Complete reorga
This commit is contained in:
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fileFormatVersion: 2
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guid: 929c04453432c9844a8acb22428b5b91
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,30 @@
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using UnityEngine;
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namespace Unheimlich.Features.Player.Data
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{
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[CreateAssetMenu(fileName = "CameraEffectsSettings", menuName = "Unheimlich/Camera Effects Settings")]
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public class CameraEffectsSettings : ScriptableObject
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{
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[Header("Aim Assist")]
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public float aimAssistStrength = 25f;
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public float aimAssistMaxAngle = 10f;
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[Header("Camera Shake")]
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public float shakeFrequency = 40f;
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[Header("Head Bob - Idle")]
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public float idleBobSpeed = 1f;
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public float idleBobAmplitude = 0.005f;
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[Header("Head Bob - Walk")]
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public float walkBobSpeed = 12f;
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public float walkBobAmplitude = 0.02f;
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[Header("Head Bob - Run")]
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public float runBobSpeed = 18f;
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public float runBobAmplitude = 0.03f;
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[Header("Head Bob - General")]
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public float resetSpeed = 5f;
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 011e98eab6596764fac103ff106476e3
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: ebd95c7d81c32464c86497cd59c7ed2e
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,135 @@
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using UnityEngine;
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using UnityEngine.InputSystem;
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using Unheimlich.Features.Player.Data;
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using Unheimlich.Features.Dialogue;
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using InputManager = Unheimlich.Core.Input.InputManager;
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namespace Unheimlich.Features.Player
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{
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/// <summary>
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/// Handles camera effects: aim assist and shake.
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/// </summary>
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public class CameraEffects : MonoBehaviour
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{
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[Header("Settings")]
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public CameraEffectsSettings Settings;
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private float _shakeTimer = 0f;
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private float _shakeInterval;
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private Vector3 _shakeTarget;
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private Vector3 _shakeOriginalPos;
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private float _shakeSmoothness;
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private Vector3 _pendingAimAssistTarget;
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private bool _hasAimAssistTarget;
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public bool IsAimLocked { get; private set; }
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public bool HasActiveLookInput { get; private set; }
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public bool IsUsingGamepad { get; private set; }
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void Start()
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{
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if (Settings != null)
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_shakeInterval = 1f / Settings.shakeFrequency;
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}
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void Update()
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{
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DetectInputDevice();
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}
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void LateUpdate()
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{
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if (_hasAimAssistTarget)
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{
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ApplyAimAssistInternal(_pendingAimAssistTarget);
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}
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}
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private void DetectInputDevice()
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{
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Vector2 lookInput = InputManager.GetLookInput();
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HasActiveLookInput = lookInput.magnitude > 0.1f;
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if (Gamepad.current != null && Gamepad.current.rightStick.ReadValue().magnitude > 0.1f)
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IsUsingGamepad = true;
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else if (Mouse.current != null && Mouse.current.delta.ReadValue().magnitude > 0.1f)
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IsUsingGamepad = false;
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}
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public void ShakeCamera(float amplitude, float smoothness = 0f)
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{
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if (PlayerController.Instance == null || PlayerController.Instance.CameraPivot == null || Settings == null)
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return;
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_shakeSmoothness = smoothness;
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_shakeTimer -= Time.deltaTime;
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if (_shakeTimer <= 0f)
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{
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_shakeTimer = _shakeInterval * amplitude;
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_shakeOriginalPos = PlayerController.Instance.CameraPivot.position;
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float x = Random.Range(-1f, 1f) * amplitude;
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float y = Random.Range(-1f, 1f) * amplitude;
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_shakeTarget = _shakeOriginalPos + new Vector3(x, y, 0f);
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}
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if (_shakeSmoothness > 0f)
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{
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PlayerController.Instance.CameraPivot.position = Vector3.Lerp(
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PlayerController.Instance.CameraPivot.position,
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_shakeTarget,
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Time.deltaTime * _shakeSmoothness);
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}
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else
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{
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PlayerController.Instance.CameraPivot.position = _shakeTarget;
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}
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}
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public void ApplyAimAssist(Vector3 targetCenter)
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{
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_pendingAimAssistTarget = targetCenter;
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_hasAimAssistTarget = true;
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}
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private void ApplyAimAssistInternal(Vector3 targetCenter)
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{
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if (PlayerController.Instance == null || PlayerController.Instance.CameraTransform == null || Settings == null)
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return;
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if (PlayerController.Instance.Movement == null)
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return;
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if (IsAimLocked && HasActiveLookInput)
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IsAimLocked = false;
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Vector3 directionToTarget = (targetCenter - PlayerController.Instance.CameraTransform.position).normalized;
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float angleError = Vector3.Angle(PlayerController.Instance.CameraTransform.forward, directionToTarget);
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if (IsAimLocked || angleError < Settings.aimAssistMaxAngle)
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{
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Vector3 targetDirection = directionToTarget;
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float targetYaw = Mathf.Atan2(targetDirection.x, targetDirection.z) * Mathf.Rad2Deg;
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float targetPitch = -Mathf.Asin(targetDirection.y) * Mathf.Rad2Deg;
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float currentYaw = PlayerController.Instance.Movement.Yaw;
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float currentPitch = PlayerController.Instance.Movement.Pitch;
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float newYaw = Mathf.LerpAngle(currentYaw, targetYaw, Settings.aimAssistStrength * Time.deltaTime);
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float newPitch = Mathf.Lerp(currentPitch, targetPitch, Settings.aimAssistStrength * Time.deltaTime);
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PlayerController.Instance.Movement.Yaw = newYaw;
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PlayerController.Instance.Movement.Pitch = newPitch;
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}
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_hasAimAssistTarget = false;
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}
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public void LockAim(bool locked)
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{
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IsAimLocked = locked;
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: e05e5ee4f09d55d4a93324fe0eb85d6e
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@@ -0,0 +1,130 @@
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using UnityEngine;
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using Unheimlich.Core.Interaction;
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using Unheimlich.World.CameraSystem;
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namespace Unheimlich.Features.Player
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{
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/// <summary>
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/// Simulates camera head bobbing motion during player movement and idle states.
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/// </summary>
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public class CameraHeadBob : MonoBehaviour
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{
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private float _timer = 0f;
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private Vector3 _startLocalPos;
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private HeadBobMode _overrideMode = HeadBobMode.Normal;
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private bool _hasOverride = false;
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private Coroutine _resetCoroutine;
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void Start()
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{
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_startLocalPos = transform.localPosition;
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}
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void Update()
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{
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if (PlayerController.Instance == null || PlayerController.Instance.CharController == null)
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return;
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var settings = PlayerController.Instance.CameraEffects?.Settings;
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if (settings == null) return;
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HeadBobMode currentMode = _hasOverride ? _overrideMode : HeadBobMode.Normal;
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if (currentMode == HeadBobMode.Disabled)
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{
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ResetPosition(settings.resetSpeed);
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return;
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}
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if (currentMode == HeadBobMode.Idle || (PlayerInspectionHandler.Instance != null && PlayerInspectionHandler.Instance.IsInspecting))
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{
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ApplyBob(settings.idleBobSpeed, settings.idleBobAmplitude);
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return;
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}
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bool isMoving = PlayerController.Instance.IsMoving;
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bool isRunning = PlayerController.Instance.IsRunning;
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bool isGrounded = PlayerController.Instance.CharController.isGrounded;
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if (isGrounded)
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{
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if (isMoving)
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{
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if (isRunning)
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ApplyBob(settings.runBobSpeed, settings.runBobAmplitude);
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else
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ApplyBob(settings.walkBobSpeed, settings.walkBobAmplitude);
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}
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else
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ApplyBob(settings.idleBobSpeed, settings.idleBobAmplitude);
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}
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else
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ResetPosition(settings.resetSpeed);
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}
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public void SetMode(HeadBobMode mode)
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{
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_overrideMode = mode;
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_hasOverride = true;
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}
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public void ClearOverride()
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{
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_hasOverride = false;
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if (_resetCoroutine != null)
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{
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StopCoroutine(_resetCoroutine);
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_resetCoroutine = null;
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}
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}
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public void LerpToZero(float duration)
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{
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if (_resetCoroutine != null)
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StopCoroutine(_resetCoroutine);
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_resetCoroutine = StartCoroutine(LerpToZeroCoroutine(duration));
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}
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private System.Collections.IEnumerator LerpToZeroCoroutine(float duration)
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{
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Vector3 startPos = transform.localPosition;
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float elapsed = 0f;
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while (elapsed < duration)
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{
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elapsed += Time.deltaTime;
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float t = Mathf.Clamp01(elapsed / duration);
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transform.localPosition = Vector3.Lerp(startPos, Vector3.zero, t);
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yield return null;
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}
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transform.localPosition = Vector3.zero;
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_resetCoroutine = null;
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}
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private void ApplyBob(float speed, float amplitude)
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{
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_timer += Time.deltaTime * speed;
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float x = Mathf.Sin(_timer * 0.5f) * amplitude;
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float y = Mathf.Cos(_timer) * amplitude;
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Vector3 newPos = _startLocalPos;
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newPos.x += x;
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newPos.y += y;
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||||
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||||
transform.localPosition = newPos;
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}
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private void ResetPosition(float resetSpeed)
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{
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transform.localPosition = Vector3.Lerp(transform.localPosition, _startLocalPos, Time.deltaTime * resetSpeed);
|
||||
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if (Vector3.Distance(transform.localPosition, _startLocalPos) < 0.001f)
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||||
_timer = 0f;
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||||
}
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||||
}
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||||
}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: a2e180d338cc26242a3a9d962eea7f7c
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||||
MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
|
||||
executionOrder: -200
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||||
icon: {instanceID: 0}
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||||
userData:
|
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assetBundleName:
|
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assetBundleVariant:
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@@ -0,0 +1,42 @@
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using UnityEngine;
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using UnityEngine.UI;
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namespace Unheimlich.Features.Player
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{
|
||||
public class HandTouchFeedback : MonoBehaviour
|
||||
{
|
||||
[Header("Visual Settings")]
|
||||
[SerializeField] private Image _feedbackImage;
|
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[SerializeField] private Color _readyColor = Color.green;
|
||||
[SerializeField] private float _pulseSpeed = 2f;
|
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[SerializeField] private float _pulseIntensity = 0.3f;
|
||||
|
||||
private float _pulseTimer;
|
||||
private Color _originalColor;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (_feedbackImage != null)
|
||||
{
|
||||
_originalColor = _feedbackImage.color;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_pulseTimer = 0f;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (_feedbackImage == null)
|
||||
return;
|
||||
|
||||
_pulseTimer += Time.deltaTime * _pulseSpeed;
|
||||
float pulse = (Mathf.Sin(_pulseTimer) + 1f) * 0.5f;
|
||||
|
||||
Color targetColor = Color.Lerp(_originalColor, _readyColor, pulse * _pulseIntensity);
|
||||
_feedbackImage.color = targetColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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||||
guid: 39b78978d656e894ea455342398ef8ba
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||||
@@ -0,0 +1,99 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
using Unheimlich.Core;
|
||||
|
||||
namespace Unheimlich.Features.Player
|
||||
{
|
||||
public class ListeningVignetteEffect : Singleton<ListeningVignetteEffect>
|
||||
{
|
||||
[Header("References")]
|
||||
[Tooltip("Dedicated Volume for listening mode (not shared with dialogue system)")]
|
||||
[SerializeField] private Volume _listeningVolume;
|
||||
|
||||
[Header("Settings")]
|
||||
[Tooltip("Target intensity when listening (0-1)")]
|
||||
[SerializeField] [Range(0f, 1f)] private float _targetIntensity = 0.3f;
|
||||
|
||||
[Tooltip("Speed of vignette fade in/out")]
|
||||
[SerializeField] private float _transitionSpeed = 2f;
|
||||
|
||||
private Vignette _vignette;
|
||||
private bool _isEnabled;
|
||||
private VolumeProfile _volumeProfile;
|
||||
|
||||
protected override void OnAwake()
|
||||
{
|
||||
if (_listeningVolume == null)
|
||||
{
|
||||
GameObject volumeObject = new GameObject("Listening Mode Volume");
|
||||
volumeObject.transform.SetParent(transform);
|
||||
_listeningVolume = volumeObject.AddComponent<Volume>();
|
||||
_listeningVolume.isGlobal = true;
|
||||
_listeningVolume.priority = 1;
|
||||
_listeningVolume.weight = 0f;
|
||||
}
|
||||
|
||||
if (_listeningVolume.profile == null)
|
||||
{
|
||||
_volumeProfile = ScriptableObject.CreateInstance<VolumeProfile>();
|
||||
_listeningVolume.profile = _volumeProfile;
|
||||
|
||||
_vignette = _volumeProfile.Add<Vignette>();
|
||||
_vignette.active = true;
|
||||
_vignette.intensity.Override(0f);
|
||||
_vignette.smoothness.Override(0.4f);
|
||||
_vignette.rounded.Override(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!_listeningVolume.profile.TryGet(out _vignette))
|
||||
{
|
||||
_vignette = _listeningVolume.profile.Add<Vignette>();
|
||||
_vignette.active = true;
|
||||
_vignette.intensity.Override(0f);
|
||||
_vignette.smoothness.Override(0.4f);
|
||||
_vignette.rounded.Override(true);
|
||||
}
|
||||
}
|
||||
|
||||
_listeningVolume.weight = 0f;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (_vignette == null || _listeningVolume == null)
|
||||
return;
|
||||
|
||||
float targetWeight = _isEnabled ? 1f : 0f;
|
||||
_listeningVolume.weight = Mathf.Lerp(_listeningVolume.weight, targetWeight, Time.deltaTime * _transitionSpeed);
|
||||
|
||||
if (_isEnabled)
|
||||
_vignette.intensity.value = _targetIntensity;
|
||||
}
|
||||
|
||||
public void EnableVignette(bool enable)
|
||||
{
|
||||
_isEnabled = enable;
|
||||
}
|
||||
|
||||
public void SetIntensity(float intensity)
|
||||
{
|
||||
_targetIntensity = Mathf.Clamp01(intensity);
|
||||
if (_vignette != null)
|
||||
_vignette.intensity.value = _targetIntensity;
|
||||
}
|
||||
|
||||
public void EnableVignetteWithIntensity(float intensity)
|
||||
{
|
||||
SetIntensity(intensity);
|
||||
EnableVignette(true);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (_volumeProfile != null)
|
||||
Destroy(_volumeProfile);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 878ebc270c13e5c49a3813b1848f6ea5
|
||||
@@ -0,0 +1,116 @@
|
||||
using UnityEngine;
|
||||
using OctoCore.Components;
|
||||
using Unheimlich.Core;
|
||||
using Unheimlich.Features.Player.Data;
|
||||
using Unheimlich.Features.Dialogue;
|
||||
using Unheimlich.Core.Interaction;
|
||||
using Unheimlich.Features.DetectiveBoard;
|
||||
using Unheimlich.Features.Diapason;
|
||||
using Unheimlich.Features.OctoArms;
|
||||
using Unheimlich.World.CameraSystem;
|
||||
using InputManager = Unheimlich.Core.Input.InputManager;
|
||||
|
||||
namespace Unheimlich.Features.Player
|
||||
{
|
||||
/// <summary>
|
||||
/// Central hub for all player systems.
|
||||
/// Exposes components and settings with zero Inspector refs needed for other scripts.
|
||||
/// </summary>
|
||||
[RequireComponent(typeof(OctoPlayer))]
|
||||
[RequireComponent(typeof(CharacterController))]
|
||||
public class PlayerController : Singleton<PlayerController>
|
||||
{
|
||||
// Auto-found components (exposed publicly, found once in Awake)
|
||||
public OctoPlayer Movement { get; private set; }
|
||||
public CharacterController CharController { get; private set; }
|
||||
public Camera PlayerCamera { get; private set; }
|
||||
public Transform CameraTransform { get; private set; }
|
||||
public Transform CameraPivot { get; private set; }
|
||||
public CameraEffects CameraEffects { get; private set; }
|
||||
public CameraPanController CameraPanController { get; private set; }
|
||||
public DiapasonListeningHandlerV2 DiapasonHandler { get; private set; }
|
||||
public DiapasonEquipmentManager DiapasonEquipment { get; private set; }
|
||||
public PlayerInspectionHandler InspectionHandler { get; private set; }
|
||||
public DetectiveBoardController DetectiveBoardController { get; private set; }
|
||||
public OctoIkArmsImproved ArmsSystem { get; private set; }
|
||||
|
||||
public InputManager Inputs => InputManager.Instance;
|
||||
|
||||
public bool IsMoving
|
||||
{
|
||||
get
|
||||
{
|
||||
// Read directly from action instead of cached value
|
||||
var moveAction = InputManager.GetMoveAction();
|
||||
if (moveAction == null) return false;
|
||||
return moveAction.ReadValue<UnityEngine.Vector2>().magnitude > 0.1f;
|
||||
}
|
||||
}
|
||||
public bool IsRunning
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Movement == null || OctoCore.OctoCore.Instance == null) return false;
|
||||
|
||||
var actions = OctoCore.OctoCore.Instance.Inputs?.Actions;
|
||||
if (actions != null)
|
||||
{
|
||||
foreach (var actionInfo in actions)
|
||||
{
|
||||
if (actionInfo.Name == "Sprint" && actionInfo.Reference != null)
|
||||
return actionInfo.Reference.action.IsPressed();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnAwake()
|
||||
{
|
||||
// Auto-find all components once
|
||||
Movement = GetComponent<OctoPlayer>();
|
||||
CharController = GetComponent<CharacterController>();
|
||||
CameraEffects = GetComponent<CameraEffects>();
|
||||
CameraPanController = GetComponent<CameraPanController>();
|
||||
DiapasonHandler = GetComponent<DiapasonListeningHandlerV2>();
|
||||
DiapasonEquipment = GetComponent<DiapasonEquipmentManager>();
|
||||
InspectionHandler = GetComponent<PlayerInspectionHandler>();
|
||||
DetectiveBoardController = GetComponent<DetectiveBoardController>();
|
||||
|
||||
PlayerCamera = GetComponentInChildren<Camera>();
|
||||
ArmsSystem = GetComponentInChildren<OctoIkArmsImproved>();
|
||||
|
||||
if (PlayerCamera != null)
|
||||
{
|
||||
CameraTransform = PlayerCamera.transform;
|
||||
CameraPivot = CameraTransform.parent;
|
||||
}
|
||||
}
|
||||
|
||||
// Teleport
|
||||
public void Teleport(Vector3 position, Quaternion rotation)
|
||||
{
|
||||
Movement.Teleport(position, rotation);
|
||||
PlayerEvents.TriggerTeleport(position, rotation);
|
||||
}
|
||||
|
||||
// Helper methods
|
||||
public Vector3 GetForward()
|
||||
{
|
||||
if (PlayerCamera == null) return transform.forward;
|
||||
|
||||
Vector3 forward = PlayerCamera.transform.forward;
|
||||
forward.y = 0;
|
||||
return forward.normalized;
|
||||
}
|
||||
|
||||
public Vector3 GetRight()
|
||||
{
|
||||
if (PlayerCamera == null) return transform.right;
|
||||
|
||||
Vector3 right = PlayerCamera.transform.right;
|
||||
right.y = 0;
|
||||
return right.normalized;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2d192ca4042c25c4ea16f024d0e262c1
|
||||
Reference in New Issue
Block a user