wip : player breathing in Unity and rtpc volume
This commit is contained in:
@@ -10,6 +10,7 @@
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<PropertyContainer Name="AMB" ID="{27582449-9B9B-4D7A-8DC9-2D5111868C03}" ShortID="678211626">
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<PropertyList>
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<Property Name="3DSpatialization" Type="int16" Value="2"/>
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<Property Name="BelowThresholdBehavior" Type="int16" Value="2"/>
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<Property Name="Color" Type="int16" Value="15"/>
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<Property Name="EnableDiffraction" Type="bool" Value="True"/>
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<Property Name="OverrideColor" Type="bool" Value="True"/>
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@@ -14,6 +14,18 @@
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</ReferenceList>
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<ChildrenList>
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<SwitchContainer Name="playerFootsteps" ID="{8D053102-F4D1-4230-A1E0-209A88B761EE}" ShortID="132412009">
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<PropertyList>
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<Property Name="MaxSoundPerInstance" Type="int16">
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<ValueList>
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<Value>1</Value>
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</ValueList>
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</Property>
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<Property Name="UseMaxSoundPerInstance" Type="bool">
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<ValueList>
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<Value>True</Value>
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</ValueList>
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</Property>
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</PropertyList>
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<ReferenceList>
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<Reference Name="Conversion">
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<ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{16AA8EB9-7498-45FF-B66E-783ABF47004A}"/>
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@@ -6,6 +6,7 @@
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<Sound Name="01_AMB_Theatre_Placeholder" ID="{A9CB2A13-983F-4EC4-A4D9-216DCBEB28D4}" ShortID="169201281">
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<PropertyList>
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<Property Name="3DSpatialization" Type="int16" Value="1"/>
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<Property Name="BelowThresholdBehavior" Type="int16" Value="2"/>
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<Property Name="EnableDiffraction" Type="bool" Value="True"/>
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<Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
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<Property Name="Pitch" Type="int32">
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@@ -50,6 +51,7 @@
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<Sound Name="02_Amb_Staircase_Placeholder" ID="{642AAA8E-D449-47C8-B0EA-B13C167BF4BF}" ShortID="348136596">
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<PropertyList>
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<Property Name="3DSpatialization" Type="int16" Value="1"/>
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<Property Name="BelowThresholdBehavior" Type="int16" Value="2"/>
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<Property Name="EnableDiffraction" Type="bool" Value="True"/>
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<Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
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<Property Name="UseGameAuxSends" Type="bool" Value="True"/>
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@@ -78,6 +80,7 @@
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<Sound Name="03_Amb_Shrine_Placeholder" ID="{C9CEA5A3-294A-4B98-9B83-A05B319352C4}" ShortID="122635744">
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<PropertyList>
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<Property Name="3DSpatialization" Type="int16" Value="1"/>
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<Property Name="BelowThresholdBehavior" Type="int16" Value="2"/>
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<Property Name="EnableDiffraction" Type="bool" Value="True"/>
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<Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
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<Property Name="UseGameAuxSends" Type="bool" Value="True"/>
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@@ -106,6 +109,7 @@
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<Sound Name="04_Amb_House_Placeholder" ID="{2F1C7898-7E9E-4B8E-8F77-2D830CB7BDEC}" ShortID="587373114">
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<PropertyList>
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<Property Name="3DSpatialization" Type="int16" Value="1"/>
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<Property Name="BelowThresholdBehavior" Type="int16" Value="2"/>
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<Property Name="EnableDiffraction" Type="bool" Value="True"/>
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<Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
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<Property Name="UseGameAuxSends" Type="bool" Value="True"/>
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@@ -134,6 +138,7 @@
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<Sound Name="05_Amb_Bodies_Placeholder" ID="{2E1BFD5C-A7DF-48AE-84E8-63C734FEA781}" ShortID="92432470">
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<PropertyList>
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<Property Name="3DSpatialization" Type="int16" Value="1"/>
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<Property Name="BelowThresholdBehavior" Type="int16" Value="2"/>
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<Property Name="EnableDiffraction" Type="bool" Value="True"/>
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<Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
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<Property Name="UseGameAuxSends" Type="bool" Value="True"/>
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@@ -162,6 +167,7 @@
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<Sound Name="06_Amb_Sam_Placeholder" ID="{3ECB67EA-AFAD-4593-9082-C96FCF03083D}" ShortID="783257340">
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<PropertyList>
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<Property Name="3DSpatialization" Type="int16" Value="1"/>
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<Property Name="BelowThresholdBehavior" Type="int16" Value="2"/>
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<Property Name="EnableDiffraction" Type="bool" Value="True"/>
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<Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
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<Property Name="UseGameAuxSends" Type="bool" Value="True"/>
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@@ -190,6 +196,7 @@
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<Sound Name="07_Amb_Scarecrow_Placeholder" ID="{713CB5D8-C45F-4DE5-B1F5-75150E048355}" ShortID="317348445">
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<PropertyList>
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<Property Name="3DSpatialization" Type="int16" Value="1"/>
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<Property Name="BelowThresholdBehavior" Type="int16" Value="2"/>
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<Property Name="EnableDiffraction" Type="bool" Value="True"/>
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<Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
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<Property Name="UseGameAuxSends" Type="bool" Value="True"/>
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