +02:00
parent c09fd2a0c2
commit 137030af6e
4 changed files with 26 additions and 89 deletions
-71
View File
@@ -4155,76 +4155,6 @@ Transform:
m_CorrespondingSourceObject: {fileID: -8380213319930610923, guid: 026d90e6b31bf0f47b6072ba92aef39a, type: 3}
m_PrefabInstance: {fileID: 1720943979}
m_PrefabAsset: {fileID: 0}
--- !u!1 &473823044
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 473823046}
- component: {fileID: 473823045}
- component: {fileID: 473823047}
m_Layer: 0
m_Name: WwiseGlobal
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &473823045
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 473823044}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ca8082afa1214454c828fd22641b8692, type: 3}
m_Name:
m_EditorClassIdentifier: AK.Wwise.Unity.MonoBehaviour::AkInitializer
InitializationSettings: {fileID: 11400000, guid: de5fd82fbf79ed247b9046e375a4b249, type: 2}
basePath:
language:
defaultPoolSize: 0
lowerPoolSize: 0
streamingPoolSize: 0
memoryCutoffThreshold: 0
monitorPoolSize: 0
monitorQueuePoolSize: 0
callbackManagerBufferSize: 0
spatialAudioPoolSize: 0
maxSoundPropagationDepth: 0
engineLogging: 0
--- !u!4 &473823046
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 473823044}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &473823047
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 473823044}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a732b4b9bbfc16c4ab4d5c50a810287d, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::WwiseGlobalGuard
--- !u!1 &478876090
GameObject:
m_ObjectHideFlags: 0
@@ -25884,4 +25814,3 @@ SceneRoots:
- {fileID: 235456880}
- {fileID: 1669380717}
- {fileID: 212095546}
- {fileID: 473823046}