Feat : Wwise Integration
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#if (UNITY_STANDALONE_WIN && !UNITY_EDITOR) || UNITY_EDITOR_WIN
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//------------------------------------------------------------------------------
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// <auto-generated />
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//
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// This file was automatically generated by SWIG (https://www.swig.org).
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// Version 4.4.0
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//
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// Do not make changes to this file unless you know what you are doing - modify
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// the SWIG interface file instead.
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//------------------------------------------------------------------------------
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/// Main Sound Engine interface, specific WIN32.
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/// Platform specific initialization settings
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/// <seealso cref="AK.SoundEngine.Init"/>
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/// <seealso cref="AK.SoundEngine.GetDefaultPlatformInitSettings"/>
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public class AkPlatformInitSettings : global::System.IDisposable {
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private global::System.IntPtr swigCPtr;
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protected bool swigCMemOwn;
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internal AkPlatformInitSettings(global::System.IntPtr cPtr, bool cMemoryOwn) {
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swigCMemOwn = cMemoryOwn;
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swigCPtr = cPtr;
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}
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internal static global::System.IntPtr getCPtr(AkPlatformInitSettings obj) {
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return (obj == null) ? global::System.IntPtr.Zero : obj.swigCPtr;
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}
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internal virtual void setCPtr(global::System.IntPtr cPtr) {
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Dispose();
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swigCPtr = cPtr;
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}
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~AkPlatformInitSettings() {
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Dispose(false);
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}
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public void Dispose() {
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Dispose(true);
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global::System.GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing) {
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lock(this) {
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if (swigCPtr != global::System.IntPtr.Zero) {
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if (swigCMemOwn) {
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swigCMemOwn = false;
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AkUnitySoundEnginePINVOKE.CSharp_delete_AkPlatformInitSettings(swigCPtr);
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}
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swigCPtr = global::System.IntPtr.Zero;
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}
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global::System.GC.SuppressFinalize(this);
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}
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}
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/// Lower engine threading properties
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public AkThreadProperties threadLEngine { set { AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_threadLEngine_set(swigCPtr, AkThreadProperties.getCPtr(value)); }
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get {
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global::System.IntPtr cPtr = AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_threadLEngine_get(swigCPtr);
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AkThreadProperties ret = (cPtr == global::System.IntPtr.Zero) ? null : new AkThreadProperties(cPtr, false);
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return ret;
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}
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}
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/// Ouput thread threading properties
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public AkThreadProperties threadOutputMgr { set { AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_threadOutputMgr_set(swigCPtr, AkThreadProperties.getCPtr(value)); }
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get {
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global::System.IntPtr cPtr = AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_threadOutputMgr_get(swigCPtr);
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AkThreadProperties ret = (cPtr == global::System.IntPtr.Zero) ? null : new AkThreadProperties(cPtr, false);
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return ret;
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}
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}
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/// Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL)
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public AkThreadProperties threadBankManager { set { AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_threadBankManager_set(swigCPtr, AkThreadProperties.getCPtr(value)); }
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get {
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global::System.IntPtr cPtr = AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_threadBankManager_get(swigCPtr);
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AkThreadProperties ret = (cPtr == global::System.IntPtr.Zero) ? null : new AkThreadProperties(cPtr, false);
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return ret;
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}
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}
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/// Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build.
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public AkThreadProperties threadMonitor { set { AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_threadMonitor_set(swigCPtr, AkThreadProperties.getCPtr(value)); }
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get {
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global::System.IntPtr cPtr = AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_threadMonitor_get(swigCPtr);
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AkThreadProperties ret = (cPtr == global::System.IntPtr.Zero) ? null : new AkThreadProperties(cPtr, false);
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return ret;
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}
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}
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/// Number of refill buffers in voice buffer. 2 == double-buffered, defaults to 4.
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public ushort uNumRefillsInVoice { set { AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_uNumRefillsInVoice_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_uNumRefillsInVoice_get(swigCPtr); }
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}
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/// Sampling Rate. Default is 48000 Hz. Use 24000hz for low quality. Any positive reasonable sample rate is supported. However be careful setting a custom value. Using an odd or really low sample rate may result in malfunctionning sound engine.
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public uint uSampleRate { set { AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_uSampleRate_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_uSampleRate_get(swigCPtr); }
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}
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/// Enables run-time detection of AVX and AVX2 SIMD support in the engine and plug-ins.
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public bool bEnableAvxSupport { set { AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_bEnableAvxSupport_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_bEnableAvxSupport_get(swigCPtr); }
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}
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/// Dictates how many Microsoft Spatial Sound dynamic objects will be reserved by the System sink. On Windows, other running processes will be prevented from reserving these objects. Set to 0 to disable the use of System Audio Objects. Default is 128.
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public uint uMaxSystemAudioObjects { set { AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_uMaxSystemAudioObjects_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_uMaxSystemAudioObjects_get(swigCPtr); }
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}
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}
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#endif // #if (UNITY_STANDALONE_WIN && !UNITY_EDITOR) || UNITY_EDITOR_WIN
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