wip : added necessary component for spatial audio

This commit is contained in:
Hugo Le Bolloc'h
2026-05-25 17:02:04 +02:00
parent 69303cd43c
commit 0710f59b9d
6 changed files with 321 additions and 5 deletions
@@ -93,6 +93,13 @@
<Bus Name="AUX_Reverb" ID="{8B1406BF-F903-4F50-AFE5-A7566D64DDF2}">
<ChildrenList>
<AuxBus Name="Theater" ID="{8D392A35-1B16-4AC8-84CC-67C75F696BFA}">
<PropertyList>
<Property Name="3DSpatialization" Type="int16" Value="2"/>
<Property Name="EnableAttenuation" Type="bool" Value="False"/>
<Property Name="EnableDiffraction" Type="bool" Value="True"/>
<Property Name="ListenerRelativeRouting" Type="bool" Value="True"/>
<Property Name="UseGameAuxSends" Type="bool" Value="True"/>
</PropertyList>
<ObjectLists>
<ObjectList Name="Effects">
<EffectSlot Name="" ID="{842354AA-1FD6-4275-9D1B-E5BF91E76FD5}" ShortID="182192425">
@@ -106,6 +113,12 @@
</ObjectLists>
</AuxBus>
<AuxBus Name="Staircase" ID="{53FA1177-9990-46AB-BE12-F71C7AAB7224}">
<PropertyList>
<Property Name="3DSpatialization" Type="int16" Value="2"/>
<Property Name="EnableDiffraction" Type="bool" Value="True"/>
<Property Name="ListenerRelativeRouting" Type="bool" Value="True"/>
<Property Name="UseGameAuxSends" Type="bool" Value="True"/>
</PropertyList>
<ObjectLists>
<ObjectList Name="Effects">
<EffectSlot Name="" ID="{40B281CD-2356-43A4-9305-1E44B960C75A}" ShortID="393296586">
@@ -119,6 +132,12 @@
</ObjectLists>
</AuxBus>
<AuxBus Name="Shrine" ID="{16227FDF-2CE5-4854-BF03-45B480915A36}">
<PropertyList>
<Property Name="3DSpatialization" Type="int16" Value="2"/>
<Property Name="EnableDiffraction" Type="bool" Value="True"/>
<Property Name="ListenerRelativeRouting" Type="bool" Value="True"/>
<Property Name="UseGameAuxSends" Type="bool" Value="True"/>
</PropertyList>
<ObjectLists>
<ObjectList Name="Effects">
<EffectSlot Name="" ID="{E3DDC281-59DB-44C6-ABF9-BAF3B282695F}" ShortID="921695893">
@@ -132,6 +151,12 @@
</ObjectLists>
</AuxBus>
<AuxBus Name="House" ID="{F216FFB9-8CED-43C9-8910-73C41EB638E6}">
<PropertyList>
<Property Name="3DSpatialization" Type="int16" Value="2"/>
<Property Name="EnableDiffraction" Type="bool" Value="True"/>
<Property Name="ListenerRelativeRouting" Type="bool" Value="True"/>
<Property Name="UseGameAuxSends" Type="bool" Value="True"/>
</PropertyList>
<ObjectLists>
<ObjectList Name="Effects">
<EffectSlot Name="" ID="{E23BDB34-C1BF-493A-9D01-AA762A45789B}" ShortID="537338769">
@@ -145,6 +170,12 @@
</ObjectLists>
</AuxBus>
<AuxBus Name="Bodies" ID="{1733F3C8-7539-4F5C-8B6A-E26B07EE1C63}">
<PropertyList>
<Property Name="3DSpatialization" Type="int16" Value="2"/>
<Property Name="EnableDiffraction" Type="bool" Value="True"/>
<Property Name="ListenerRelativeRouting" Type="bool" Value="True"/>
<Property Name="UseGameAuxSends" Type="bool" Value="True"/>
</PropertyList>
<ObjectLists>
<ObjectList Name="Effects">
<EffectSlot Name="" ID="{BC355912-8E49-414E-B0B1-CBAD892A8C78}" ShortID="955854538">
@@ -158,6 +189,12 @@
</ObjectLists>
</AuxBus>
<AuxBus Name="Sam" ID="{E0BEDD51-1E05-4CEC-9012-10CB9759CFDB}">
<PropertyList>
<Property Name="3DSpatialization" Type="int16" Value="2"/>
<Property Name="EnableDiffraction" Type="bool" Value="True"/>
<Property Name="ListenerRelativeRouting" Type="bool" Value="True"/>
<Property Name="UseGameAuxSends" Type="bool" Value="True"/>
</PropertyList>
<ObjectLists>
<ObjectList Name="Effects">
<EffectSlot Name="" ID="{1A28962A-9176-4E12-9EFC-5247254973C4}" ShortID="662518883">
@@ -171,6 +208,12 @@
</ObjectLists>
</AuxBus>
<AuxBus Name="Scarecrow" ID="{62E6B65B-D49F-4F3A-B0E8-7A66A39A8C33}">
<PropertyList>
<Property Name="3DSpatialization" Type="int16" Value="2"/>
<Property Name="EnableDiffraction" Type="bool" Value="True"/>
<Property Name="ListenerRelativeRouting" Type="bool" Value="True"/>
<Property Name="UseGameAuxSends" Type="bool" Value="True"/>
</PropertyList>
<ObjectLists>
<ObjectList Name="Effects">
<EffectSlot Name="" ID="{817A95E6-D15B-4780-93BA-1B5637637E2A}" ShortID="924395959">
@@ -330,7 +373,7 @@
<PointList>
<Point>
<XPos>0</XPos>
<YPos>-0</YPos>
<YPos>0</YPos>
<Flags>5</Flags>
</Point>
<Point>