fix : Wwise global guard
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File diff suppressed because one or more lines are too long
@@ -4292,6 +4292,7 @@ GameObject:
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m_Component:
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m_Component:
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- component: {fileID: 473823046}
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- component: {fileID: 473823046}
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- component: {fileID: 473823045}
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- component: {fileID: 473823045}
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- component: {fileID: 473823047}
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m_Layer: 0
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m_Layer: 0
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m_Name: WwiseGlobal
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m_Name: WwiseGlobal
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m_TagString: Untagged
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m_TagString: Untagged
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@@ -4339,6 +4340,18 @@ Transform:
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &473823047
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 473823044}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a732b4b9bbfc16c4ab4d5c50a810287d, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::WwiseGlobalGuard
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--- !u!1 &478876090
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--- !u!1 &478876090
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -0,0 +1,14 @@
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using UnityEngine;
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public class WwiseGlobalGuard : MonoBehaviour
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{
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void Awake()
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{
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if (FindObjectsByType<WwiseGlobalGuard>(FindObjectsSortMode.None).Length > 1)
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{
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Destroy(gameObject);
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return;
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}
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DontDestroyOnLoad(gameObject);
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: a732b4b9bbfc16c4ab4d5c50a810287d
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