fix : added AkInitializer script to Octocore prefab to fix duplicate WwiseGlobal

This commit is contained in:
Hugo Le Bolloc'h
2026-05-29 10:48:02 +02:00
parent c09fd2a0c2
commit 137030af6e
4 changed files with 26 additions and 89 deletions
+26
View File
@@ -10,6 +10,7 @@ GameObject:
m_Component:
- component: {fileID: 6194350059673118374}
- component: {fileID: 4562949134636194362}
- component: {fileID: 8418726451754860477}
m_Layer: 0
m_Name: OctoCore
m_TagString: Untagged
@@ -67,3 +68,28 @@ MonoBehaviour:
PendingTeleporter: {fileID: 0}
_development:
Log: 0
--- !u!114 &8418726451754860477
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8589544845245727413}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ca8082afa1214454c828fd22641b8692, type: 3}
m_Name:
m_EditorClassIdentifier: AK.Wwise.Unity.MonoBehaviour::AkInitializer
InitializationSettings: {fileID: 11400000, guid: de5fd82fbf79ed247b9046e375a4b249, type: 2}
basePath:
language:
defaultPoolSize: 0
lowerPoolSize: 0
streamingPoolSize: 0
memoryCutoffThreshold: 0
monitorPoolSize: 0
monitorQueuePoolSize: 0
callbackManagerBufferSize: 0
spatialAudioPoolSize: 0
maxSoundPropagationDepth: 0
engineLogging: 0