Feat : Wwise Integration
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/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unity(R) Terms of
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Service at https://unity3d.com/legal/terms-of-service
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2026 Audiokinetic Inc.
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*******************************************************************************/
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#if !(UNITY_QNX) // Disable under unsupported platforms.
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#if !UNITY_2019_1_OR_NEWER
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#define AK_ENABLE_TIMELINE
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#endif
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#if AK_ENABLE_TIMELINE
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[UnityEngine.Timeline.TrackColor(0.32f, 0.13f, 0.13f)]
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// Specifies the type of Playable Asset this track manages
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[UnityEngine.Timeline.TrackClipType(typeof(AkRTPCPlayable))]
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// Use if the track requires a binding to a scene object or asset
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[UnityEngine.Timeline.TrackBindingType(typeof(UnityEngine.GameObject))]
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[System.Obsolete(AkUnitySoundEngine.Deprecation_2019_2_0)]
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#if UNITY_2019_1_OR_NEWER
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[UnityEngine.Timeline.HideInMenu]
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#endif
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public class AkRTPCTrack : UnityEngine.Timeline.TrackAsset
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{
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public AK.Wwise.RTPC Parameter;
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// override the type of mixer playable used by this track
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public override UnityEngine.Playables.Playable CreateTrackMixer(UnityEngine.Playables.PlayableGraph graph,
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UnityEngine.GameObject go, int inputCount)
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{
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var playable = UnityEngine.Playables.ScriptPlayable<AkRTPCPlayableBehaviour>.Create(graph, inputCount);
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setPlayableProperties();
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return playable;
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}
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public void setPlayableProperties()
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{
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var clips = GetClips();
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foreach (var clip in clips)
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{
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var clipPlayable = (AkRTPCPlayable) clip.asset;
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clipPlayable.Parameter = Parameter;
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clipPlayable.OwningClip = clip;
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}
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}
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public void OnValidate()
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{
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var clips = GetClips();
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foreach (var clip in clips)
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{
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var clipPlayable = (AkRTPCPlayable) clip.asset;
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clipPlayable.Parameter = Parameter;
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}
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}
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}
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#endif // AK_ENABLE_TIMELINE
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#endif // #if !(UNITY_QNX) // Disable under unsupported platforms.
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