wip : player breathing in Unity and rtpc volume

This commit is contained in:
Hugo Le Bolloc'h
2026-05-27 11:51:57 +02:00
parent f66acd46b8
commit 0399ad3ac9
106 changed files with 1749 additions and 132 deletions
@@ -7,7 +7,7 @@
<Property Name="OverrideColor" Type="bool" Value="True"/>
</PropertyList>
<ChildrenList>
<GameParameter Name="GameControl_Audio" ID="{96B3903F-D75E-4C20-A7A2-1B8CB97496E1}">
<GameParameter Name="gamecontrolAudio_Rtpc" ID="{96B3903F-D75E-4C20-A7A2-1B8CB97496E1}">
<PropertyList>
<Property Name="FilterTimeDown" Type="Real64" Value="0.3"/>
<Property Name="FilterTimeUp" Type="Real64" Value="0.4"/>
@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<WwiseDocument Type="WorkUnit" ID="{005F0B0B-08AD-45D3-B1D7-D61066ADDF1D}" SchemaVersion="133">
<GameParameters>
<WorkUnit Name="GameOptionControl" ID="{005F0B0B-08AD-45D3-B1D7-D61066ADDF1D}" PersistMode="Standalone">
<ChildrenList>
<GameParameter Name="masterVolume_Rtpc" ID="{742BC6AD-AAFC-4527-8BC6-433A805CF272}">
<PropertyList>
<Property Name="InitialValue" Type="Real64" Value="100"/>
</PropertyList>
</GameParameter>
<GameParameter Name="sfxVolume_Rtpc" ID="{4A1F256D-CD79-46C8-BB6D-EF020970B7D8}">
<PropertyList>
<Property Name="InitialValue" Type="Real64" Value="100"/>
</PropertyList>
</GameParameter>
<GameParameter Name="ambVolume_Rtpc" ID="{95A69FD8-8069-48CF-B359-CCF30E5AE9BC}">
<PropertyList>
<Property Name="InitialValue" Type="Real64" Value="100"/>
</PropertyList>
</GameParameter>
<GameParameter Name="musicVolume_Rtpc" ID="{EC946309-B2CB-4826-93D5-49665C376247}">
<PropertyList>
<Property Name="InitialValue" Type="Real64" Value="100"/>
</PropertyList>
</GameParameter>
<GameParameter Name="voVolume_Rtpc" ID="{53AD30DA-6BF8-496D-BA9F-D8C3202A377D}">
<PropertyList>
<Property Name="InitialValue" Type="Real64" Value="100"/>
</PropertyList>
</GameParameter>
<GameParameter Name="uiVolume_Rtpc" ID="{1C17B59B-536F-4FB6-BB81-CF4732B1DF50}">
<PropertyList>
<Property Name="InitialValue" Type="Real64" Value="100"/>
</PropertyList>
</GameParameter>
</ChildrenList>
</WorkUnit>
</GameParameters>
</WwiseDocument>