Feat : Wwise Integration
This commit is contained in:
@@ -0,0 +1,82 @@
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#if (UNITY_STANDALONE_WIN && !UNITY_EDITOR) || UNITY_EDITOR_WIN
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//------------------------------------------------------------------------------
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// <auto-generated />
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//
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// This file was automatically generated by SWIG (https://www.swig.org).
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// Version 4.4.0
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//
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// Do not make changes to this file unless you know what you are doing - modify
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// the SWIG interface file instead.
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//------------------------------------------------------------------------------
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public class AkCommunicationSettings : global::System.IDisposable {
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private global::System.IntPtr swigCPtr;
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protected bool swigCMemOwn;
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internal AkCommunicationSettings(global::System.IntPtr cPtr, bool cMemoryOwn) {
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swigCMemOwn = cMemoryOwn;
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swigCPtr = cPtr;
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}
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internal static global::System.IntPtr getCPtr(AkCommunicationSettings obj) {
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return (obj == null) ? global::System.IntPtr.Zero : obj.swigCPtr;
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}
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internal virtual void setCPtr(global::System.IntPtr cPtr) {
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Dispose();
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swigCPtr = cPtr;
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}
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~AkCommunicationSettings() {
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Dispose(false);
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}
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public void Dispose() {
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Dispose(true);
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global::System.GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing) {
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lock(this) {
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if (swigCPtr != global::System.IntPtr.Zero) {
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if (swigCMemOwn) {
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swigCMemOwn = false;
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AkUnitySoundEnginePINVOKE.CSharp_delete_AkCommunicationSettings(swigCPtr);
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}
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swigCPtr = global::System.IntPtr.Zero;
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}
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global::System.GC.SuppressFinalize(this);
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}
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}
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public AkCommunicationSettings() : this(AkUnitySoundEnginePINVOKE.CSharp_new_AkCommunicationSettings(), true) {
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}
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public uint uPoolSize { set { AkUnitySoundEnginePINVOKE.CSharp_AkCommunicationSettings_uPoolSize_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkCommunicationSettings_uPoolSize_get(swigCPtr); }
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}
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public ushort uDiscoveryBroadcastPort { set { AkUnitySoundEnginePINVOKE.CSharp_AkCommunicationSettings_uDiscoveryBroadcastPort_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkCommunicationSettings_uDiscoveryBroadcastPort_get(swigCPtr); }
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}
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public ushort uCommandPort { set { AkUnitySoundEnginePINVOKE.CSharp_AkCommunicationSettings_uCommandPort_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkCommunicationSettings_uCommandPort_get(swigCPtr); }
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}
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public AkCommunicationSettings.AkCommSystem commSystem { set { AkUnitySoundEnginePINVOKE.CSharp_AkCommunicationSettings_commSystem_set(swigCPtr, (int)value); } get { return (AkCommunicationSettings.AkCommSystem)AkUnitySoundEnginePINVOKE.CSharp_AkCommunicationSettings_commSystem_get(swigCPtr); }
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}
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public bool bInitSystemLib { set { AkUnitySoundEnginePINVOKE.CSharp_AkCommunicationSettings_bInitSystemLib_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkCommunicationSettings_bInitSystemLib_get(swigCPtr); }
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}
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public string szAppNetworkName { set { AkUnitySoundEnginePINVOKE.CSharp_AkCommunicationSettings_szAppNetworkName_set(swigCPtr, value); } get { return AkUnitySoundEngine.StringFromIntPtrString(AkUnitySoundEnginePINVOKE.CSharp_AkCommunicationSettings_szAppNetworkName_get(swigCPtr)); }
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}
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/// Allows selecting the communication system used to connect remotely the Authoring tool on the device.
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public enum AkCommSystem {
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AkCommSystem_Socket,
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/// The recommended default communication system HTCS when available only, will default to AkCommSystem_Socket if the HTCS system is not available.
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AkCommSystem_HTCS
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}
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}
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#endif // #if (UNITY_STANDALONE_WIN && !UNITY_EDITOR) || UNITY_EDITOR_WIN
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 7df7f69e54378054f8693604cfbc7195
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@@ -0,0 +1,110 @@
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#if (UNITY_STANDALONE_WIN && !UNITY_EDITOR) || UNITY_EDITOR_WIN
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//------------------------------------------------------------------------------
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// <auto-generated />
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//
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// This file was automatically generated by SWIG (https://www.swig.org).
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// Version 4.4.0
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//
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// Do not make changes to this file unless you know what you are doing - modify
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// the SWIG interface file instead.
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//------------------------------------------------------------------------------
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/// Main Sound Engine interface, specific WIN32.
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/// Platform specific initialization settings
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/// <seealso cref="AK.SoundEngine.Init"/>
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/// <seealso cref="AK.SoundEngine.GetDefaultPlatformInitSettings"/>
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public class AkPlatformInitSettings : global::System.IDisposable {
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private global::System.IntPtr swigCPtr;
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protected bool swigCMemOwn;
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internal AkPlatformInitSettings(global::System.IntPtr cPtr, bool cMemoryOwn) {
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swigCMemOwn = cMemoryOwn;
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swigCPtr = cPtr;
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}
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internal static global::System.IntPtr getCPtr(AkPlatformInitSettings obj) {
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return (obj == null) ? global::System.IntPtr.Zero : obj.swigCPtr;
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}
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internal virtual void setCPtr(global::System.IntPtr cPtr) {
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Dispose();
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swigCPtr = cPtr;
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}
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~AkPlatformInitSettings() {
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Dispose(false);
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}
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public void Dispose() {
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Dispose(true);
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global::System.GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing) {
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lock(this) {
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if (swigCPtr != global::System.IntPtr.Zero) {
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if (swigCMemOwn) {
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swigCMemOwn = false;
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AkUnitySoundEnginePINVOKE.CSharp_delete_AkPlatformInitSettings(swigCPtr);
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}
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swigCPtr = global::System.IntPtr.Zero;
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}
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global::System.GC.SuppressFinalize(this);
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}
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}
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/// Lower engine threading properties
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public AkThreadProperties threadLEngine { set { AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_threadLEngine_set(swigCPtr, AkThreadProperties.getCPtr(value)); }
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get {
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global::System.IntPtr cPtr = AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_threadLEngine_get(swigCPtr);
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AkThreadProperties ret = (cPtr == global::System.IntPtr.Zero) ? null : new AkThreadProperties(cPtr, false);
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return ret;
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}
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}
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/// Ouput thread threading properties
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public AkThreadProperties threadOutputMgr { set { AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_threadOutputMgr_set(swigCPtr, AkThreadProperties.getCPtr(value)); }
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get {
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global::System.IntPtr cPtr = AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_threadOutputMgr_get(swigCPtr);
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AkThreadProperties ret = (cPtr == global::System.IntPtr.Zero) ? null : new AkThreadProperties(cPtr, false);
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return ret;
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}
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}
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/// Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL)
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public AkThreadProperties threadBankManager { set { AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_threadBankManager_set(swigCPtr, AkThreadProperties.getCPtr(value)); }
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get {
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global::System.IntPtr cPtr = AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_threadBankManager_get(swigCPtr);
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AkThreadProperties ret = (cPtr == global::System.IntPtr.Zero) ? null : new AkThreadProperties(cPtr, false);
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return ret;
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}
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}
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/// Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build.
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public AkThreadProperties threadMonitor { set { AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_threadMonitor_set(swigCPtr, AkThreadProperties.getCPtr(value)); }
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get {
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global::System.IntPtr cPtr = AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_threadMonitor_get(swigCPtr);
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AkThreadProperties ret = (cPtr == global::System.IntPtr.Zero) ? null : new AkThreadProperties(cPtr, false);
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return ret;
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}
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}
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/// Number of refill buffers in voice buffer. 2 == double-buffered, defaults to 4.
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public ushort uNumRefillsInVoice { set { AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_uNumRefillsInVoice_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_uNumRefillsInVoice_get(swigCPtr); }
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}
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/// Sampling Rate. Default is 48000 Hz. Use 24000hz for low quality. Any positive reasonable sample rate is supported. However be careful setting a custom value. Using an odd or really low sample rate may result in malfunctionning sound engine.
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public uint uSampleRate { set { AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_uSampleRate_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_uSampleRate_get(swigCPtr); }
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}
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/// Enables run-time detection of AVX and AVX2 SIMD support in the engine and plug-ins.
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public bool bEnableAvxSupport { set { AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_bEnableAvxSupport_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_bEnableAvxSupport_get(swigCPtr); }
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}
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/// Dictates how many Microsoft Spatial Sound dynamic objects will be reserved by the System sink. On Windows, other running processes will be prevented from reserving these objects. Set to 0 to disable the use of System Audio Objects. Default is 128.
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public uint uMaxSystemAudioObjects { set { AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_uMaxSystemAudioObjects_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_uMaxSystemAudioObjects_get(swigCPtr); }
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}
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}
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#endif // #if (UNITY_STANDALONE_WIN && !UNITY_EDITOR) || UNITY_EDITOR_WIN
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 3c33e08adc5d0bd41b86f47d34baebf5
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@@ -0,0 +1,69 @@
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#if (UNITY_STANDALONE_WIN && !UNITY_EDITOR) || UNITY_EDITOR_WIN
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//------------------------------------------------------------------------------
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// <auto-generated />
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//
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// This file was automatically generated by SWIG (https://www.swig.org).
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// Version 4.4.0
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//
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// Do not make changes to this file unless you know what you are doing - modify
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// the SWIG interface file instead.
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//------------------------------------------------------------------------------
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public class AkThreadProperties : global::System.IDisposable {
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private global::System.IntPtr swigCPtr;
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protected bool swigCMemOwn;
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internal AkThreadProperties(global::System.IntPtr cPtr, bool cMemoryOwn) {
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swigCMemOwn = cMemoryOwn;
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swigCPtr = cPtr;
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}
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internal static global::System.IntPtr getCPtr(AkThreadProperties obj) {
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return (obj == null) ? global::System.IntPtr.Zero : obj.swigCPtr;
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}
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internal virtual void setCPtr(global::System.IntPtr cPtr) {
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Dispose();
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swigCPtr = cPtr;
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}
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~AkThreadProperties() {
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Dispose(false);
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}
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public void Dispose() {
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Dispose(true);
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global::System.GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing) {
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lock(this) {
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if (swigCPtr != global::System.IntPtr.Zero) {
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if (swigCMemOwn) {
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swigCMemOwn = false;
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AkUnitySoundEnginePINVOKE.CSharp_delete_AkThreadProperties(swigCPtr);
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}
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swigCPtr = global::System.IntPtr.Zero;
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}
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global::System.GC.SuppressFinalize(this);
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}
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}
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/// Thread priority
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public int nPriority { set { AkUnitySoundEnginePINVOKE.CSharp_AkThreadProperties_nPriority_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkThreadProperties_nPriority_get(swigCPtr); }
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}
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/// Affinity mask
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public uint dwAffinityMask { set { AkUnitySoundEnginePINVOKE.CSharp_AkThreadProperties_dwAffinityMask_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkThreadProperties_dwAffinityMask_get(swigCPtr); }
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}
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/// Thread stack size.
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public uint uStackSize { set { AkUnitySoundEnginePINVOKE.CSharp_AkThreadProperties_uStackSize_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkThreadProperties_uStackSize_get(swigCPtr); }
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}
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public AkThreadProperties() : this(AkUnitySoundEnginePINVOKE.CSharp_new_AkThreadProperties(), true) {
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}
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}
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#endif // #if (UNITY_STANDALONE_WIN && !UNITY_EDITOR) || UNITY_EDITOR_WIN
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 74c6509f77278c848b593419a56368bc
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 1cffc438529976d4e9e3f6f65627879e
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 40694e13098ae3e46b296724481a5d54
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