wip : scene timing with music & early custom cue listener
This commit is contained in:
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@@ -0,0 +1,64 @@
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using UnityEngine;
|
||||
|
||||
// Requires the Wwise Unity Integration package in your project.
|
||||
public class Audio_MusicCueListener : MonoBehaviour
|
||||
{
|
||||
// Drag your Wwise event asset here in the Inspector,
|
||||
// or assign the event name as a string (see PostEvent overload below).
|
||||
[SerializeField] private AK.Wwise.Event musicEvent;
|
||||
|
||||
private uint _playingId;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
PlayMusicWithCueCallbacks();
|
||||
}
|
||||
|
||||
private void PlayMusicWithCueCallbacks()
|
||||
{
|
||||
// AK_MusicSyncUserCue fires every time a Custom Cue marker is hit.
|
||||
// Combine with other flags using | if you need beat/bar callbacks too.
|
||||
uint callbackFlags = (uint)(AkCallbackType.AK_MusicSyncUserCue
|
||||
| AkCallbackType.AK_EndOfEvent);
|
||||
|
||||
_playingId = musicEvent.Post(
|
||||
gameObject,
|
||||
callbackFlags,
|
||||
OnMusicCallback
|
||||
);
|
||||
|
||||
if (_playingId == AkUnitySoundEngine.AK_INVALID_PLAYING_ID)
|
||||
{
|
||||
Debug.LogError("[MusicCuePlayer] Failed to post Wwise event. "
|
||||
+ "Check the event name and AkGameObj component.");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"[MusicCuePlayer] Music started — playing ID: {_playingId}");
|
||||
}
|
||||
}
|
||||
|
||||
// Called by Wwise on the main thread for each registered callback type.
|
||||
private void OnMusicCallback(object cookie, AkCallbackType type, AkCallbackInfo info)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case AkCallbackType.AK_MusicSyncUserCue:
|
||||
var cueInfo = (AkMusicSyncCallbackInfo)info;
|
||||
Debug.Log($"[MusicCuePlayer] Cue reached: '{cueInfo.userCueName}'");
|
||||
// Hook your game logic here, e.g.:
|
||||
// OnCueReached(cueInfo.userCueName);
|
||||
break;
|
||||
|
||||
case AkCallbackType.AK_EndOfEvent:
|
||||
Debug.Log("[MusicCuePlayer] Music event ended.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
// Stop the sound cleanly when this object is destroyed.
|
||||
AkUnitySoundEngine.StopPlayingID(_playingId, 500); // 500 ms fade-out
|
||||
}
|
||||
}
|
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 57e4af8a70aa9904da2b35504ad63407
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@@ -1,35 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class MusicCueLogger : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private AK.Wwise.Event musicEvent;
|
||||
|
||||
private uint _playingId;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_playingId = musicEvent.Post(
|
||||
gameObject,
|
||||
(uint)AkCallbackType.AK_MusicSyncUserCue,
|
||||
OnMusicSync
|
||||
);
|
||||
}
|
||||
|
||||
private void OnMusicSync(object in_cookie, AkCallbackType in_type, AkCallbackInfo in_info)
|
||||
{
|
||||
if (in_type != AkCallbackType.AK_MusicSyncUserCue)
|
||||
return;
|
||||
|
||||
var cueInfo = in_info as AkMusicSyncCallbackInfo;
|
||||
if (cueInfo == null)
|
||||
return;
|
||||
|
||||
Debug.Log($"[MusicCueLogger] Cue reached: {cueInfo.userCueName}");
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (_playingId != AkUnitySoundEngine.AK_INVALID_PLAYING_ID)
|
||||
AkUnitySoundEngine.StopPlayingID(_playingId);
|
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}
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}
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@@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: a8c7b417b385a5b4babca499ff6b8a68
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Binary file not shown.
@@ -10,7 +10,7 @@
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"Type": "Event",
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"GUID": "{D20C85FC-37E9-4EE0-92B8-3248FD5060F9}",
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"Language": "SFX",
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"Hash": "{C6F0FA51-F4FA-912C-4AC0-34070CB905AD}",
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"Hash": "{99A33245-22FA-F3C5-A8ED-21AD03E8EC68}",
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"ObjectPath": "Play_DemoMusic",
|
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"ShortName": "Play_DemoMusic",
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"Path": "Event/Play_DemoMusic.bnk",
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@@ -416,6 +416,16 @@
|
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}
|
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]
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}
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],
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"ActionSetState": [
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{
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"GroupId": "3694735156",
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"Id": "748895195",
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"Name": "None",
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"ObjectPath": "\\States\\Music\\Demo\\liminalSequence\\None",
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"GUID": "{CA2310DD-7B55-4AE9-BB19-5EC534902613}",
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"Color": "26"
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}
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]
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}
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],
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@@ -513,6 +523,6 @@
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]
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}
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],
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"FileHash": "{F921E530-041B-772C-5352-9D9080C0400A}"
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"FileHash": "{077F6F47-5E47-912E-9D04-A46588024E10}"
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}
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}
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Binary file not shown.
@@ -10,7 +10,7 @@
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"Type": "Event",
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"Language": "SFX",
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"Hash": "{ECBAC43D-49B4-A5BD-D688-BCBBE654ABC4}",
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"ObjectPath": "Play_MarkerLane",
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"ShortName": "Play_MarkerLane",
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"Path": "Event/Play_MarkerLane.bnk",
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@@ -44,6 +44,6 @@
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]
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}
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],
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"FileHash": "{850829AF-A082-3695-BDB6-B4F0F43B1FC4}"
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"FileHash": "{33FFF36D-8F80-01ED-02A5-6FB567EF4A0A}"
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}
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}
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Reference in New Issue
Block a user