Feat : Wwise Integration
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#if !(UNITY_QNX) // Disable under unsupported platforms.
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/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unity(R) Terms of
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Service at https://unity3d.com/legal/terms-of-service
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2026 Audiokinetic Inc.
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*******************************************************************************/
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public class AkDiffractionPathInfoArray : AkBaseArray<AkDiffractionPathInfo>
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{
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public AkDiffractionPathInfoArray(int count) : base(count)
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{
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}
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protected override int StructureSize
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{
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get { return AkUnitySoundEnginePINVOKE.CSharp_AkDiffractionPathInfo_GetSizeOf(); }
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}
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protected override AkDiffractionPathInfo CreateNewReferenceFromIntPtr(System.IntPtr address)
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{
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return new AkDiffractionPathInfo(address, false);
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}
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protected override void CloneIntoReferenceFromIntPtr(System.IntPtr address, AkDiffractionPathInfo other)
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{
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AkUnitySoundEnginePINVOKE.CSharp_AkDiffractionPathInfo_Clone(address, AkDiffractionPathInfo.getCPtr(other));
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}
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}
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#endif // #if !(UNITY_QNX) // Disable under unsupported platforms.
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