Complete reorga
This commit is contained in:
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fileFormatVersion: 2
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guid: 6e81c29b1e7997340a20f4c98069dc1c
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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using UnityEngine;
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namespace Unheimlich.Core.Audio
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{
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[CreateAssetMenu(fileName = "AudioEmitterData", menuName = "Unheimlich/Audio/Audio Emitter Data")]
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public class AudioEmitterData : ScriptableObject
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{
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[Header("Emitter Info")]
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public AudioEmitterType EmitterType = AudioEmitterType.Generic;
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public string DisplayName = "Generic";
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[Header("Procedural Audio Settings")]
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public float BaseFrequency = 440f;
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public float FrequencyVariation = 50f;
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public float VolumeMin = 0.3f;
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public float VolumeMax = 0.7f;
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public float DurationMin = 0.5f;
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public float DurationMax = 2f;
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[Header("Harmonics (for complex sounds)")]
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public float[] HarmonicMultipliers = { 1f };
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public float[] HarmonicAmplitudes = { 1f };
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[Header("Noise Settings")]
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[Range(0f, 1f)]
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public float NoiseAmount = 0f;
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[Header("Vibration Settings")]
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public bool EnableVibration = true;
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public float VibrationIntensityMin = 0.1f;
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public float VibrationIntensityMax = 0.5f;
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public float VibrationFrequency = 10f;
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[Header("Distance Settings")]
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public float MaxDistance = 10f;
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public AnimationCurve DistanceAttenuation = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
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}
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}
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fileFormatVersion: 2
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guid: c20752cb7065e844aaaedf606c4df2db
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@@ -0,0 +1,434 @@
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using System.Collections;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using Unheimlich.Core.Utils;
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using Unheimlich.World.CameraSystem;
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namespace Unheimlich.Core.Audio
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{
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public enum AudioEmitterType
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{
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Generic,
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Wall,
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Wood,
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Metal,
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Glass,
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Water,
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Stone,
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Mechanical,
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Electrical,
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Organic
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}
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public class AudioListenable : MonoBehaviour
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{
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// String constants
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private const string CONTINUOUS_AUDIO_SOURCE_NAME = "Continuous Audio Source";
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// Volume multipliers for concentration system
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private const float BASELINE_VOLUME_MULTIPLIER = 0.1f;
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private const float FULL_VOLUME_MULTIPLIER = 1.5f;
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private const float CONCENTRATION_FADE_DURATION = 1f;
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private const float RELEASE_FADE_DURATION = 0.5f;
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[Header("Emitter Settings")]
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[SerializeField] private AudioEmitterType _emitterType = AudioEmitterType.Generic;
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[SerializeField] private bool _useProceduralAudio = true;
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[Header("Continuous Emission")]
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[SerializeField] private bool _emitContinuously = true;
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[SerializeField] private float _continuousBaseVolume = 0.1f;
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[SerializeField] private float _hearingRangeMin = 4f;
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[SerializeField] private float _hearingRangeMax = 8f;
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[Header("Listening Enhancement")]
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[SerializeField] private float _reverbWetMix = 0.5f;
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[Header("Static Audio")]
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[SerializeField] private AudioClip _staticAudioClip;
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[SerializeField] private bool _loopStaticAudio = true;
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[Header("Procedural Settings")]
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[SerializeField] private float _baseFrequency = 440f;
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[SerializeField] private float _frequencyVariation = 50f;
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[SerializeField] private float _volumeMin = 0.3f;
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[SerializeField] private float _volumeMax = 0.7f;
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[SerializeField] private float _durationMin = 0.5f;
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[SerializeField] private float _durationMax = 2f;
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[Header("Distance Attenuation")]
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[SerializeField] private float _maxDistance = 10f;
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[SerializeField] private AnimationCurve _distanceAttenuation = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
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[Header("Visual Feedback")]
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[SerializeField] private ParticleSystem _emitterParticles;
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[Header("Camera Settings")]
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[SerializeField] private CameraPanSettings _cameraPanSettings;
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private AudioSource _audioSource;
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private AudioSource _continuousAudioSource;
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private AudioReverbFilter _reverbFilter;
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private bool _isCurrentlyListening;
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private float _listeningTimer;
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private float _nextProceduralEventTime;
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private Vector3 _listenerPosition;
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private bool _hasBeenTapped;
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private AudioClip _continuousClip;
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private Coroutine _volumeFadeCoroutine;
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private Coroutine _startListeningCoroutine;
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private int _concentrationFadeTweenId = -1;
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private int _crossfadeTweenId = -1;
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/// <summary>
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/// Returns true if this emitter has been tapped during the current listening session.
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/// Used to prevent multiple taps on the same emitter.
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/// </summary>
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public bool HasBeenTapped => _hasBeenTapped;
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/// <summary>
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/// Returns the camera pan settings for this emitter, or null if not set.
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/// </summary>
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public CameraPanSettings CameraPanSettings => _cameraPanSettings;
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private void Awake()
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{
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_audioSource = GetComponent<AudioSource>();
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if (_audioSource == null)
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_audioSource = gameObject.AddComponent<AudioSource>();
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_audioSource.spatialBlend = 1f;
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_audioSource.maxDistance = _maxDistance;
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_audioSource.rolloffMode = AudioRolloffMode.Custom;
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_audioSource.playOnAwake = false;
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_reverbFilter = gameObject.AddComponent<AudioReverbFilter>();
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_reverbFilter.reverbPreset = AudioReverbPreset.Off;
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_reverbFilter.dryLevel = 0f;
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_reverbFilter.room = -10000;
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GameObject continuousSourceObject = new GameObject(CONTINUOUS_AUDIO_SOURCE_NAME);
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continuousSourceObject.transform.SetParent(transform);
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continuousSourceObject.transform.localPosition = Vector3.zero;
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_continuousAudioSource = continuousSourceObject.AddComponent<AudioSource>();
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_continuousAudioSource.spatialBlend = 1f;
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_continuousAudioSource.maxDistance = _hearingRangeMax;
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_continuousAudioSource.minDistance = _hearingRangeMin;
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_continuousAudioSource.rolloffMode = AudioRolloffMode.Linear;
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_continuousAudioSource.playOnAwake = false;
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_continuousAudioSource.loop = true;
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if (_emitterParticles != null)
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{
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_emitterParticles.Stop();
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var emission = _emitterParticles.emission;
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emission.enabled = false;
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}
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}
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private void Start()
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{
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if (_emitContinuously && _useProceduralAudio)
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{
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StartContinuousEmission();
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}
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}
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private void StartContinuousEmission()
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{
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float frequency = _baseFrequency + Random.Range(-_frequencyVariation * 0.5f, _frequencyVariation * 0.5f);
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_continuousClip = GenerateProceduralAudioClip(frequency, 10f);
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_continuousAudioSource.clip = _continuousClip;
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_continuousAudioSource.volume = _continuousBaseVolume * BASELINE_VOLUME_MULTIPLIER;
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_continuousAudioSource.loop = true;
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_continuousAudioSource.Play();
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}
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/// <summary>
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/// Sets the concentration state and fades the emitter volume accordingly.
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/// When concentrating: fades from 30% to 100% over 1 second.
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/// When releasing: fades from 100% to 30% over 0.5 seconds.
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/// </summary>
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public void SetConcentrating(bool concentrating)
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{
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TweenHelper.CancelTween(ref _concentrationFadeTweenId);
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if (_continuousAudioSource == null)
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return;
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float baseVolume = _continuousBaseVolume;
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float fromMultiplier = concentrating ? BASELINE_VOLUME_MULTIPLIER : FULL_VOLUME_MULTIPLIER;
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float toMultiplier = concentrating ? FULL_VOLUME_MULTIPLIER : BASELINE_VOLUME_MULTIPLIER;
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float duration = concentrating ? CONCENTRATION_FADE_DURATION : RELEASE_FADE_DURATION;
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float fromVolume = baseVolume * fromMultiplier;
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float toVolume = baseVolume * toMultiplier;
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_concentrationFadeTweenId = TweenHelper.FadeVolume(
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_continuousAudioSource,
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toVolume,
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duration);
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}
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/// <summary>
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/// Starts the listening sequence for this emitter.
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/// Blocked if the emitter has already been tapped during this session.
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/// </summary>
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public void StartListening(Vector3 listenerPosition)
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{
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// Prevent multiple taps on the same emitter
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if (_hasBeenTapped)
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return;
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if (_startListeningCoroutine != null)
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StopCoroutine(_startListeningCoroutine);
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_startListeningCoroutine = StartCoroutine(StartListeningSequence(listenerPosition));
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}
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/// <summary>
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/// Coroutine that handles the full listening sequence:
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/// - Crossfades from continuous to procedural audio
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/// - Activates particles
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/// - Marks emitter as tapped (prevents re-triggering)
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/// - Starts vibration
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/// </summary>
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private IEnumerator StartListeningSequence(Vector3 listenerPosition)
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{
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_isCurrentlyListening = true;
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_listenerPosition = listenerPosition;
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_listeningTimer = 0f;
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_nextProceduralEventTime = 0f;
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// Mark as tapped to prevent re-triggering
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_hasBeenTapped = true;
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if (_volumeFadeCoroutine != null)
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StopCoroutine(_volumeFadeCoroutine);
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TweenHelper.CancelTween(ref _crossfadeTweenId);
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float crossfadeDuration = 1f;
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if (_continuousAudioSource != null)
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{
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_crossfadeTweenId = TweenHelper.FadeVolume(
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_continuousAudioSource,
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0f,
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crossfadeDuration,
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() =>
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{
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if (_continuousAudioSource != null)
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_continuousAudioSource.Stop();
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});
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}
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if (_emitterParticles != null)
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{
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var emission = _emitterParticles.emission;
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emission.enabled = true;
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_emitterParticles.Play();
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}
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EnableReverb(true);
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yield return new WaitForSeconds(crossfadeDuration);
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if (_useProceduralAudio)
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{
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PlayProceduralSound();
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}
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else if (_staticAudioClip != null)
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{
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_audioSource.clip = _staticAudioClip;
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_audioSource.loop = _loopStaticAudio;
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_audioSource.Play();
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}
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}
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/// <summary>
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/// Stops the listening mode and resets the emitter state.
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/// This is the only place where _hasBeenTapped is reset to false,
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/// allowing the emitter to be used again in a future listening session.
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/// </summary>
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public void StopListening(bool cancelConcentrationFade = true)
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{
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bool wasBeenTapped = _hasBeenTapped;
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_isCurrentlyListening = false;
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_hasBeenTapped = false;
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if (_volumeFadeCoroutine != null)
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StopCoroutine(_volumeFadeCoroutine);
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if (_startListeningCoroutine != null)
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StopCoroutine(_startListeningCoroutine);
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if (cancelConcentrationFade)
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TweenHelper.CancelTween(ref _concentrationFadeTweenId);
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if (_audioSource != null && _audioSource.isPlaying)
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_audioSource.Stop();
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if (_emitterParticles != null && wasBeenTapped)
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{
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_emitterParticles.Stop();
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var emission = _emitterParticles.emission;
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emission.enabled = false;
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}
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if (_continuousAudioSource != null && !_continuousAudioSource.isPlaying && gameObject.activeInHierarchy)
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{
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StartContinuousEmission();
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}
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EnableReverb(false);
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}
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private void Update()
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{
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if (!_isCurrentlyListening)
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return;
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_listeningTimer += Time.deltaTime;
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if (_useProceduralAudio && _listeningTimer >= _nextProceduralEventTime)
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{
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PlayProceduralSound();
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_nextProceduralEventTime = _listeningTimer + Random.Range(_durationMin, _durationMax);
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}
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}
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private void EnableReverb(bool enable)
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{
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if (_reverbFilter == null)
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return;
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if (enable)
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{
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_reverbFilter.reverbPreset = AudioReverbPreset.Room;
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_reverbFilter.dryLevel = Mathf.Lerp(0f, -1000f, 1f - _reverbWetMix);
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_reverbFilter.room = Mathf.Lerp(-1000f, -100f, _reverbWetMix);
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}
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else
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{
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_reverbFilter.reverbPreset = AudioReverbPreset.Off;
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_reverbFilter.dryLevel = 0f;
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_reverbFilter.room = -10000;
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}
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}
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private void PlayProceduralSound()
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{
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float distance = Vector3.Distance(_listenerPosition, transform.position);
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float distanceFactor = Mathf.Clamp01(1f - (distance / _maxDistance));
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float attenuation = _distanceAttenuation.Evaluate(distanceFactor);
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float frequency = _baseFrequency + Random.Range(-_frequencyVariation, _frequencyVariation);
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float volume = Mathf.Lerp(_volumeMin, _volumeMax, Random.value) * attenuation;
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AudioClip proceduralClip = GenerateProceduralAudioClip(frequency, Random.Range(_durationMin, _durationMax));
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_audioSource.clip = proceduralClip;
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_audioSource.volume = volume;
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_audioSource.loop = false;
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_audioSource.Play();
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}
|
||||
|
||||
private AudioClip GenerateProceduralAudioClip(float frequency, float duration)
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||||
{
|
||||
int sampleRate = 44100;
|
||||
int sampleCount = Mathf.RoundToInt(sampleRate * duration);
|
||||
|
||||
AudioClip clip = AudioClip.Create("ProceduralSound", sampleCount, 1, sampleRate, false);
|
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float[] samples = new float[sampleCount];
|
||||
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||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
float t = (float)i / sampleRate;
|
||||
float envelope = Mathf.Sin(Mathf.PI * t / duration);
|
||||
|
||||
samples[i] = GenerateSampleForType(frequency, t, _emitterType) * envelope;
|
||||
}
|
||||
|
||||
clip.SetData(samples, 0);
|
||||
return clip;
|
||||
}
|
||||
|
||||
private float GenerateSampleForType(float frequency, float time, AudioEmitterType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case AudioEmitterType.Metal:
|
||||
return Mathf.Sin(2f * Mathf.PI * frequency * time) * 0.5f +
|
||||
Mathf.Sin(2f * Mathf.PI * frequency * 2.1f * time) * 0.3f +
|
||||
Mathf.Sin(2f * Mathf.PI * frequency * 3.8f * time) * 0.2f;
|
||||
|
||||
case AudioEmitterType.Wood:
|
||||
return Mathf.Sin(2f * Mathf.PI * frequency * time) * 0.6f +
|
||||
(Random.value - 0.5f) * 0.1f;
|
||||
|
||||
case AudioEmitterType.Glass:
|
||||
return Mathf.Sin(2f * Mathf.PI * frequency * 1.5f * time) * 0.4f +
|
||||
Mathf.Sin(2f * Mathf.PI * frequency * 2.7f * time) * 0.3f +
|
||||
Mathf.Sin(2f * Mathf.PI * frequency * 4.2f * time) * 0.3f;
|
||||
|
||||
case AudioEmitterType.Stone:
|
||||
return Mathf.Sin(2f * Mathf.PI * frequency * 0.8f * time) * 0.5f +
|
||||
(Random.value - 0.5f) * 0.3f;
|
||||
|
||||
case AudioEmitterType.Water:
|
||||
return (Random.value - 0.5f) * 0.5f +
|
||||
Mathf.Sin(2f * Mathf.PI * frequency * 0.5f * time) * 0.3f;
|
||||
|
||||
case AudioEmitterType.Mechanical:
|
||||
return Mathf.Sin(2f * Mathf.PI * frequency * time) * 0.4f +
|
||||
Mathf.Sign(Mathf.Sin(2f * Mathf.PI * frequency * 0.3f * time)) * 0.3f;
|
||||
|
||||
case AudioEmitterType.Electrical:
|
||||
return (Random.value - 0.5f) * 0.6f +
|
||||
Mathf.Sin(2f * Mathf.PI * frequency * 50f * time) * 0.2f;
|
||||
|
||||
case AudioEmitterType.Organic:
|
||||
return Mathf.Sin(2f * Mathf.PI * frequency * 0.7f * time) * 0.5f +
|
||||
Mathf.Sin(2f * Mathf.PI * frequency * 1.3f * time) * 0.3f +
|
||||
(Random.value - 0.5f) * 0.2f;
|
||||
|
||||
case AudioEmitterType.Wall:
|
||||
return Mathf.Sin(2f * Mathf.PI * frequency * 0.5f * time) * 0.3f +
|
||||
(Random.value - 0.5f) * 0.1f;
|
||||
|
||||
default:
|
||||
return Mathf.Sin(2f * Mathf.PI * frequency * time);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
StopListening();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (_continuousAudioSource != null && !_continuousAudioSource.isPlaying && _emitContinuously)
|
||||
{
|
||||
StartContinuousEmission();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDrawGizmosSelected()
|
||||
{
|
||||
Gizmos.color = Color.cyan;
|
||||
Gizmos.DrawWireSphere(transform.position, _maxDistance);
|
||||
|
||||
if (_isCurrentlyListening)
|
||||
{
|
||||
Gizmos.color = Color.green;
|
||||
Gizmos.DrawLine(transform.position, _listenerPosition);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e15490f7adacb594cb114f535e71d6b6
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8f37ef6d86cfe0a48b2cc2ceff08765c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 765c25ede342e8a4c8ac75e1c6507592
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,262 @@
|
||||
using UnityEngine;
|
||||
using OctoCore;
|
||||
using OctoCore.Inputs;
|
||||
using Unheimlich.Core;
|
||||
|
||||
|
||||
namespace Unheimlich.Core.Input
|
||||
{
|
||||
/// <summary>
|
||||
/// Unified input manager wrapping OctoCore inputs with Unheimlich-specific contexts.
|
||||
/// Replaces the old PlayerInputManager while keeping context system (Normal, Dialogue, Listening).
|
||||
/// </summary>
|
||||
public class InputManager : Singleton<InputManager>
|
||||
{
|
||||
public enum InputContext
|
||||
{
|
||||
Normal, // All inputs enabled
|
||||
Dialogue, // Only look and interact
|
||||
Listening, // Only look and diapason
|
||||
Inspection // Only look and interact (for item inspection)
|
||||
}
|
||||
|
||||
[Header("Current State")]
|
||||
[SerializeField] private InputContext _currentContext = InputContext.Normal;
|
||||
|
||||
// Public access to current context
|
||||
public static InputContext CurrentContext => Instance ? Instance._currentContext : InputContext.Normal;
|
||||
|
||||
// Input values (cached for compatibility)
|
||||
public static Vector2 MoveInput { get; private set; }
|
||||
public static Vector2 LookInput { get; private set; }
|
||||
|
||||
// Legacy compatibility
|
||||
public static bool IsInputEnabled => CurrentContext == InputContext.Normal;
|
||||
public static bool IsLookingEnabled => CurrentContext != InputContext.Dialogue;
|
||||
|
||||
protected override void OnAwake()
|
||||
{
|
||||
// Try to subscribe, will retry in Start if needed
|
||||
SubscribeAllInputs();
|
||||
SetContext(InputContext.Normal);
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (OctoCore.OctoCore.Instance == null)
|
||||
{
|
||||
Debug.LogError("[InputManager] OctoCore.Instance is NULL!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (OctoCore.OctoCore.Instance.Inputs == null)
|
||||
{
|
||||
Debug.LogError("[InputManager] OctoCore.Instance.Inputs is NULL!");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Ensure we're subscribed
|
||||
SubscribeAllInputs();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
UnsubscribeAllInputs();
|
||||
}
|
||||
|
||||
// Subscribe to OctoCore inputs
|
||||
private void SubscribeAllInputs()
|
||||
{
|
||||
if (OctoCore.OctoCore.Instance == null) return;
|
||||
|
||||
OctoCore.OctoCore.Instance.Inputs.SubscribeAction(OctoActions.Player_Move, OnMove);
|
||||
OctoCore.OctoCore.Instance.Inputs.SubscribeAction(OctoActions.Player_Look, OnLook);
|
||||
OctoCore.OctoCore.Instance.Inputs.SubscribeAction(OctoActions.Player_Jump, OnJump);
|
||||
OctoCore.OctoCore.Instance.Inputs.SubscribeAction(OctoActions.Player_Interact, OnInteract);
|
||||
OctoCore.OctoCore.Instance.Inputs.SubscribeAction(OctoActions.Player_Diapason, OnDiapason);
|
||||
OctoCore.OctoCore.Instance.Inputs.SubscribeAction(OctoActions.Player_Fire, OnFire);
|
||||
OctoCore.OctoCore.Instance.Inputs.SubscribeAction(OctoActions.Player_Exit, OnExit);
|
||||
}
|
||||
|
||||
private void UnsubscribeAllInputs()
|
||||
{
|
||||
if (OctoCore.OctoCore.Instance == null) return;
|
||||
|
||||
OctoCore.OctoCore.Instance.Inputs.UnsubscribeAction(OctoActions.Player_Move, OnMove);
|
||||
OctoCore.OctoCore.Instance.Inputs.UnsubscribeAction(OctoActions.Player_Look, OnLook);
|
||||
OctoCore.OctoCore.Instance.Inputs.UnsubscribeAction(OctoActions.Player_Jump, OnJump);
|
||||
OctoCore.OctoCore.Instance.Inputs.UnsubscribeAction(OctoActions.Player_Interact, OnInteract);
|
||||
OctoCore.OctoCore.Instance.Inputs.UnsubscribeAction(OctoActions.Player_Diapason, OnDiapason);
|
||||
OctoCore.OctoCore.Instance.Inputs.UnsubscribeAction(OctoActions.Player_Fire, OnFire);
|
||||
OctoCore.OctoCore.Instance.Inputs.UnsubscribeAction(OctoActions.Player_Exit, OnExit);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets input context and handles cursor/component state
|
||||
/// </summary>
|
||||
public static void SetContext(InputContext context)
|
||||
{
|
||||
if (Instance == null) return;
|
||||
|
||||
Instance._currentContext = context;
|
||||
|
||||
switch (context)
|
||||
{
|
||||
case InputContext.Normal:
|
||||
// All inputs active
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
Cursor.visible = false;
|
||||
break;
|
||||
|
||||
case InputContext.Dialogue:
|
||||
// Only look and interact (movement disabled)
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
Cursor.visible = true;
|
||||
break;
|
||||
|
||||
case InputContext.Listening:
|
||||
// Only look, diapason, fire, exit (movement disabled)
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
Cursor.visible = false;
|
||||
break;
|
||||
|
||||
case InputContext.Inspection:
|
||||
// Only look and interact (for item inspection, movement disabled)
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
Cursor.visible = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Legacy compatibility
|
||||
public static void ToggleInput(bool enable)
|
||||
{
|
||||
SetContext(enable ? InputContext.Normal : InputContext.Dialogue);
|
||||
}
|
||||
|
||||
// Input callbacks - cache values and filter by context
|
||||
private void OnMove(Vector2 value)
|
||||
{
|
||||
MoveInput = _currentContext == InputContext.Normal ? value : Vector2.zero;
|
||||
}
|
||||
|
||||
private void OnLook(Vector2 value)
|
||||
{
|
||||
LookInput = value; // Look enabled in all contexts
|
||||
}
|
||||
|
||||
private void OnJump()
|
||||
{
|
||||
if (_currentContext != InputContext.Normal) return;
|
||||
// Broadcast jump event if needed
|
||||
}
|
||||
|
||||
private void OnInteract()
|
||||
{
|
||||
if (_currentContext == InputContext.Listening) return;
|
||||
// Broadcast interact event
|
||||
}
|
||||
|
||||
private void OnDiapason()
|
||||
{
|
||||
if (_currentContext == InputContext.Dialogue) return;
|
||||
// Broadcast diapason event
|
||||
}
|
||||
|
||||
private void OnFire()
|
||||
{
|
||||
if (_currentContext != InputContext.Listening) return;
|
||||
// Broadcast fire event
|
||||
}
|
||||
|
||||
private void OnExit()
|
||||
{
|
||||
if (_currentContext != InputContext.Listening) return;
|
||||
// Broadcast exit event
|
||||
}
|
||||
|
||||
// Public accessors for backward compatibility
|
||||
public static Vector2 GetMoveInput() => MoveInput;
|
||||
public static Vector2 GetLookInput() => LookInput;
|
||||
|
||||
// Action accessors for direct button checks
|
||||
public static UnityEngine.InputSystem.InputAction GetMoveAction()
|
||||
{
|
||||
var asset = OctoCore.OctoCore.Instance?.Inputs?.Actions;
|
||||
if (asset == null) return null;
|
||||
|
||||
foreach (var actionInfo in asset)
|
||||
{
|
||||
if (actionInfo.Name == "Move" && actionInfo.Reference != null)
|
||||
return actionInfo.Reference.action;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static UnityEngine.InputSystem.InputAction GetDiapasonAction()
|
||||
{
|
||||
var asset = OctoCore.OctoCore.Instance?.Inputs?.Actions;
|
||||
if (asset == null) return null;
|
||||
|
||||
foreach (var actionInfo in asset)
|
||||
{
|
||||
if (actionInfo.Name == "Diapason" && actionInfo.Reference != null)
|
||||
return actionInfo.Reference.action;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static UnityEngine.InputSystem.InputAction GetInteractAction()
|
||||
{
|
||||
var asset = OctoCore.OctoCore.Instance?.Inputs?.Actions;
|
||||
if (asset == null) return null;
|
||||
|
||||
foreach (var actionInfo in asset)
|
||||
{
|
||||
if (actionInfo.Name == "Interact" && actionInfo.Reference != null)
|
||||
return actionInfo.Reference.action;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static UnityEngine.InputSystem.InputAction GetFireAction()
|
||||
{
|
||||
var asset = OctoCore.OctoCore.Instance?.Inputs?.Actions;
|
||||
if (asset == null) return null;
|
||||
|
||||
foreach (var actionInfo in asset)
|
||||
{
|
||||
if (actionInfo.Name == "Fire" && actionInfo.Reference != null)
|
||||
return actionInfo.Reference.action;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static UnityEngine.InputSystem.InputAction GetExitAction()
|
||||
{
|
||||
var asset = OctoCore.OctoCore.Instance?.Inputs?.Actions;
|
||||
if (asset == null) return null;
|
||||
|
||||
foreach (var actionInfo in asset)
|
||||
{
|
||||
if (actionInfo.Name == "Exit" && actionInfo.Reference != null)
|
||||
return actionInfo.Reference.action;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static UnityEngine.InputSystem.InputAction GetLookAction()
|
||||
{
|
||||
var asset = OctoCore.OctoCore.Instance?.Inputs?.Actions;
|
||||
if (asset == null) return null;
|
||||
|
||||
foreach (var actionInfo in asset)
|
||||
{
|
||||
if (actionInfo.Name == "Look" && actionInfo.Reference != null)
|
||||
return actionInfo.Reference.action;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e340839b22a784542ba8afdfde612c2e
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6ad37ffd053dea24999481ef2a838247
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,67 @@
|
||||
using UnityEngine;
|
||||
using Unheimlich.Core;
|
||||
using Unheimlich.Core.Utils;
|
||||
using InputManager = Unheimlich.Core.Input.InputManager;
|
||||
|
||||
namespace Unheimlich.Core.Interaction
|
||||
{
|
||||
public class InteractionHandler : Singleton<InteractionHandler>
|
||||
{
|
||||
|
||||
[Header("Settings")]
|
||||
[SerializeField] private float _interactionRange = 1f;
|
||||
[SerializeField] private LayerMask _interactableLayers;
|
||||
[SerializeField] private float _raycastInterval = 0.1f;
|
||||
|
||||
private InteractableBase _currentInteractable;
|
||||
private Camera _playerCamera;
|
||||
private float _raycastTimer;
|
||||
|
||||
protected override void OnAwake()
|
||||
{
|
||||
_playerCamera = GetComponent<Camera>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (RaycastHelper.ThrottledRaycastComponent(
|
||||
ref _raycastTimer,
|
||||
_raycastInterval,
|
||||
_playerCamera,
|
||||
_interactionRange,
|
||||
_interactableLayers,
|
||||
out InteractableBase interactable))
|
||||
{
|
||||
_currentInteractable = interactable;
|
||||
}
|
||||
else if (_raycastTimer == 0f)
|
||||
{
|
||||
_currentInteractable = null;
|
||||
}
|
||||
|
||||
HandleInteractionInput();
|
||||
}
|
||||
|
||||
private void HandleInteractionInput()
|
||||
{
|
||||
var interactAction = InputManager.GetInteractAction();
|
||||
if (interactAction != null && interactAction.WasPressedThisFrame())
|
||||
{
|
||||
if (_currentInteractable != null)
|
||||
_currentInteractable.Interact();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDrawGizmosSelected()
|
||||
{
|
||||
if (_playerCamera != null)
|
||||
{
|
||||
Gizmos.color = _currentInteractable != null ? Color.green : Color.red;
|
||||
|
||||
Vector3 viewportCenter = new Vector3(0.5f, 0.5f, 0f);
|
||||
Ray ray = _playerCamera.ViewportPointToRay(viewportCenter);
|
||||
Gizmos.DrawRay(ray.origin, ray.direction * _interactionRange);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d96ceb0ee513b1e4197e55e9b926269b
|
||||
@@ -0,0 +1,17 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Unheimlich.Core.Interaction
|
||||
{
|
||||
/// <summary>
|
||||
/// Base class for all interactable objects in the game.
|
||||
/// Derived classes must implement Interact() to define interaction behavior.
|
||||
/// </summary>
|
||||
public abstract class InteractableBase : MonoBehaviour
|
||||
{
|
||||
[Header("Interaction Settings")]
|
||||
[Tooltip("Text displayed when the player looks at the object")]
|
||||
public string InteractionText = "Interact";
|
||||
|
||||
public abstract void Interact();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c2bd6cb9667f8674294172efbdf8afd3
|
||||
@@ -0,0 +1,333 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using Unheimlich.Features.Dialogue.Data;
|
||||
using Unheimlich.Features.DetectiveBoard.Data;
|
||||
using Unheimlich.Features.DetectiveBoard;
|
||||
using Unheimlich.Features.Player;
|
||||
using Unheimlich.Features.Dialogue;
|
||||
using Unheimlich.Features.Dialogue.UI;
|
||||
using OctoCore.Localization;
|
||||
|
||||
namespace Unheimlich.Core.Interaction
|
||||
{
|
||||
public class ObjectDescriptionTrigger : MonoBehaviour
|
||||
{
|
||||
[Header("Description")]
|
||||
[Tooltip("Localized description text (recommended)")]
|
||||
[SerializeField] private OctoLocalizedTextData _descriptionTextLocalized;
|
||||
|
||||
[Tooltip("Fallback description text if localized version is not set")]
|
||||
[SerializeField] private string _descriptionText = "Mysterious Object";
|
||||
|
||||
[Header("Settings")]
|
||||
[SerializeField] private ObjectDescriptionSettings _settings;
|
||||
[SerializeField] private float _raycastDistance = 100f;
|
||||
|
||||
[Header("Anchor")]
|
||||
[SerializeField] private Transform _descriptionAnchor;
|
||||
|
||||
[Header("Prefab")]
|
||||
[SerializeField] private ChoiceFocusHandler _wordPrefab;
|
||||
|
||||
[Header("Detective Board Integration")]
|
||||
[Tooltip("Clue to unlock when words are fully merged (optional)")]
|
||||
[SerializeField] private ClueData _clueToUnlock;
|
||||
|
||||
private Transform _playerTransform;
|
||||
private Camera _mainCamera;
|
||||
private List<ChoiceFocusHandler> _spawnedWords = new List<ChoiceFocusHandler>();
|
||||
private GameObject _wordsContainer;
|
||||
private GameObject _wordsRotator;
|
||||
private bool _isActive = false;
|
||||
private bool _isMerged = false;
|
||||
private bool _hasBeenMergedOnce = false;
|
||||
private bool _hasCompletedMergeOnce = false;
|
||||
private Vector3[] _originalSpawnPositions;
|
||||
private Vector3[] _basePositions;
|
||||
private float _currentConvergenceRadius;
|
||||
|
||||
public bool IsAnimationActive => _isActive && (!_settings.MergeOnce || !_hasCompletedMergeOnce);
|
||||
public bool IsInMergeOnceMode => _settings != null && _settings.MergeOnce;
|
||||
|
||||
void Start()
|
||||
{
|
||||
_playerTransform = PlayerController.Instance.transform;
|
||||
_mainCamera = Camera.main;
|
||||
|
||||
if (_playerTransform == null)
|
||||
Debug.LogWarning($"[ObjectDescription] No player found for {gameObject.name}");
|
||||
|
||||
if (_descriptionAnchor == null)
|
||||
_descriptionAnchor = transform;
|
||||
|
||||
if (_settings == null)
|
||||
{
|
||||
Debug.LogError($"[ObjectDescription] No settings assigned for {gameObject.name}");
|
||||
enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (_playerTransform == null || _settings == null) return;
|
||||
|
||||
float distanceToPlayer = Vector3.Distance(_playerTransform.position, transform.position);
|
||||
|
||||
if (!_isActive && distanceToPlayer <= _settings.ActivationDistance)
|
||||
{
|
||||
if (!_settings.MergeOnce || !_hasCompletedMergeOnce)
|
||||
SpawnWords();
|
||||
}
|
||||
else if (_isActive && distanceToPlayer >= _settings.DeactivationDistance)
|
||||
DespawnWords();
|
||||
|
||||
if (_isActive)
|
||||
{
|
||||
if (!_settings.MergeOnce || !_hasBeenMergedOnce)
|
||||
{
|
||||
UpdateWordConvergence();
|
||||
UpdateContainerRotation();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SpawnWords()
|
||||
{
|
||||
if (_wordPrefab == null)
|
||||
{
|
||||
Debug.LogError($"[ObjectDescription] No word prefab assigned for {gameObject.name}");
|
||||
return;
|
||||
}
|
||||
|
||||
_isActive = true;
|
||||
_isMerged = false;
|
||||
_currentConvergenceRadius = _settings.SpawnRadius;
|
||||
|
||||
_wordsContainer = new GameObject($"{_descriptionText}_Container");
|
||||
_wordsContainer.transform.position = _descriptionAnchor.position;
|
||||
_wordsContainer.transform.rotation = _descriptionAnchor.rotation;
|
||||
|
||||
_wordsRotator = FloatingWordsSpawner.CreateWordsContainer(_descriptionText, _descriptionAnchor, _settings);
|
||||
_wordsRotator.transform.SetParent(_wordsContainer.transform, false);
|
||||
|
||||
ObjectDescriptionTriggerReference triggerRef = _wordsRotator.AddComponent<ObjectDescriptionTriggerReference>();
|
||||
triggerRef.Trigger = this;
|
||||
|
||||
string descText = _descriptionTextLocalized != null
|
||||
? OctoLocalization.GetLocalizedText(_descriptionTextLocalized)
|
||||
: _descriptionText;
|
||||
|
||||
List<DialogueChoiceData> dummyChoices = new List<DialogueChoiceData>();
|
||||
for (int i = 0; i < _settings.WordCount; i++)
|
||||
{
|
||||
dummyChoices.Add(new DialogueChoiceData
|
||||
{
|
||||
ChoiceText = null,
|
||||
ChoiceTextOverride = descText,
|
||||
NextNode = null
|
||||
});
|
||||
}
|
||||
|
||||
_spawnedWords = FloatingWordsSpawner.SpawnByMode(
|
||||
dummyChoices,
|
||||
_wordPrefab,
|
||||
_wordsRotator.transform,
|
||||
_settings,
|
||||
out _originalSpawnPositions
|
||||
);
|
||||
|
||||
_basePositions = new Vector3[_spawnedWords.Count];
|
||||
for (int i = 0; i < _spawnedWords.Count; i++)
|
||||
_basePositions[i] = _spawnedWords[i].transform.localPosition;
|
||||
}
|
||||
|
||||
private void DespawnWords()
|
||||
{
|
||||
_isActive = false;
|
||||
_isMerged = false;
|
||||
|
||||
foreach (var word in _spawnedWords)
|
||||
{
|
||||
if (word != null)
|
||||
Destroy(word.gameObject);
|
||||
}
|
||||
|
||||
_spawnedWords.Clear();
|
||||
|
||||
if (_wordsContainer != null)
|
||||
Destroy(_wordsContainer);
|
||||
|
||||
// Debug.Log($"[ObjectDescription] Despawned words for '{descriptionText}'");
|
||||
}
|
||||
|
||||
private void UpdateWordConvergence()
|
||||
{
|
||||
if (_mainCamera == null || _spawnedWords.Count == 0) return;
|
||||
|
||||
Vector2 screenCenter = new Vector2(Screen.width / 2f, Screen.height / 2f);
|
||||
Ray ray = _mainCamera.ScreenPointToRay(screenCenter);
|
||||
RaycastHit hit;
|
||||
|
||||
int layerMask = ~LayerMask.GetMask("Words", "UI");
|
||||
|
||||
bool isHoveringObject = false;
|
||||
|
||||
if (Physics.Raycast(ray, out hit, _raycastDistance, layerMask))
|
||||
{
|
||||
if (hit.collider.gameObject == gameObject || hit.collider.transform.IsChildOf(transform))
|
||||
isHoveringObject = true;
|
||||
}
|
||||
|
||||
float targetRadius = isHoveringObject ? _settings.MinConvergenceRadius : _settings.SpawnRadius;
|
||||
_currentConvergenceRadius = Mathf.Lerp(_currentConvergenceRadius, targetRadius, Time.deltaTime * _settings.ConvergenceSpeed);
|
||||
|
||||
if (isHoveringObject && !_isMerged && _currentConvergenceRadius <= _settings.MinConvergenceRadius * 5f)
|
||||
MergeWords();
|
||||
else if (!isHoveringObject && _isMerged)
|
||||
{
|
||||
if (!_settings.MergeOnce || !_hasBeenMergedOnce)
|
||||
UnmergeWords();
|
||||
}
|
||||
|
||||
if (_isMerged) return;
|
||||
|
||||
float convergenceFactor = Mathf.InverseLerp(0f, _settings.SpawnRadius, _currentConvergenceRadius);
|
||||
|
||||
for (int i = 0; i < _spawnedWords.Count; i++)
|
||||
{
|
||||
if (_spawnedWords[i] == null) continue;
|
||||
|
||||
Vector3 targetLocalPos = GetConvergenceTargetPosition(_originalSpawnPositions[i], _currentConvergenceRadius);
|
||||
|
||||
_basePositions[i] = Vector3.Lerp(
|
||||
_basePositions[i],
|
||||
targetLocalPos,
|
||||
Time.deltaTime * _settings.ConvergenceSpeed
|
||||
);
|
||||
|
||||
_spawnedWords[i].transform.localPosition = _basePositions[i] + _spawnedWords[i].GetShakeOffset(convergenceFactor);
|
||||
}
|
||||
}
|
||||
|
||||
private Vector3 GetConvergenceTargetPosition(Vector3 originalPosition, float radius)
|
||||
{
|
||||
if (radius < 0.01f) return Vector3.zero;
|
||||
|
||||
switch (_settings.RotationAxis)
|
||||
{
|
||||
case RotationAxis.Forward:
|
||||
Vector2 xyNormalized = new Vector2(originalPosition.x, originalPosition.y - _settings.SpawnHeightOffset).normalized;
|
||||
return new Vector3(
|
||||
xyNormalized.x * radius,
|
||||
xyNormalized.y * radius + _settings.SpawnHeightOffset,
|
||||
originalPosition.z
|
||||
);
|
||||
|
||||
case RotationAxis.Up:
|
||||
Vector2 xzNormalized = new Vector2(originalPosition.x, originalPosition.z).normalized;
|
||||
return new Vector3(
|
||||
xzNormalized.x * radius,
|
||||
originalPosition.y,
|
||||
xzNormalized.y * radius
|
||||
);
|
||||
|
||||
case RotationAxis.Right:
|
||||
Vector2 yzNormalized = new Vector2(originalPosition.y - _settings.SpawnHeightOffset, originalPosition.z).normalized;
|
||||
return new Vector3(
|
||||
originalPosition.x,
|
||||
yzNormalized.x * radius + _settings.SpawnHeightOffset,
|
||||
yzNormalized.y * radius
|
||||
);
|
||||
|
||||
default:
|
||||
return originalPosition.normalized * radius;
|
||||
}
|
||||
}
|
||||
|
||||
private void MergeWords()
|
||||
{
|
||||
if (_isMerged) return;
|
||||
|
||||
_isMerged = true;
|
||||
_hasBeenMergedOnce = true;
|
||||
|
||||
FloatingWordsSpawner.MergeWords(_spawnedWords, _settings, () =>
|
||||
{
|
||||
if (_settings.MergeOnce)
|
||||
{
|
||||
LeanTween.delayedCall(_settings.MergeOnceDisplayDuration, () =>
|
||||
{
|
||||
FadeOutAndComplete();
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void FadeOutAndComplete()
|
||||
{
|
||||
if (_spawnedWords.Count > 0 && _spawnedWords[0] != null)
|
||||
{
|
||||
CanvasGroup canvasGroup = _spawnedWords[0].GetComponent<CanvasGroup>();
|
||||
if (canvasGroup != null)
|
||||
{
|
||||
LeanTween.value(_spawnedWords[0].gameObject, 1f, 0f, _settings.MergeDuration)
|
||||
.setOnUpdate((float val) => { canvasGroup.alpha = val; })
|
||||
.setEaseInQuad()
|
||||
.setOnComplete(() =>
|
||||
{
|
||||
_hasCompletedMergeOnce = true;
|
||||
UnlockClue();
|
||||
DespawnWords();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UnlockClue()
|
||||
{
|
||||
if (_clueToUnlock != null && DetectiveBoardManager.Instance != null)
|
||||
{
|
||||
DetectiveBoardManager.Instance.UnlockClue(_clueToUnlock);
|
||||
Debug.Log($"[ObjectDescription] Unlocked clue: {_clueToUnlock.name} from description merge");
|
||||
}
|
||||
}
|
||||
|
||||
private void UnmergeWords()
|
||||
{
|
||||
if (!_isMerged) return;
|
||||
|
||||
_isMerged = false;
|
||||
|
||||
FloatingWordsSpawner.UnmergeWords(_spawnedWords, _settings);
|
||||
}
|
||||
|
||||
private void UpdateContainerRotation()
|
||||
{
|
||||
FloatingWordsSpawner.UpdateContainerRotation(_wordsContainer, _wordsRotator, _playerTransform, _settings);
|
||||
}
|
||||
|
||||
public ObjectDescriptionSettings GetSettings()
|
||||
{
|
||||
return _settings;
|
||||
}
|
||||
|
||||
void OnDrawGizmosSelected()
|
||||
{
|
||||
if (_settings == null) return;
|
||||
|
||||
Transform anchor = _descriptionAnchor != null ? _descriptionAnchor : transform;
|
||||
|
||||
Gizmos.color = Color.yellow;
|
||||
Gizmos.DrawWireSphere(transform.position, _settings.ActivationDistance);
|
||||
|
||||
Gizmos.color = Color.red;
|
||||
Gizmos.DrawWireSphere(transform.position, _settings.DeactivationDistance);
|
||||
|
||||
Gizmos.color = Color.green;
|
||||
Gizmos.DrawWireSphere(anchor.position, _settings.SpawnRadius);
|
||||
|
||||
Gizmos.color = Color.cyan;
|
||||
Gizmos.DrawWireSphere(anchor.position, _settings.MinConvergenceRadius);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a1fe462730ebdae488f89f5868a4c74c
|
||||
@@ -0,0 +1,9 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Unheimlich.Core.Interaction
|
||||
{
|
||||
public class ObjectDescriptionTriggerReference : MonoBehaviour
|
||||
{
|
||||
public ObjectDescriptionTrigger Trigger;
|
||||
}
|
||||
}
|
||||
+2
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0ddb0acc42d86604c9dbf91872a216d9
|
||||
@@ -0,0 +1,173 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using Unheimlich.Core;
|
||||
using Unheimlich.Features.Items;
|
||||
using Unheimlich.Features.Player;
|
||||
using InputManager = Unheimlich.Core.Input.InputManager;
|
||||
|
||||
namespace Unheimlich.Core.Interaction
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles player item inspection mode.
|
||||
/// </summary>
|
||||
public class PlayerInspectionHandler : Singleton<PlayerInspectionHandler>
|
||||
{
|
||||
|
||||
[Header("Components")]
|
||||
[SerializeField] private Transform _inspectionHoldPoint;
|
||||
|
||||
[Header("State")]
|
||||
public bool IsInspecting { get; private set; } = false;
|
||||
private InspectableItem _currentInspectedItem;
|
||||
|
||||
private Coroutine _interactionListener;
|
||||
private bool _isUsingGamepad = false;
|
||||
|
||||
public void ToggleInspection(InspectableItem item)
|
||||
{
|
||||
if (!IsInspecting)
|
||||
{
|
||||
StartInspection(item);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_interactionListener != null)
|
||||
StopInspection();
|
||||
}
|
||||
}
|
||||
|
||||
private void StartInspection(InspectableItem item)
|
||||
{
|
||||
IsInspecting = true;
|
||||
_currentInspectedItem = item;
|
||||
|
||||
// Set Inspection context (handles cursor automatically)
|
||||
InputManager.SetContext(InputManager.InputContext.Inspection);
|
||||
|
||||
// Disable OctoPlayer to prevent movement and look
|
||||
if (PlayerController.Instance?.Movement != null)
|
||||
{
|
||||
PlayerController.Instance.Movement.enabled = false;
|
||||
}
|
||||
|
||||
item.PrepareForInspection(_inspectionHoldPoint);
|
||||
|
||||
if (_interactionListener == null)
|
||||
_interactionListener = StartCoroutine(ListenForInteraction());
|
||||
|
||||
}
|
||||
|
||||
private void StopInspection()
|
||||
{
|
||||
if (_interactionListener != null)
|
||||
{
|
||||
StopCoroutine(_interactionListener);
|
||||
_interactionListener = null;
|
||||
}
|
||||
|
||||
StopInspectionInternal();
|
||||
}
|
||||
|
||||
private void StopInspectionInternal()
|
||||
{
|
||||
if (_currentInspectedItem != null)
|
||||
{
|
||||
_currentInspectedItem.Release();
|
||||
_currentInspectedItem = null;
|
||||
|
||||
StartCoroutine(DelayedToggleInput(true));
|
||||
}
|
||||
IsInspecting = false;
|
||||
}
|
||||
|
||||
private IEnumerator DelayedToggleInput(bool enable)
|
||||
{
|
||||
yield return new WaitForEndOfFrame();
|
||||
|
||||
// Re-enable OctoPlayer
|
||||
if (PlayerController.Instance?.Movement != null)
|
||||
{
|
||||
PlayerController.Instance.Movement.enabled = true;
|
||||
}
|
||||
|
||||
// Restore Normal context (handles cursor automatically)
|
||||
InputManager.SetContext(InputManager.InputContext.Normal);
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
|
||||
private IEnumerator ListenForInteraction()
|
||||
{
|
||||
yield return null;
|
||||
|
||||
while (IsInspecting)
|
||||
{
|
||||
var interactAction = InputManager.GetInteractAction();
|
||||
if (interactAction != null && interactAction.WasPressedThisFrame())
|
||||
{
|
||||
StopInspectionInternal();
|
||||
yield break;
|
||||
}
|
||||
|
||||
yield return null;
|
||||
}
|
||||
_interactionListener = null;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (IsInspecting && _currentInspectedItem != null)
|
||||
{
|
||||
HandleObjectRotation();
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleObjectRotation()
|
||||
{
|
||||
if (_currentInspectedItem == null) return;
|
||||
|
||||
Vector2 lookInput = Vector2.zero;
|
||||
bool hasInput = false;
|
||||
|
||||
// Read input directly (not cached)
|
||||
if (Gamepad.current != null)
|
||||
{
|
||||
Vector2 stickInput = Gamepad.current.rightStick.ReadValue();
|
||||
if (stickInput.sqrMagnitude > 0.01f)
|
||||
{
|
||||
lookInput = stickInput;
|
||||
hasInput = true;
|
||||
_isUsingGamepad = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!hasInput && Mouse.current != null)
|
||||
{
|
||||
Vector2 mouseDelta = Mouse.current.delta.ReadValue();
|
||||
if (mouseDelta.sqrMagnitude > 0.01f)
|
||||
{
|
||||
lookInput = mouseDelta;
|
||||
hasInput = true;
|
||||
_isUsingGamepad = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Only rotate if there's actual input
|
||||
if (hasInput)
|
||||
{
|
||||
// Normalize to get constant rotation speed regardless of input magnitude
|
||||
Vector2 direction = lookInput.normalized;
|
||||
|
||||
float rotationMultiplier = _isUsingGamepad ? Time.deltaTime : 0.02f;
|
||||
|
||||
float rotX = direction.y * _currentInspectedItem.RotationSpeed * rotationMultiplier;
|
||||
float rotY = direction.x * _currentInspectedItem.RotationSpeed * rotationMultiplier;
|
||||
|
||||
_currentInspectedItem.transform.Rotate(transform.up, -rotY, Space.World);
|
||||
_currentInspectedItem.transform.Rotate(transform.right, rotX, Space.World);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 464960797e705e84a9eb87ecce4e9311
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 49fb0f79c3b9b1142a8e1a2f7c71b843
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2640c02bccbc7f545bba42f68c183b79
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,128 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Unheimlich.Core.Utils
|
||||
{
|
||||
/// <summary>
|
||||
/// Utility functions for portal camera rendering and visibility calculations.
|
||||
/// Used to optimize portal rendering by detecting visibility and overlaps.
|
||||
/// </summary>
|
||||
public static class PortalCameraUtility
|
||||
{
|
||||
private static readonly Vector3[] _cubeCornerOffsets = {
|
||||
new Vector3(1, 1, 1),
|
||||
new Vector3(-1, 1, 1),
|
||||
new Vector3(-1, -1, 1),
|
||||
new Vector3(-1, -1, -1),
|
||||
new Vector3(-1, 1, -1),
|
||||
new Vector3(1, -1, -1),
|
||||
new Vector3(1, 1, -1),
|
||||
new Vector3(1, -1, 1),
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Tests if a renderer is visible from the camera's perspective.
|
||||
/// Uses frustum culling to determine visibility.
|
||||
/// </summary>
|
||||
public static bool VisibleFromCamera(Renderer renderer, Camera camera)
|
||||
{
|
||||
Plane[] frustumPlanes = GeometryUtility.CalculateFrustumPlanes(camera);
|
||||
return GeometryUtility.TestPlanesAABB(frustumPlanes, renderer.bounds);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if two objects' screen-space bounding boxes overlap when viewed from a camera.
|
||||
/// Used to determine if one portal is being viewed through another portal (recursion).
|
||||
/// Returns true if the far object is visible through/behind the near object.
|
||||
/// </summary>
|
||||
public static bool BoundsOverlap(MeshFilter nearObject, MeshFilter farObject, Camera camera)
|
||||
{
|
||||
var near = GetScreenRectFromBounds(nearObject, camera);
|
||||
var far = GetScreenRectFromBounds(farObject, camera);
|
||||
|
||||
if (far.zMax > near.zMin)
|
||||
{
|
||||
if (far.xMax < near.xMin || far.xMin > near.xMax)
|
||||
return false;
|
||||
|
||||
if (far.yMax < near.yMin || far.yMin > near.yMax)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts a mesh's 3D bounding box to screen-space coordinates (viewport space).
|
||||
/// Handles corner cases where parts of the mesh are behind the camera.
|
||||
/// Returns a MinMax3D struct containing the min/max viewport coordinates (x, y) and depth (z).
|
||||
/// </summary>
|
||||
public static MinMax3D GetScreenRectFromBounds(MeshFilter renderer, Camera mainCamera)
|
||||
{
|
||||
MinMax3D minMax = new MinMax3D(float.MaxValue, float.MinValue);
|
||||
var localBounds = renderer.sharedMesh.bounds;
|
||||
bool anyPointIsInFrontOfCamera = false;
|
||||
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
Vector3 localSpaceCorner = localBounds.center + Vector3.Scale(localBounds.extents, _cubeCornerOffsets[i]);
|
||||
Vector3 worldSpaceCorner = renderer.transform.TransformPoint(localSpaceCorner);
|
||||
Vector3 viewportSpaceCorner = mainCamera.WorldToViewportPoint(worldSpaceCorner);
|
||||
|
||||
if (viewportSpaceCorner.z > 0)
|
||||
{
|
||||
anyPointIsInFrontOfCamera = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
viewportSpaceCorner.x = (viewportSpaceCorner.x <= 0.5f) ? 1 : 0;
|
||||
viewportSpaceCorner.y = (viewportSpaceCorner.y <= 0.5f) ? 1 : 0;
|
||||
}
|
||||
|
||||
minMax.AddPoint(viewportSpaceCorner);
|
||||
}
|
||||
|
||||
if (!anyPointIsInFrontOfCamera)
|
||||
{
|
||||
return new MinMax3D();
|
||||
}
|
||||
|
||||
return minMax;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Represents a 3D axis-aligned bounding box in viewport/screen space.
|
||||
/// X and Y are in viewport coordinates [0,1], Z is depth from camera.
|
||||
/// </summary>
|
||||
public struct MinMax3D
|
||||
{
|
||||
public float xMin;
|
||||
public float xMax;
|
||||
public float yMin;
|
||||
public float yMax;
|
||||
public float zMin;
|
||||
public float zMax;
|
||||
|
||||
public MinMax3D(float min, float max)
|
||||
{
|
||||
this.xMin = min;
|
||||
this.xMax = max;
|
||||
this.yMin = min;
|
||||
this.yMax = max;
|
||||
this.zMin = min;
|
||||
this.zMax = max;
|
||||
}
|
||||
|
||||
public void AddPoint(Vector3 point)
|
||||
{
|
||||
xMin = Mathf.Min(xMin, point.x);
|
||||
xMax = Mathf.Max(xMax, point.x);
|
||||
yMin = Mathf.Min(yMin, point.y);
|
||||
yMax = Mathf.Max(yMax, point.y);
|
||||
zMin = Mathf.Min(zMin, point.z);
|
||||
zMax = Mathf.Max(zMax, point.z);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4d0beb143dec2a948b0c8348fc80e02b
|
||||
@@ -0,0 +1,26 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Unheimlich.Core.Utils
|
||||
{
|
||||
/// <summary>
|
||||
/// Shared constants for the portal system.
|
||||
/// Contains only hardcoded values used in multiple places (shader properties, object names, thresholds).
|
||||
/// Does NOT include default values for serialized fields (those are configured per-instance in Inspector).
|
||||
/// </summary>
|
||||
public static class PortalConstants
|
||||
{
|
||||
public const string PORTAL_CAMERA_NAME = "PortalCamera";
|
||||
|
||||
public const string SHADER_PROPERTY_MAIN_TEXTURE = "_MainTex";
|
||||
public const string SHADER_PROPERTY_DISPLAY_MASK = "_DisplayMask";
|
||||
public const string SHADER_PROPERTY_SLICE_NORMAL = "_sliceNormal";
|
||||
public const string SHADER_PROPERTY_SLICE_OFFSET = "_sliceOffsetDst";
|
||||
public const string SHADER_PROPERTY_SLICE_CENTER = "_SliceCenter";
|
||||
|
||||
public const float MIN_VOLUME_THRESHOLD = 0.001f;
|
||||
public const float GAMEPAD_DEADZONE = 0.01f;
|
||||
|
||||
public const int RENDER_TEXTURE_DEPTH = 24;
|
||||
public const RenderTextureFormat RENDER_TEXTURE_FORMAT = RenderTextureFormat.ARGB32;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 37282c5300e816f498b180139042682b
|
||||
@@ -0,0 +1,66 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Unheimlich.Core.Utils
|
||||
{
|
||||
public static class RaycastHelper
|
||||
{
|
||||
private static readonly Vector3 ViewportCenter = new Vector3(0.5f, 0.5f, 0f);
|
||||
|
||||
public static bool RaycastFromCameraCenter(Camera camera, float maxDistance,
|
||||
LayerMask layerMask, out RaycastHit hit)
|
||||
{
|
||||
if (camera == null)
|
||||
{
|
||||
hit = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
Ray ray = camera.ViewportPointToRay(ViewportCenter);
|
||||
return Physics.Raycast(ray, out hit, maxDistance, layerMask);
|
||||
}
|
||||
|
||||
public static bool RaycastFromCameraCenter<T>(Camera camera, float maxDistance,
|
||||
LayerMask layerMask, out T component) where T : Component
|
||||
{
|
||||
component = null;
|
||||
|
||||
if (RaycastFromCameraCenter(camera, maxDistance, layerMask, out RaycastHit hit))
|
||||
{
|
||||
component = hit.collider.GetComponent<T>();
|
||||
return component != null;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool ThrottledRaycast(ref float timer, float interval,
|
||||
Camera camera, float maxDistance, LayerMask layerMask, out RaycastHit hit)
|
||||
{
|
||||
timer += Time.deltaTime;
|
||||
|
||||
if (timer >= interval)
|
||||
{
|
||||
timer = 0f;
|
||||
return RaycastFromCameraCenter(camera, maxDistance, layerMask, out hit);
|
||||
}
|
||||
|
||||
hit = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool ThrottledRaycastComponent<T>(ref float timer, float interval,
|
||||
Camera camera, float maxDistance, LayerMask layerMask, out T component) where T : Component
|
||||
{
|
||||
timer += Time.deltaTime;
|
||||
|
||||
if (timer >= interval)
|
||||
{
|
||||
timer = 0f;
|
||||
return RaycastFromCameraCenter(camera, maxDistance, layerMask, out component);
|
||||
}
|
||||
|
||||
component = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f37b9866154109148b3f7d2d3c121c36
|
||||
@@ -0,0 +1,224 @@
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
|
||||
namespace Unheimlich.Core.Utils
|
||||
{
|
||||
public static class TweenHelper
|
||||
{
|
||||
public static int FadeCanvasGroup(CanvasGroup canvasGroup, float targetAlpha,
|
||||
float duration, System.Action onComplete = null,
|
||||
LeanTweenType easeType = LeanTweenType.easeInQuad)
|
||||
{
|
||||
if (canvasGroup == null) return -1;
|
||||
|
||||
LeanTween.cancel(canvasGroup.gameObject);
|
||||
return LeanTween.alphaCanvas(canvasGroup, targetAlpha, duration)
|
||||
.setEase(easeType)
|
||||
.setOnComplete(onComplete)
|
||||
.id;
|
||||
}
|
||||
|
||||
public static int FadeText(TextMeshProUGUI text, float targetAlpha,
|
||||
float duration, System.Action onComplete = null,
|
||||
LeanTweenType easeType = LeanTweenType.easeInQuad)
|
||||
{
|
||||
return FadeText(text?.gameObject, text, null, targetAlpha, duration, 1f, onComplete, easeType);
|
||||
}
|
||||
|
||||
public static int FadeText(GameObject targetObject, TextMeshProUGUI mainText,
|
||||
TextMeshProUGUI ghostText, float targetAlpha, float duration,
|
||||
float ghostAlphaRatio, System.Action onComplete = null,
|
||||
LeanTweenType easeType = LeanTweenType.easeInQuad)
|
||||
{
|
||||
if (mainText == null || targetObject == null) return -1;
|
||||
|
||||
float startAlpha = mainText.color.a;
|
||||
LeanTween.cancel(targetObject);
|
||||
|
||||
return LeanTween.value(targetObject, startAlpha, targetAlpha, duration)
|
||||
.setEase(easeType)
|
||||
.setOnUpdate((float val) => {
|
||||
if (mainText != null)
|
||||
{
|
||||
Color c = mainText.color;
|
||||
c.a = val;
|
||||
mainText.color = c;
|
||||
}
|
||||
|
||||
if (ghostText != null)
|
||||
{
|
||||
Color gc = ghostText.color;
|
||||
gc.a = val * ghostAlphaRatio;
|
||||
ghostText.color = gc;
|
||||
}
|
||||
})
|
||||
.setOnComplete(onComplete)
|
||||
.id;
|
||||
}
|
||||
|
||||
public static int ScaleLocal(GameObject target, Vector3 targetScale,
|
||||
float duration, System.Action onComplete = null,
|
||||
LeanTweenType easeType = LeanTweenType.easeInOutQuad)
|
||||
{
|
||||
if (target == null) return -1;
|
||||
|
||||
LeanTween.cancel(target);
|
||||
return LeanTween.scale(target, targetScale, duration)
|
||||
.setEase(easeType)
|
||||
.setOnComplete(onComplete)
|
||||
.id;
|
||||
}
|
||||
|
||||
public static int MoveLocal(GameObject target, Vector3 targetPosition,
|
||||
float duration, System.Action onComplete = null,
|
||||
LeanTweenType easeType = LeanTweenType.easeInOutQuad)
|
||||
{
|
||||
if (target == null) return -1;
|
||||
|
||||
LeanTween.cancel(target);
|
||||
return LeanTween.moveLocal(target, targetPosition, duration)
|
||||
.setEase(easeType)
|
||||
.setOnComplete(onComplete)
|
||||
.id;
|
||||
}
|
||||
|
||||
public static int RotateLocal(GameObject target, Vector3 targetRotation,
|
||||
float duration, System.Action onComplete = null,
|
||||
LeanTweenType easeType = LeanTweenType.easeInOutQuad)
|
||||
{
|
||||
if (target == null) return -1;
|
||||
|
||||
LeanTween.cancel(target);
|
||||
return LeanTween.rotate(target, targetRotation, duration)
|
||||
.setEase(easeType)
|
||||
.setOnComplete(onComplete)
|
||||
.id;
|
||||
}
|
||||
|
||||
public static int MoveLocalWithCurve(GameObject target, Vector3 targetPosition,
|
||||
float duration, AnimationCurve curve, System.Action onComplete = null)
|
||||
{
|
||||
if (target == null) return -1;
|
||||
|
||||
LeanTween.cancel(target);
|
||||
return LeanTween.moveLocal(target, targetPosition, duration)
|
||||
.setEase(curve)
|
||||
.setOnComplete(onComplete)
|
||||
.id;
|
||||
}
|
||||
|
||||
public static int FadeVolume(AudioSource source, float targetVolume,
|
||||
float duration, System.Action onComplete = null,
|
||||
LeanTweenType easeType = LeanTweenType.easeInOutQuad)
|
||||
{
|
||||
if (source == null) return -1;
|
||||
|
||||
GameObject sourceObject = source.gameObject;
|
||||
LeanTween.cancel(sourceObject);
|
||||
|
||||
return LeanTween.value(sourceObject, source.volume, targetVolume, duration)
|
||||
.setEase(easeType)
|
||||
.setOnUpdate((float val) => {
|
||||
if (source != null)
|
||||
source.volume = val;
|
||||
})
|
||||
.setOnComplete(onComplete)
|
||||
.id;
|
||||
}
|
||||
|
||||
public static int FadeVolume(GameObject target, float targetVolume,
|
||||
float duration, System.Action onComplete = null,
|
||||
LeanTweenType easeType = LeanTweenType.linear)
|
||||
{
|
||||
if (target == null) return -1;
|
||||
|
||||
float startVolume = AudioListener.volume;
|
||||
LeanTween.cancel(target);
|
||||
|
||||
return LeanTween.value(target, startVolume, targetVolume, duration)
|
||||
.setEase(easeType)
|
||||
.setOnUpdate((float val) => {
|
||||
AudioListener.volume = val;
|
||||
})
|
||||
.setOnComplete(onComplete)
|
||||
.id;
|
||||
}
|
||||
|
||||
public static int FloatAnimation(GameObject target, Vector3 basePosition,
|
||||
float amplitude, float duration, float delay = 0f, Axis axis = Axis.Y)
|
||||
{
|
||||
if (target == null) return -1;
|
||||
|
||||
LeanTween.cancel(target);
|
||||
|
||||
return LeanTween.value(target, 0f, Mathf.PI * 2f, duration)
|
||||
.setDelay(delay)
|
||||
.setOnUpdate((float val) => {
|
||||
if (target != null)
|
||||
{
|
||||
Vector3 newPos = basePosition;
|
||||
float offset = Mathf.Sin(val) * amplitude;
|
||||
|
||||
switch (axis)
|
||||
{
|
||||
case Axis.X: newPos.x += offset; break;
|
||||
case Axis.Y: newPos.y += offset; break;
|
||||
case Axis.Z: newPos.z += offset; break;
|
||||
}
|
||||
|
||||
target.transform.localPosition = newPos;
|
||||
}
|
||||
})
|
||||
.setLoopClamp()
|
||||
.setEase(LeanTweenType.linear)
|
||||
.id;
|
||||
}
|
||||
|
||||
public static int RotateAround(GameObject target, Vector3 axis, float degreesPerSecond)
|
||||
{
|
||||
if (target == null || degreesPerSecond <= 0f) return -1;
|
||||
|
||||
float duration = 360f / degreesPerSecond;
|
||||
LeanTween.cancel(target);
|
||||
|
||||
return LeanTween.rotateAroundLocal(target, axis, 360f, duration)
|
||||
.setLoopClamp()
|
||||
.setEase(LeanTweenType.linear)
|
||||
.id;
|
||||
}
|
||||
|
||||
public static int AnimateMaterialFloat(GameObject target, Material material,
|
||||
int propertyID, float fromValue, float toValue, float duration,
|
||||
System.Action onComplete = null,
|
||||
LeanTweenType easeType = LeanTweenType.easeInOutQuad)
|
||||
{
|
||||
if (target == null || material == null) return -1;
|
||||
|
||||
LeanTween.cancel(target);
|
||||
|
||||
return LeanTween.value(target, fromValue, toValue, duration)
|
||||
.setEase(easeType)
|
||||
.setOnUpdate((float val) => {
|
||||
if (material != null)
|
||||
material.SetFloat(propertyID, val);
|
||||
})
|
||||
.setOnComplete(onComplete)
|
||||
.id;
|
||||
}
|
||||
|
||||
public static void CancelTween(ref int tweenId)
|
||||
{
|
||||
if (tweenId != -1)
|
||||
{
|
||||
LeanTween.cancel(tweenId);
|
||||
tweenId = -1;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public enum Axis
|
||||
{
|
||||
X, Y, Z
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f70df97fd94f86a4aa2cb00353624ba4
|
||||
@@ -0,0 +1,47 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Unheimlich.Core.Utils
|
||||
{
|
||||
public static class UnityExtensions
|
||||
{
|
||||
public static void SafeInvoke(this System.Action action)
|
||||
{
|
||||
action?.Invoke();
|
||||
}
|
||||
|
||||
public static void SafeInvoke<T>(this System.Action<T> action, T arg)
|
||||
{
|
||||
action?.Invoke(arg);
|
||||
}
|
||||
|
||||
public static Color WithAlpha(this Color color, float alpha)
|
||||
{
|
||||
color.a = alpha;
|
||||
return color;
|
||||
}
|
||||
|
||||
public static Vector3 WithY(this Vector3 vector, float y)
|
||||
{
|
||||
vector.y = y;
|
||||
return vector;
|
||||
}
|
||||
|
||||
public static Vector3 WithX(this Vector3 vector, float x)
|
||||
{
|
||||
vector.x = x;
|
||||
return vector;
|
||||
}
|
||||
|
||||
public static Vector3 WithZ(this Vector3 vector, float z)
|
||||
{
|
||||
vector.z = z;
|
||||
return vector;
|
||||
}
|
||||
|
||||
public static void CancelAllTweens(this GameObject gameObject)
|
||||
{
|
||||
if (gameObject != null)
|
||||
LeanTween.cancel(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b5c8821940a7678458f26015ee167fdf
|
||||
Reference in New Issue
Block a user