fix : added AkInitializer script to Octocore prefab to fix duplicate WwiseGlobal
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@@ -10,6 +10,7 @@ GameObject:
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m_Component:
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- component: {fileID: 6194350059673118374}
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- component: {fileID: 4562949134636194362}
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- component: {fileID: 8418726451754860477}
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m_Layer: 0
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m_Name: OctoCore
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m_TagString: Untagged
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@@ -67,3 +68,28 @@ MonoBehaviour:
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PendingTeleporter: {fileID: 0}
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_development:
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Log: 0
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--- !u!114 &8418726451754860477
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8589544845245727413}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: ca8082afa1214454c828fd22641b8692, type: 3}
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m_Name:
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m_EditorClassIdentifier: AK.Wwise.Unity.MonoBehaviour::AkInitializer
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InitializationSettings: {fileID: 11400000, guid: de5fd82fbf79ed247b9046e375a4b249, type: 2}
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basePath:
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language:
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defaultPoolSize: 0
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lowerPoolSize: 0
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streamingPoolSize: 0
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memoryCutoffThreshold: 0
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monitorPoolSize: 0
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monitorQueuePoolSize: 0
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callbackManagerBufferSize: 0
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spatialAudioPoolSize: 0
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maxSoundPropagationDepth: 0
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engineLogging: 0
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