Feat : Wwise Integration
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#if !(UNITY_QNX) // Disable under unsupported platforms.
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//------------------------------------------------------------------------------
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// <auto-generated />
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//
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// This file was automatically generated by SWIG (https://www.swig.org).
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// Version 4.4.0
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//
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// Do not make changes to this file unless you know what you are doing - modify
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// the SWIG interface file instead.
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//------------------------------------------------------------------------------
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/// The sound engine parameter query interface.
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/// Positioning information obtained from an object
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public class AkPositioningInfo : global::System.IDisposable {
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private global::System.IntPtr swigCPtr;
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protected bool swigCMemOwn;
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internal AkPositioningInfo(global::System.IntPtr cPtr, bool cMemoryOwn) {
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swigCMemOwn = cMemoryOwn;
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swigCPtr = cPtr;
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}
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internal static global::System.IntPtr getCPtr(AkPositioningInfo obj) {
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return (obj == null) ? global::System.IntPtr.Zero : obj.swigCPtr;
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}
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internal virtual void setCPtr(global::System.IntPtr cPtr) {
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Dispose();
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swigCPtr = cPtr;
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}
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~AkPositioningInfo() {
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Dispose(false);
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}
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public void Dispose() {
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Dispose(true);
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global::System.GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing) {
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lock(this) {
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if (swigCPtr != global::System.IntPtr.Zero) {
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if (swigCMemOwn) {
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swigCMemOwn = false;
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AkUnitySoundEnginePINVOKE.CSharp_delete_AkPositioningInfo(swigCPtr);
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}
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swigCPtr = global::System.IntPtr.Zero;
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}
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global::System.GC.SuppressFinalize(this);
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}
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}
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/// Center % [0..1]
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public float fCenterPct { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_fCenterPct_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_fCenterPct_get(swigCPtr); }
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}
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/// Speaker panning type: type of panning logic when object is not 3D spatialized.
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public AkSpeakerPanningType pannerType { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_pannerType_set(swigCPtr, (int)value); } get { return (AkSpeakerPanningType)AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_pannerType_get(swigCPtr); }
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}
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/// 3D position type: defines what acts as the emitter position for computing spatialization against the listener.
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public Ak3DPositionType e3dPositioningType { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_e3dPositioningType_set(swigCPtr, (int)value); } get { return (Ak3DPositionType)AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_e3dPositioningType_get(swigCPtr); }
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}
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/// Hold emitter position and orientation values when starting playback.
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public bool bHoldEmitterPosAndOrient { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_bHoldEmitterPosAndOrient_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_bHoldEmitterPosAndOrient_get(swigCPtr); }
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}
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/// Spatialization mode
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public Ak3DSpatializationMode e3DSpatializationMode { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_e3DSpatializationMode_set(swigCPtr, (int)value); } get { return (Ak3DSpatializationMode)AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_e3DSpatializationMode_get(swigCPtr); }
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}
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/// Attenuation parameter set is active.
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public bool bEnableAttenuation { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_bEnableAttenuation_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_bEnableAttenuation_get(swigCPtr); }
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}
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/// Use the cone attenuation
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public bool bUseConeAttenuation { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_bUseConeAttenuation_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_bUseConeAttenuation_get(swigCPtr); }
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}
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/// Inner angle
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public float fInnerAngle { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_fInnerAngle_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_fInnerAngle_get(swigCPtr); }
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}
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/// Outer angle
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public float fOuterAngle { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_fOuterAngle_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_fOuterAngle_get(swigCPtr); }
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}
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/// Cone max attenuation
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public float fConeMaxAttenuation { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_fConeMaxAttenuation_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_fConeMaxAttenuation_get(swigCPtr); }
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}
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/// Cone low pass filter value
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public float LPFCone { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_LPFCone_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_LPFCone_get(swigCPtr); }
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}
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/// Cone low pass filter value
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public float HPFCone { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_HPFCone_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_HPFCone_get(swigCPtr); }
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}
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/// Maximum distance
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public float fMaxDistance { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_fMaxDistance_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_fMaxDistance_get(swigCPtr); }
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}
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/// Volume dry at maximum distance
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public float fVolDryAtMaxDist { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_fVolDryAtMaxDist_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_fVolDryAtMaxDist_get(swigCPtr); }
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}
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/// Volume wet at maximum distance (if any) (based on the Game defined distance attenuation)
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public float fVolAuxGameDefAtMaxDist { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_fVolAuxGameDefAtMaxDist_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_fVolAuxGameDefAtMaxDist_get(swigCPtr); }
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}
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/// Volume wet at maximum distance (if any) (based on the User defined distance attenuation)
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public float fVolAuxUserDefAtMaxDist { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_fVolAuxUserDefAtMaxDist_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_fVolAuxUserDefAtMaxDist_get(swigCPtr); }
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}
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/// Low pass filter value at max distance (if any)
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public float LPFValueAtMaxDist { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_LPFValueAtMaxDist_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_LPFValueAtMaxDist_get(swigCPtr); }
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}
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/// High pass filter value at max distance (if any)
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public float HPFValueAtMaxDist { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_HPFValueAtMaxDist_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_HPFValueAtMaxDist_get(swigCPtr); }
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}
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public AkPositioningInfo() : this(AkUnitySoundEnginePINVOKE.CSharp_new_AkPositioningInfo(), true) {
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}
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}
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#endif // #if !(UNITY_QNX) // Disable under unsupported platforms.
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